#ifndef DEF_DEADMINES_H #define DEF_DEADMINES_H #include "ScriptedPch.h" enum CannonState { CANNON_NOT_USED, CANNON_GUNPOWDER_USED, CANNON_BLAST_INITIATED, PIRATES_ATTACK, EVENT_DONE }; enum Data { EVENT_STATE }; enum Data64 { DATA_SMITE_CHEST }; enum GameObjects { GO_IRONCLAD_DOOR = 16397, GO_DEFIAS_CANNON = 16398, GO_DOOR_LEVER = 101833, GO_MR_SMITE_CHEST = 144111 }; #endif