* Rename *mgr to their new names in scripts project * Mass convert all the scripts (NEEDS THOROUGH TESTING, because it was done automatically) Please, report bugs on issue tracker. --HG-- branch : trunk rename : src/server/game/Instances/InstanceData.cpp => src/server/game/Instances/InstanceScript.cpp rename : src/server/game/Instances/InstanceData.h => src/server/game/Instances/InstanceScript.h
411 lines
16 KiB
C++
411 lines
16 KiB
C++
/*
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* Copyright (C) 2008-2010 TrinityCore <http://www.trinitycore.org/>
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* Copyright (C) 2006-2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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*
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* This program is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License as published by the
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* Free Software Foundation; either version 2 of the License, or (at your
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* option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
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* more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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/* ScriptData
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SDName: Western_Plaguelands
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SD%Complete: 90
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SDComment: Quest support: 5097, 5098, 5216, 5219, 5222, 5225, 5229, 5231, 5233, 5235. To obtain Vitreous Focuser (could use more spesifics about gossip items)
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SDCategory: Western Plaguelands
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EndScriptData */
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/* ContentData
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npcs_dithers_and_arbington
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npc_myranda_the_hag
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npc_the_scourge_cauldron
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npc_andorhal_tower
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EndContentData */
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#include "ScriptPCH.h"
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#include "ScriptedEscortAI.h"
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/*######
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## npcs_dithers_and_arbington
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######*/
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#define GOSSIP_HDA1 "What does the Felstone Field Cauldron need?"
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#define GOSSIP_HDA2 "What does the Dalson's Tears Cauldron need?"
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#define GOSSIP_HDA3 "What does the Writhing Haunt Cauldron need?"
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#define GOSSIP_HDA4 "What does the Gahrron's Withering Cauldron need?"
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#define GOSSIP_SDA1 "Thanks, i need a Vitreous Focuser"
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class npcs_dithers_and_arbington : public CreatureScript
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{
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public:
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npcs_dithers_and_arbington() : CreatureScript("npcs_dithers_and_arbington") { }
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bool OnGossipSelect(Player* pPlayer, Creature* pCreature, uint32 /*uiSender*/, uint32 uiAction)
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{
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switch(uiAction)
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{
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case GOSSIP_ACTION_TRADE:
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pPlayer->SEND_VENDORLIST(pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+1:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3980, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+2:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3981, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+3:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3982, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+4:
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_SDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+5);
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pPlayer->SEND_GOSSIP_MENU(3983, pCreature->GetGUID());
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break;
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case GOSSIP_ACTION_INFO_DEF+5:
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pPlayer->CLOSE_GOSSIP_MENU();
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pCreature->CastSpell(pPlayer, 17529, false);
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break;
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pCreature->isVendor())
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_VENDOR, GOSSIP_TEXT_BROWSE_GOODS, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_TRADE);
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if (pPlayer->GetQuestRewardStatus(5237) || pPlayer->GetQuestRewardStatus(5238))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA1, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+1);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA2, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+2);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA3, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+3);
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_HDA4, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF+4);
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pPlayer->SEND_GOSSIP_MENU(3985, pCreature->GetGUID());
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}else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_myranda_the_hag
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######*/
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enum eMyranda
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{
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QUEST_SUBTERFUGE = 5862,
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QUEST_IN_DREAMS = 5944,
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SPELL_SCARLET_ILLUSION = 17961
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};
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#define GOSSIP_ITEM_ILLUSION "I am ready for the illusion, Myranda."
