Housing: publish no-house state before tutorial start

This commit is contained in:
luis
2026-09-29 00:33:54 -03:00
parent cb4e0e1957
commit 54ff87a774
@@ -6,6 +6,7 @@
#include "DatabaseEnv.h"
#include "HousingDefines.h"
#include "HousingMgr.h"
#include "HousingPackets.h"
#include "HousingTutorialPackets.h"
#include "Log.h"
#include "ObjectMgr.h"
@@ -108,6 +109,13 @@ namespace Housing
return;
}
// The tutorial starts before the player owns a house. Publish that native
// state before accepting the quest and casting the retail transition spell;
// otherwise the dashboard keeps its previous house context and rejects Start Tutorial.
WorldPackets::Housing::HouseStatusResponse houseStatus;
houseStatus.Result = HOUSING_RESULT_HOUSE_NOT_FOUND;
session->SendPacket(houseStatus.Write());
if (Quest const* quest = sObjectMgr->GetQuestTemplate(HousingTutorialQuestId))
{
if (player->GetQuestStatus(HousingTutorialQuestId) == QUEST_STATUS_NONE && player->CanAddQuest(quest, true))