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e5337169c85555df07782ee17fb1928c78b394cf
TCPlayerbotCore/src/server/game/Spells
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click e5337169c8 Core: Fix non-PCH builds - defining SpellScripts before we have the auraApplications defined will not work
--HG--
branch : trunk
2010-08-24 16:07:52 +02:00
..
Auras
Fix accessories for vehicle player mounts (the vendors on Traveler's Tundra Mammoth for example)
2010-08-24 07:19:29 +03:00
Spell.cpp
*Add AuraScript class for scripting aura objects - scripts are registered same way as SpellScripts, bound to SpellScriptNames table. For more details see example_spell.cpp and SpellScript.h
2010-08-24 00:10:49 +02:00
Spell.h
Core/Game: fix all warnings related to converting doubles and floats.
2010-08-22 12:39:39 -07:00
SpellEffects.cpp
Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
2010-08-23 19:56:47 -07:00
SpellMgr.cpp
* Remove some old checks in aura stacking and change default stack rule to true
2010-08-24 14:38:00 +03:00
SpellMgr.h
Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
2010-08-18 19:26:07 +02:00
SpellScript.cpp
Core: Fix non-PCH builds - defining SpellScripts before we have the auraApplications defined will not work
2010-08-24 16:07:52 +02:00
SpellScript.h
Core: Fix more warnings
2010-08-24 14:44:56 +02:00
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