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class npc_myranda_the_hag : public CreatureScript
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{
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public:
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npc_myranda_the_hag() : CreatureScript("npc_myranda_the_hag") { }
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bool OnGossipSelect(Player* pPlayer, Creature* /*pCreature*/, uint32 /*uiSender*/, uint32 uiAction)
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{
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if (uiAction == GOSSIP_ACTION_INFO_DEF + 1)
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{
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pPlayer->CLOSE_GOSSIP_MENU();
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pPlayer->CastSpell(pPlayer, SPELL_SCARLET_ILLUSION, false);
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}
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return true;
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}
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bool OnGossipHello(Player* pPlayer, Creature* pCreature)
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{
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if (pCreature->isQuestGiver())
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pPlayer->PrepareQuestMenu(pCreature->GetGUID());
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if (pPlayer->GetQuestStatus(QUEST_SUBTERFUGE) == QUEST_STATUS_COMPLETE &&
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!pPlayer->GetQuestRewardStatus(QUEST_IN_DREAMS) && !pPlayer->HasAura(SPELL_SCARLET_ILLUSION))
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{
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pPlayer->ADD_GOSSIP_ITEM(GOSSIP_ICON_CHAT, GOSSIP_ITEM_ILLUSION, GOSSIP_SENDER_MAIN, GOSSIP_ACTION_INFO_DEF + 1);
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pPlayer->SEND_GOSSIP_MENU(4773, pCreature->GetGUID());
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return true;
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}
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else
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pPlayer->SEND_GOSSIP_MENU(pPlayer->GetGossipTextId(pCreature), pCreature->GetGUID());
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return true;
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}
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};
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/*######
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## npc_the_scourge_cauldron
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######*/
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class npc_the_scourge_cauldron : public CreatureScript
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{
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public:
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npc_the_scourge_cauldron() : CreatureScript("npc_the_scourge_cauldron") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_the_scourge_cauldronAI (pCreature);
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}
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struct npc_the_scourge_cauldronAI : public ScriptedAI
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{
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npc_the_scourge_cauldronAI(Creature *c) : ScriptedAI(c) {}
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void Reset() {}
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void EnterCombat(Unit* /*who*/) {}
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void DoDie()
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{
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//summoner dies here
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me->DealDamage(me, me->GetHealth(), NULL, DIRECT_DAMAGE, SPELL_SCHOOL_MASK_NORMAL, NULL, false);
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//override any database `spawntimesecs` to prevent duplicated summons
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uint32 rTime = me->GetRespawnDelay();
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if (rTime<600)
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me->SetRespawnDelay(600);
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}
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void MoveInLineOfSight(Unit *who)
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{
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if (!who || who->GetTypeId() != TYPEID_PLAYER)
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return;
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if (who->GetTypeId() == TYPEID_PLAYER)
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{
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switch(me->GetAreaId())
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{
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case 199: //felstone
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if (CAST_PLR(who)->GetQuestStatus(5216) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5229) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11075, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 200: //dalson
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if (CAST_PLR(who)->GetQuestStatus(5219) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5231) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11077, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN, 600000);
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DoDie();
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}
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break;
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case 201: //gahrron
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if (CAST_PLR(who)->GetQuestStatus(5225) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5235) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11078, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
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DoDie();
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}
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break;
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case 202: //writhing
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if (CAST_PLR(who)->GetQuestStatus(5222) == QUEST_STATUS_INCOMPLETE ||
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CAST_PLR(who)->GetQuestStatus(5233) == QUEST_STATUS_INCOMPLETE)
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{
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me->SummonCreature(11076, 0.0f, 0.0f, 0.0f, 0.0f, TEMPSUMMON_TIMED_OR_DEAD_DESPAWN,600000);
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DoDie();
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}
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break;
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}
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}
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}
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};
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};
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/*######
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## npcs_andorhal_tower
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######*/
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enum eAndorhalTower
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{
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GO_BEACON_TORCH = 176093
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};
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class npc_andorhal_tower : public CreatureScript
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{
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public:
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npc_andorhal_tower() : CreatureScript("npc_andorhal_tower") { }
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_andorhal_towerAI (pCreature);
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}
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struct npc_andorhal_towerAI : public Scripted_NoMovementAI
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{
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npc_andorhal_towerAI(Creature *c) : Scripted_NoMovementAI(c) {}
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void MoveInLineOfSight(Unit* pWho)
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{
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if (!pWho || pWho->GetTypeId() != TYPEID_PLAYER)
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return;
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if (me->FindNearestGameObject(GO_BEACON_TORCH, 10.0f))
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CAST_PLR(pWho)->KilledMonsterCredit(me->GetEntry(), me->GetGUID());
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}
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};
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};
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/*######
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## npc_anchorite_truuen
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######*/
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enum eTruuen
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{
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NPC_GHOST_UTHER = 17233,
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NPC_THEL_DANIS = 1854,
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NPC_GHOUL = 1791, //ambush
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QUEST_TOMB_LIGHTBRINGER = 9446,
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SAY_WP_0 = -1999981, //Beware! We are attacked!
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SAY_WP_1 = -1999982, //It must be the purity of the Mark of the Lightbringer that is drawing forth the Scourge to attack us. We must proceed with caution lest we be overwhelmed!
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SAY_WP_2 = -1999983, //This land truly needs to be cleansed by the Light! Let us continue on to the tomb. It isn't far now...
