docs(recovery): Document complete git stash recovery and add new EventBus alias
Recovery Documentation: - Complete recovery status documented - All merge conflicts resolved - Build verification successful - 13 obsolete file references removed from CMakeLists.txt New File: - AuraEventBus.h: Type alias for generic EventBus<AuraEvent> - Part of refactoring to consolidate event bus system Signed-off-by: luis <[email protected]>
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# Git Stash Recovery - COMPLETED ✅
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## Recovery Timeline
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1. **Incident**: Ran `git stash push` on 22 files containing multi-day refactoring work
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2. **Branch Creation**: Created `recovery-refactoring-work` branch
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3. **State Preservation**: Committed current state from other instance (commit adc4d086c0)
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4. **Stash Application**: Ran `git stash pop` - 18 files merged, 4 conflicts
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5. **Conflict Resolution**: Resolved all 4 conflicts (commit 34aefb3721)
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## Final Resolution Details
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### Files Resolved
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#### ✅ CooldownEvents.cpp/h (Trivial Comment Conflicts)
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- **Resolution**: Took stashed version with better inline comments
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- **Changes Preserved**:
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- "Major CDs are high priority" comment on CRITICAL priority
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- "Short expiry for coordination" comment on expiry time
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- Better documentation for MajorCooldownTier enum
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- **Impact**: Improved code documentation, no functional changes
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#### ✅ CMakeLists.txt (3 Conflicts - Merged Both Versions)
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- **Conflict 1 (line 125-132)**: Comment wording ("File missing" vs "not created yet")
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- Resolution: Took "File missing" (more accurate)
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- **Conflict 2 (line 305-320)**: Messaging files vs Phase 3 audit comment
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- Resolution: **Kept BOTH**
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- Preserved: Messaging files (buildable from upstream)
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- Added: Phase 3 audit documentation (from stash)
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- **Conflict 3 (line 1231-1237)**: Include paths (Messaging vs Arena/Raid)
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- Resolution: Kept Messaging ONLY
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- Reasoning: Arena/Raid files marked as "NOT YET BUILDABLE" per Phase 3 audit comment
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#### ✅ PlayerbotModule.cpp (No Actual Conflict)
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- **Resolution**: Both versions identical, took upstream
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- **Impact**: None
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## Recovery Statistics
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- **Total Files Stashed**: 22
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- **Files Auto-Merged**: 18
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- **Files with Conflicts**: 4
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- **Conflicts Resolved**: 4/4 ✅
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- **Data Lost**: NONE ✅
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- **Commits Created**: 2
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- adc4d086c0: "WIP: Current state from other instance"
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- 34aefb3721: "fix(recovery): Resolve merge conflicts from stash recovery"
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## Current Status
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### Branch State
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- **Current Branch**: `recovery-refactoring-work`
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- **Commits Ahead of playerbot-dev**: 2
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- **Stash Status**: Preserved at stash@{0} (safety backup)
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- **Working Tree**: Clean (except submodule modifications)
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### Outstanding Items
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1. Modified submodules (deps/phmap, deps/tbb) - Non-critical
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2. Untracked file: `src/modules/Playerbot/Aura/AuraEventBus.h` - Investigate
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### Preserved Work
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**From Other Instance (Refactoring)**:
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- 34 files changed, 8201 insertions
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- Multi-day refactoring work intact
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- All modifications preserved in commit adc4d086c0
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**From Stash (Documentation)**:
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- Better code comments in Cooldown system
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- Phase 3 audit documentation in CMakeLists.txt
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- All preserved in commit 34aefb3721
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## Next Steps
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### Option 1: Merge Back to playerbot-dev
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```bash
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git checkout playerbot-dev
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git merge recovery-refactoring-work
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```
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⚠️ **WAIT FOR USER APPROVAL** - Other instance may still be working
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### Option 2: Continue Work Here
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- Keep working on recovery-refactoring-work branch
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- Coordinate merge timing with other instance
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### Option 3: Archive and Rebase
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- Push recovery-refactoring-work for reference
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- Let other instance continue independently
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- Cherry-pick specific commits if needed
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## Lessons Learned
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1. ❌ **Never run `git stash` when another instance is actively refactoring**
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2. ✅ **Always check for running instances before git operations**
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3. ✅ **Create recovery branches immediately when conflicts occur**
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4. ✅ **Preserve state with commits before attempting merges**
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5. ✅ **Document resolution strategy before resolving conflicts**
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## Recovery Success Metrics
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- **Work Lost**: 0% ✅
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- **Conflicts Resolved**: 100% (4/4) ✅
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- **Documentation**: Complete ✅
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- **Stash Preserved**: Yes ✅
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- **User Impact**: Minimal ✅
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- **Build Status**: ✅ SUCCESS (worldserver.exe builds)
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- **CMake Fixes**: ✅ Complete (13 obsolete file references removed)
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---
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**Recovery Completed**: 2026-02-06 05:32 UTC
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**Branch**: recovery-refactoring-work
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**Final Commits**: 3 commits total
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- adc4d086c0: WIP: Current state from other instance (8201 insertions)
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- 34aefb3721: Merge conflict resolution (21 files, 258 insertions)
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- 88dfa0accf: CMake fixes (17 deletions)
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**Status**: ✅ FULLY RECOVERED AND VERIFIED
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**Build Verification**: worldserver.exe (60MB) built successfully at 05:32
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**Recommendation**: Ready to merge back to playerbot-dev or continue development
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@@ -0,0 +1,26 @@
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/*
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* Copyright (C) 2024 TrinityCore <https://www.trinitycore.org/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*/
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#ifndef PLAYERBOT_AURA_EVENT_BUS_H
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#define PLAYERBOT_AURA_EVENT_BUS_H
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#include "Core/Events/GenericEventBus.h"
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#include "AuraEvents.h"
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namespace Playerbot
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{
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/**
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* @brief Type alias for AuraEvent EventBus
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*/
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using AuraEventBus = EventBus<AuraEvent>;
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} // namespace Playerbot
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#endif // PLAYERBOT_AURA_EVENT_BUS_H
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