docs(recovery): Document complete git stash recovery and add new EventBus alias

Recovery Documentation:
- Complete recovery status documented
- All merge conflicts resolved
- Build verification successful
- 13 obsolete file references removed from CMakeLists.txt

New File:
- AuraEventBus.h: Type alias for generic EventBus<AuraEvent>
- Part of refactoring to consolidate event bus system

Signed-off-by: luis <[email protected]>
This commit is contained in:
agatho
2026-02-06 13:49:11 -03:00
committed by luis
parent 94c4105865
commit 94f5791002
2 changed files with 147 additions and 0 deletions
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# Git Stash Recovery - COMPLETED ✅
## Recovery Timeline
1. **Incident**: Ran `git stash push` on 22 files containing multi-day refactoring work
2. **Branch Creation**: Created `recovery-refactoring-work` branch
3. **State Preservation**: Committed current state from other instance (commit adc4d086c0)
4. **Stash Application**: Ran `git stash pop` - 18 files merged, 4 conflicts
5. **Conflict Resolution**: Resolved all 4 conflicts (commit 34aefb3721)
## Final Resolution Details
### Files Resolved
#### ✅ CooldownEvents.cpp/h (Trivial Comment Conflicts)
- **Resolution**: Took stashed version with better inline comments
- **Changes Preserved**:
- "Major CDs are high priority" comment on CRITICAL priority
- "Short expiry for coordination" comment on expiry time
- Better documentation for MajorCooldownTier enum
- **Impact**: Improved code documentation, no functional changes
#### ✅ CMakeLists.txt (3 Conflicts - Merged Both Versions)
- **Conflict 1 (line 125-132)**: Comment wording ("File missing" vs "not created yet")
- Resolution: Took "File missing" (more accurate)
- **Conflict 2 (line 305-320)**: Messaging files vs Phase 3 audit comment
- Resolution: **Kept BOTH**
- Preserved: Messaging files (buildable from upstream)
- Added: Phase 3 audit documentation (from stash)
- **Conflict 3 (line 1231-1237)**: Include paths (Messaging vs Arena/Raid)
- Resolution: Kept Messaging ONLY
- Reasoning: Arena/Raid files marked as "NOT YET BUILDABLE" per Phase 3 audit comment
#### ✅ PlayerbotModule.cpp (No Actual Conflict)
- **Resolution**: Both versions identical, took upstream
- **Impact**: None
## Recovery Statistics
- **Total Files Stashed**: 22
- **Files Auto-Merged**: 18
- **Files with Conflicts**: 4
- **Conflicts Resolved**: 4/4 ✅
- **Data Lost**: NONE ✅
- **Commits Created**: 2
- adc4d086c0: "WIP: Current state from other instance"
- 34aefb3721: "fix(recovery): Resolve merge conflicts from stash recovery"
## Current Status
### Branch State
- **Current Branch**: `recovery-refactoring-work`
- **Commits Ahead of playerbot-dev**: 2
- **Stash Status**: Preserved at stash@{0} (safety backup)
- **Working Tree**: Clean (except submodule modifications)
### Outstanding Items
1. Modified submodules (deps/phmap, deps/tbb) - Non-critical
2. Untracked file: `src/modules/Playerbot/Aura/AuraEventBus.h` - Investigate
### Preserved Work
**From Other Instance (Refactoring)**:
- 34 files changed, 8201 insertions
- Multi-day refactoring work intact
- All modifications preserved in commit adc4d086c0
**From Stash (Documentation)**:
- Better code comments in Cooldown system
- Phase 3 audit documentation in CMakeLists.txt
- All preserved in commit 34aefb3721
## Next Steps
### Option 1: Merge Back to playerbot-dev
```bash
git checkout playerbot-dev
git merge recovery-refactoring-work
```
⚠️ **WAIT FOR USER APPROVAL** - Other instance may still be working
### Option 2: Continue Work Here
- Keep working on recovery-refactoring-work branch
- Coordinate merge timing with other instance
### Option 3: Archive and Rebase
- Push recovery-refactoring-work for reference
- Let other instance continue independently
- Cherry-pick specific commits if needed
## Lessons Learned
1. ❌ **Never run `git stash` when another instance is actively refactoring**
2. ✅ **Always check for running instances before git operations**
3. ✅ **Create recovery branches immediately when conflicts occur**
4. ✅ **Preserve state with commits before attempting merges**
5. ✅ **Document resolution strategy before resolving conflicts**
## Recovery Success Metrics
- **Work Lost**: 0% ✅
- **Conflicts Resolved**: 100% (4/4) ✅
- **Documentation**: Complete ✅
- **Stash Preserved**: Yes ✅
- **User Impact**: Minimal ✅
- **Build Status**: ✅ SUCCESS (worldserver.exe builds)
- **CMake Fixes**: ✅ Complete (13 obsolete file references removed)
---
**Recovery Completed**: 2026-02-06 05:32 UTC
**Branch**: recovery-refactoring-work
**Final Commits**: 3 commits total
- adc4d086c0: WIP: Current state from other instance (8201 insertions)
- 34aefb3721: Merge conflict resolution (21 files, 258 insertions)
- 88dfa0accf: CMake fixes (17 deletions)
**Status**: ✅ FULLY RECOVERED AND VERIFIED
**Build Verification**: worldserver.exe (60MB) built successfully at 05:32
**Recommendation**: Ready to merge back to playerbot-dev or continue development
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/*
* Copyright (C) 2024 TrinityCore <https://www.trinitycore.org/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*/
#ifndef PLAYERBOT_AURA_EVENT_BUS_H
#define PLAYERBOT_AURA_EVENT_BUS_H
#include "Core/Events/GenericEventBus.h"
#include "AuraEvents.h"
namespace Playerbot
{
/**
* @brief Type alias for AuraEvent EventBus
*/
using AuraEventBus = EventBus<AuraEvent>;
} // namespace Playerbot
#endif // PLAYERBOT_AURA_EVENT_BUS_H