Core/GameObjects: Fix anim kits

Signed-off-by: luis <[email protected]>
This commit is contained in:
Shauren
2026-02-10 21:47:47 -03:00
committed by luis
parent 901b0d3a63
commit 3a2719552f
@@ -1061,7 +1061,10 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
}
if (m_goTemplateAddon->AIAnimKitID)
{
m_updateFlag.AnimKit = true;
_animKitId = m_goTemplateAddon->AIAnimKitID;
}
}
SetEntry(goInfo->entry);
@@ -1172,7 +1175,10 @@ bool GameObject::Create(uint32 entry, Map* map, Position const& pos, QuaternionD
}
if (gameObjectAddon->AIAnimKitID)
{
m_updateFlag.AnimKit = true;
_animKitId = gameObjectAddon->AIAnimKitID;
}
}
if (uint32 vignetteId = GetGOInfo()->GetSpawnVignette())