https://github.com/TrinityCore/TrinityCore/commit/194fda8a4ed47d968fc3d436ac9b7c8f436eb5b2 https://github.com/TrinityCore/TrinityCore/commit/182d4e913c2582ee810a5559e345e5e2c8ab9a50 https://github.com/TrinityCore/TrinityCore/commit/a85bc8aa39b0fd0dea28058859f6872b85658d44 https://github.com/TrinityCore/TrinityCore/commit/ec0df1120af73ee66acb1185dc567fb37a458481
TrinityCore
Build Status
| 6.x | 3.3.5 |
|---|---|
Introduction
TrinityCore is a MMORPG Framework based mostly in C++.
It is derived from MaNGOS, the Massive Network Game Object Server, and is based on the code of that project with extensive changes over time to optimize, improve and cleanup the codebase at the same time as improving the in-game mechanics and functionality.
It is completely open source; community involvement is highly encouraged.
If you wish to contribute ideas or code please visit our site linked below or make pull requests to our Github repository.
For further information on the TrinityCore project, please visit our project website at TrinityCore.org.
Requirements
Software requirements are available in the wiki for Windows, Linux and Mac OSX.
Install
Detailed installation guides are available in the wiki for Windows, Linux and Mac OSX.
Reporting issues
Issues can be reported via the Github issue tracker.
Please take the time to review existing issues before submitting your own to prevent duplicates.
In addition, thoroughly read through the issue tracker guide to ensure your report contains the required information. Incorrect or poorly formed reports are wasteful and are subject to deletion.
Submitting fixes
Fixes are submitted as pull requests via Github. For more information on how to properly submit a pull request, read the how-to: maintain a remote fork.
Copyright
License: GPL 2.0
Read file COPYING
Authors & Contributors
Read file THANKS
Links
Documentation (powered by Doxygen)