/* * Copyright (C) 2008-2011 TrinityCore * Copyright (C) 2005-2009 MaNGOS * * This program is free software; you can redistribute it and/or modify it * under the terms of the GNU General Public License as published by the * Free Software Foundation; either version 2 of the License, or (at your * option) any later version. * * This program is distributed in the hope that it will be useful, but WITHOUT * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for * more details. * * You should have received a copy of the GNU General Public License along * with this program. If not, see . */ #include "Battleground.h" #include "BattlegroundNA.h" #include "Language.h" #include "Object.h" #include "ObjectMgr.h" #include "Player.h" #include "WorldPacket.h" BattlegroundNA::BattlegroundNA() { m_BgObjects.resize(BG_NA_OBJECT_MAX); m_StartDelayTimes[BG_STARTING_EVENT_FIRST] = BG_START_DELAY_1M; m_StartDelayTimes[BG_STARTING_EVENT_SECOND] = BG_START_DELAY_30S; m_StartDelayTimes[BG_STARTING_EVENT_THIRD] = BG_START_DELAY_15S; m_StartDelayTimes[BG_STARTING_EVENT_FOURTH] = BG_START_DELAY_NONE; //we must set messageIds m_StartMessageIds[BG_STARTING_EVENT_FIRST] = LANG_ARENA_ONE_MINUTE; m_StartMessageIds[BG_STARTING_EVENT_SECOND] = LANG_ARENA_THIRTY_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_THIRD] = LANG_ARENA_FIFTEEN_SECONDS; m_StartMessageIds[BG_STARTING_EVENT_FOURTH] = LANG_ARENA_HAS_BEGUN; } BattlegroundNA::~BattlegroundNA() { } void BattlegroundNA::Update(uint32 diff) { Battleground::Update(diff); if (GetStatus() == STATUS_IN_PROGRESS) { if (GetStartTime() >= 47*MINUTE*IN_MILLISECONDS) // after 47 minutes without one team losing, the arena closes with no winner and no rating change { UpdateArenaWorldState(); CheckArenaAfterTimerConditions(); } } } void BattlegroundNA::StartingEventCloseDoors() { for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_4; ++i) SpawnBGObject(i, RESPAWN_IMMEDIATELY); } void BattlegroundNA::StartingEventOpenDoors() { for (uint32 i = BG_NA_OBJECT_DOOR_1; i <= BG_NA_OBJECT_DOOR_2; ++i) DoorOpen(i); for (uint32 i = BG_NA_OBJECT_BUFF_1; i <= BG_NA_OBJECT_BUFF_2; ++i) SpawnBGObject(i, 60); } void BattlegroundNA::AddPlayer(Player *plr) { Battleground::AddPlayer(plr); //create score and add it to map, default values are set in constructor BattlegroundNAScore* sc = new BattlegroundNAScore; m_PlayerScores[plr->GetGUID()] = sc; UpdateArenaWorldState(); } void BattlegroundNA::RemovePlayer(Player* /*plr*/, uint64 /*guid*/) { if (GetStatus() == STATUS_WAIT_LEAVE) return; UpdateArenaWorldState(); CheckArenaWinConditions(); } void BattlegroundNA::HandleKillPlayer(Player *player, Player *killer) { if (GetStatus() != STATUS_IN_PROGRESS) return; if (!killer) { sLog->outError("BattlegroundNA: Killer player not found"); return; } Battleground::HandleKillPlayer(player,killer); UpdateArenaWorldState(); CheckArenaWinConditions(); } bool BattlegroundNA::HandlePlayerUnderMap(Player *player) { player->TeleportTo(GetMapId(),4055.504395f,2919.660645f,13.611241f,player->GetOrientation(),false); return true; } void BattlegroundNA::HandleAreaTrigger(Player *Source, uint32 Trigger) { if (GetStatus() != STATUS_IN_PROGRESS) return; //uint32 SpellId = 0; //uint64 buff_guid = 0; switch(Trigger) { case 4536: // buff trigger? case 4537: // buff trigger? break; default: sLog->outError("WARNING: Unhandled AreaTrigger in Battleground: %u", Trigger); Source->GetSession()->SendAreaTriggerMessage("Warning: Unhandled AreaTrigger in Battleground: %u", Trigger); break; } //if (buff_guid) // HandleTriggerBuff(buff_guid,Source); } void BattlegroundNA::FillInitialWorldStates(WorldPacket &data) { data << uint32(0xa11) << uint32(1); // 9 UpdateArenaWorldState(); } void BattlegroundNA::Reset() { //call parent's class reset Battleground::Reset(); } bool BattlegroundNA::SetupBattleground() { // gates if (!AddObject(BG_NA_OBJECT_DOOR_1, BG_NA_OBJECT_TYPE_DOOR_1, 4031.854f, 2966.833f, 12.6462f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_2, BG_NA_OBJECT_TYPE_DOOR_2, 4081.179f, 2874.97f, 12.39171f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_3, BG_NA_OBJECT_TYPE_DOOR_3, 4023.709f, 2981.777f, 10.70117f, -2.648788f, 0, 0, 0.9697962f, -0.2439165f, RESPAWN_IMMEDIATELY) || !AddObject(BG_NA_OBJECT_DOOR_4, BG_NA_OBJECT_TYPE_DOOR_4, 4090.064f, 2858.438f, 10.23631f, 0.4928045f, 0, 0, 0.2439165f, 0.9697962f, RESPAWN_IMMEDIATELY) // buffs || !AddObject(BG_NA_OBJECT_BUFF_1, BG_NA_OBJECT_TYPE_BUFF_1, 4009.189941f, 2895.250000f, 13.052700f, -1.448624f, 0, 0, 0.6626201f, -0.7489557f, 120) || !AddObject(BG_NA_OBJECT_BUFF_2, BG_NA_OBJECT_TYPE_BUFF_2, 4103.330078f, 2946.350098f, 13.051300f, -0.06981307f, 0, 0, 0.03489945f, -0.9993908f, 120)) { sLog->outErrorDb("BatteGroundNA: Failed to spawn some object!"); return false; } return true; } /* 20:12:14 id:036668 [S2C] SMSG_INIT_WORLD_STATES (706 = 0x02C2) len: 86 0000: 2f 02 00 00 72 0e 00 00 00 00 00 00 09 00 11 0a | /...r........... 0010: 00 00 01 00 00 00 0f 0a 00 00 00 00 00 00 10 0a | ................ 0020: 00 00 00 00 00 00 d4 08 00 00 00 00 00 00 d8 08 | ................ 0030: 00 00 00 00 00 00 d7 08 00 00 00 00 00 00 d6 08 | ................ 0040: 00 00 00 00 00 00 d5 08 00 00 00 00 00 00 d3 08 | ................ 0050: 00 00 00 00 00 00 | ...... */