Files
TCPlayerbotCore/src/scripts/eastern_kingdoms/deadmines/deadmines.h
T
Rat 0cc053ea4d *Integrate Script system to Core
-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)

NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance  renamed to ScriptedInstance

*use the new headers in scripts, thank you

NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!

--HG--
branch : trunk
2010-01-19 11:36:05 +01:00

34 lines
583 B
C

#ifndef DEF_DEADMINES_H
#define DEF_DEADMINES_H
#include "ScriptedPch.h"
enum CannonState
{
CANNON_NOT_USED,
CANNON_GUNPOWDER_USED,
CANNON_BLAST_INITIATED,
PIRATES_ATTACK,
EVENT_DONE
};
enum Data
{
EVENT_STATE
};
enum Data64
{
DATA_SMITE_CHEST
};
enum GameObjects
{
GO_IRONCLAD_DOOR = 16397,
GO_DEFIAS_CANNON = 16398,
GO_DOOR_LEVER = 101833,
GO_MR_SMITE_CHEST = 144111
};
#endif