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SAY_WP_3 = -1999984, //Be welcome, friends!
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SAY_WP_4 = -1999985, //Thank you for coming here in remembrance of me. Your efforts in recovering that symbol, while unnecessary, are certainly touching to an old man's heart.
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SAY_WP_5 = -1999986, //Please, rise my friend. Keep the Blessing as a symbol of the strength of the Light and how heroes long gone might once again rise in each of us to inspire.
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SAY_WP_6 = -1999987 //Thank you my friend for making this possible. This is a day that I shall never forget! I think I will stay a while. Please return to High Priestess MacDonnell at the camp. I know that she'll be keenly interested to know of what has transpired here.
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};
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class npc_anchorite_truuen : public CreatureScript
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{
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public:
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npc_anchorite_truuen() : CreatureScript("npc_anchorite_truuen") { }
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bool OnQuestAccept(Player* pPlayer, Creature* pCreature, Quest const *quest)
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{
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npc_escortAI* pEscortAI = CAST_AI(npc_anchorite_truuen::npc_anchorite_truuenAI, pCreature->AI());
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if (quest->GetQuestId() == QUEST_TOMB_LIGHTBRINGER)
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pEscortAI->Start(true, true, pPlayer->GetGUID());
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return false;
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}
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CreatureAI* GetAI(Creature* pCreature) const
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{
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return new npc_anchorite_truuenAI(pCreature);
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}
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struct npc_anchorite_truuenAI : public npc_escortAI
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{
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npc_anchorite_truuenAI(Creature* pCreature) : npc_escortAI(pCreature) { }
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uint32 m_uiChatTimer;
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uint64 UghostGUID;
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uint64 TheldanisGUID;
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Creature* Ughost;
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Creature* Theldanis;
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void Reset()
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{
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m_uiChatTimer = 7000;
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}
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void JustSummoned(Creature* pSummoned)
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{
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if (pSummoned->GetEntry() == NPC_GHOUL)
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pSummoned->AI()->AttackStart(me);
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}
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void WaypointReached(uint32 i)
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{
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Player* pPlayer = GetPlayerForEscort();
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switch (i)
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{
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case 8:
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DoScriptText(SAY_WP_0, me);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 9:
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DoScriptText(SAY_WP_1, me);
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break;
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case 14:
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+7.0f, me->GetPositionY()+7.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+5.0f, me->GetPositionY()+5.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+10.0f, me->GetPositionY()+10.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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me->SummonCreature(NPC_GHOUL, me->GetPositionX()+8.0f, me->GetPositionY()+8.0f, me->GetPositionZ(), 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 90000);
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break;
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case 15:
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DoScriptText(SAY_WP_2, me);
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case 21:
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Theldanis = GetClosestCreatureWithEntry(me, NPC_THEL_DANIS, 150);
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DoScriptText(SAY_WP_3, Theldanis);
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break;
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case 22:
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break;
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case 23:
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Ughost = me->SummonCreature(NPC_GHOST_UTHER, 971.86,-1825.42 ,81.99 , 0.0f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 30000);
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Ughost->AddUnitMovementFlag(MOVEMENTFLAG_LEVITATING);
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DoScriptText(SAY_WP_4, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 24:
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DoScriptText(SAY_WP_5, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 25:
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DoScriptText(SAY_WP_6, Ughost, me);
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m_uiChatTimer = 4000;
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break;
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case 26:
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if (pPlayer)
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pPlayer->GroupEventHappens(QUEST_TOMB_LIGHTBRINGER, me);
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break;
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}
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}
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void EnterCombat(Unit* /*pWho*/){}
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void JustDied(Unit* /*pKiller*/)
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{
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Player* pPlayer = GetPlayerForEscort();
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if (pPlayer)
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pPlayer->FailQuest(QUEST_TOMB_LIGHTBRINGER);
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}
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void UpdateAI(const uint32 uiDiff)
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{
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npc_escortAI::UpdateAI(uiDiff);
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DoMeleeAttackIfReady();
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if (HasEscortState(STATE_ESCORT_ESCORTING))
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m_uiChatTimer = 6000;
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}
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};
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};
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/*######
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##
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######*/
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void AddSC_western_plaguelands()
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{
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new npcs_dithers_and_arbington();
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new npc_myranda_the_hag();
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new npc_the_scourge_cauldron();
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new npc_andorhal_tower();
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new npc_anchorite_truuen();
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}
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