-added ScriptMgr for loading scripts -removed bindings -moved script system to src/game -moved scripts to src/scripts -VC project files updated -cmakes updated (not 100% done yet) NOTE to Devs: -file locations changed -precompiled renamed to ScriptedPch -ecsort_ai renamed to ScriptedEscortAI -follower_ai renamed to ScriptedFollowerAI -guard_ai renamed to ScriptedGuardAI -simple_ai renamed to ScriptedSimpleAI -sc_creature renamed to ScriptedCreature -sc_gossip renamed to ScriptedGossip -sc_instance renamed to ScriptedInstance *use the new headers in scripts, thank you NOTE to ALL: cmake not fully tested, please report any errors with it could make creashes, incompability USE AT YOUR OWN RISK before further tests!! --HG-- branch : trunk
34 lines
583 B
C
34 lines
583 B
C
#ifndef DEF_DEADMINES_H
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#define DEF_DEADMINES_H
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#include "ScriptedPch.h"
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enum CannonState
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{
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CANNON_NOT_USED,
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CANNON_GUNPOWDER_USED,
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CANNON_BLAST_INITIATED,
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PIRATES_ATTACK,
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EVENT_DONE
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};
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enum Data
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{
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EVENT_STATE
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};
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enum Data64
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{
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DATA_SMITE_CHEST
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};
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enum GameObjects
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{
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GO_IRONCLAD_DOOR = 16397,
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GO_DEFIAS_CANNON = 16398,
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GO_DOOR_LEVER = 101833,
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GO_MR_SMITE_CHEST = 144111
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};
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#endif
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