Files
TCPlayerbotCore/src/server/game/Battlegrounds/Zones/BattlegroundNA.cpp
T
2011-01-01 15:01:13 +01:00

180 lines
6.0 KiB
C++
Executable File

/*
* Copyright (C) 2008-2011 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "Battleground.h"
#include "BattlegroundNA.h"
#include "Language.h"
#include "Object.h"
#include "ObjectMgr.h"
#include "Player.h"
#include "WorldPacket.h"
BattlegroundNA::BattlegroundNA()
{
m_BgObjects.resize(BG_NA_OBJECT_MAX);
m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M;
m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S;
m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S;
m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE;
//we must set messageIds
m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE;
m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS;
m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN;
}
BattlegroundNA::~BattlegroundNA()
{
}
void BattlegroundNA::Update(uint32 diff)
{
Battleground::Update(diff);
if (GetStatus() == STATUS_IN_PROGRESS)
{
if (GetStartTime() >= 47*MINUTE*IN_MILLISECONDS) // after 47 minutes without one team losing, the arena closes with no winner and no rating change
{
UpdateArenaWorldState();
CheckArenaAfterTimerConditions();
}
}
}
void BattlegroundNA::StartingEventCloseDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i)
SpawnBGObject(i, RESPAWN_IMMEDIATELY);
}
void BattlegroundNA::StartingEventOpenDoors()
{
for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i)
DoorOpen(i);
for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i)
SpawnBGObject(i, 60);
}
void BattlegroundNA::AddPlayer(Player *plr)
{
Battleground::AddPlayer(plr);
//create score and add it to map, default values are set in constructor
BattlegroundNAScore* sc = new BattlegroundNAScore;
m_PlayerScores[plr->GetGUID()] = sc;
UpdateArenaWorldState();
}
void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/)
{
if (GetStatus() == STATUS_WAIT_LEAVE)
return;
UpdateArenaWorldState();
CheckArenaWinConditions();
}
void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
if (!killer)
{
sLog->outError("BattlegroundNA: Killer player not found");
return;
}
Battleground::HandleKillPlayer(player,killer);
UpdateArenaWorldState();
CheckArenaWinConditions();
}
bool BattlegroundNA::HandlePlayerUnderMap(Player *player)
{
player->TeleportTo(GetMapId(),4055.504395f,2919.660645f,13.611241f,player->GetOrientation(),false);
return true;
}
void BattlegroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger)
{
if (GetStatus() != STATUS_IN_PROGRESS)
return;
//uint32 SpellId = 0;
//uint64 buff_guid = 0;
switch(Trigger)
{
case 4536: // buff trigger?
case 4537: // buff trigger?
break;
default:
sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger);
Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger);
break;
}
//if (buff_guid)
// HandleTriggerBuff(buff_guid,Source);
}
void BattlegroundNA::FillInitialWorldStates(WorldPacket &data)
{
data << uint32(0xa11) << uint32(1); // 9
UpdateArenaWorldState();
}
void BattlegroundNA::Reset()
{
//call parent's class reset
Battleground::Reset();
}
bool BattlegroundNA::SetupBattleground()
{
// gates
if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY)
|| !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY)
// buffs
|| !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120)
|| !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120))
{
sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!");
return false;
}
return true;
}
/*
20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86
0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r...........
0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................
0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................
0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................
0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................
0050: 00 00 00 00 00 00 | ......
*/