Files
TCPlayerbotCore/src/server/game/Entities/Totem/Totem.h
T
dr.skull 105a0da350 Remove Sentry Totem Aura when Sentry Totem is destroyed.
For Totems use Totem::UnSummon() when old totem is replaced with new one

Signed-off-by: dr.skull <[email protected]>
2012-08-23 18:01:59 +02:00

65 lines
2.2 KiB
C++
Executable File

/*
* Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/>
* Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
*
* This program is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License as published by the
* Free Software Foundation; either version 2 of the License, or (at your
* option) any later version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
* more details.
*
* You should have received a copy of the GNU General Public License along
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TRINITYCORE_TOTEM_H
#define TRINITYCORE_TOTEM_H
#include "TemporarySummon.h"
enum TotemType
{
TOTEM_PASSIVE = 0,
TOTEM_ACTIVE = 1,
TOTEM_STATUE = 2 // copied straight from MaNGOS, may need more implementation to work
};
// Some Totems cast spells that are not in creature DB
#define SENTRY_TOTEM_SPELLID 6495
#define SENTRY_TOTEM_ENTRY 3968
class Totem : public Minion
{
public:
Totem(SummonPropertiesEntry const* properties, Unit* owner);
virtual ~Totem() {}
void Update(uint32 time);
void InitStats(uint32 duration);
void InitSummon();
void UnSummon();
uint32 GetSpell(uint8 slot = 0) const { return m_spells[slot]; }
uint32 GetTotemDuration() const { return m_duration; }
void SetTotemDuration(uint32 duration) { m_duration = duration; }
TotemType GetTotemType() const { return m_type; }
bool UpdateStats(Stats /*stat*/) { return true; }
bool UpdateAllStats() { return true; }
void UpdateResistances(uint32 /*school*/) {}
void UpdateArmor() {}
void UpdateMaxHealth() {}
void UpdateMaxPower(Powers /*power*/) {}
void UpdateAttackPowerAndDamage(bool /*ranged*/) {}
void UpdateDamagePhysical(WeaponAttackType /*attType*/) {}
bool IsImmunedToSpellEffect(SpellInfo const* spellInfo, uint32 index) const;
protected:
TotemType m_type;
uint32 m_duration;
};
#endif