Previous code did not protect against m_damage underflow, rather only allow up to duplicate damage. It now should work as intended. Closes #18154 (cherry picked from commit 7ced76bab271f7fd1116455e2003d82d103e2854) Core/Unit: fix warning reported by VS2015 C4146: unary minus operator applied to unsigned type, result still unsigned (cherry picked from commit 7b1a0c36980f7ba67d4e96336a1b25b66f45a50a) Core/Unit: consistency fix (cherry picked from commit 042023877a6fad5e6be44a3c7bd9fd3b57ae7d67)
TrinityCore (master)
Build Status
| master | 3.3.5 |
|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and macOS.
Install
Detailed installation guides are available in the wiki for Windows, Linux and macOS.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
C++ fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork. For SQL only fixes open a ticket or if a bug report exists for the bug post on existing ticket.
Copyright
License: GPL 2.0
Read file COPYING.
Authors & Contributors
Read file THANKS.