Commit Graph
2883 Commits
Author SHA1 Message Date
tobmaps 209b5313ff Core/Dungeon Finder: Fix required votes to kick 2011-05-25 20:00:22 +07:00
Aokromes 6acd954bf5 Core/Misc: Some random cleanups 2011-05-25 19:54:17 +07:00
johnholiver d25ba34342 Core/Spells: Fixed random Unholy Blight DoT damage ticks
Tnx Arcane
2011-05-24 19:34:53 -03:00
Shauren cb608283b2 Core/WaypointMgr: Fixed crashes when loading data with waypoint_data.id=0 and fixed memory leaks in .wp reload command 2011-05-24 23:13:47 +02:00
kaelima a44e97ab74 Core/Spells: Fix spell 52588 (Skeletal Gryphon Escape) used in quest 12701 (Massacre At Light's Point).
It should now target the player instead of the cannon.
2011-05-24 05:20:57 +02:00
Machiavelli 402198c5ff Core/DBLayer: Proper core-side handling of MySQL errno 1213 to prevent a snowballeffect (until innodb_lock_wait_timeout) 2011-05-23 16:33:33 +02:00
Shauren f7ce41c4af Core/Spells: Fixed Anti-Magic Zone visual 2011-05-23 12:35:23 +02:00
tobmaps 5cab20c80a Core/Spells: Fix animation for Haunt talent
Closes #1643
2011-05-23 16:46:42 +07:00
Silinoron 4c1f56a2b3 Some cleanup in the first half of Spell.cpp. 2011-05-22 16:01:53 -07:00
tobmaps 0dd349f52a Core/Players: Fix exploit with XP gain from kills done by vehicles 2011-05-22 19:50:55 +07:00
Machiavelli 48838cca27 Fix build on Linux 2011-05-22 13:49:39 +02:00
Machiavelli 29e61ad0ea Core/DBLayer: Remove a problematic and unneeded transaction in _LoadMails 2011-05-22 13:43:57 +02:00
tobmaps 4b1464dc41 Core/Spells: Fix problem with stackable spells after last commit 2011-05-22 06:12:25 +07:00
Shauren 78ea0075e1 Core/Spells: Allow overriding aura stack amount from CastCustomSpell 2011-05-21 21:36:37 +02:00
tobmaps 1e783cc446 Core/Spells: Fix a bug when you can't use Ice Block under Forbearance effect 2011-05-22 01:28:27 +07:00
Machiavelli d454ee2a74 Core/DBLayer: Apparantly the possible deadlock was present in Player::DeleteFromDB as well.
Thanks to Aokromes for pointing out
2011-05-21 14:50:28 +02:00
Lopin 18c016a890 Scripts/Ulduar:
* Added script for Freya encounter
* Cleaned up instance script
* Cleaned up teleporter script
* Fixed typo in Hodir script

Signed-off-by: Lopin <[email protected]>
2011-05-21 14:36:29 +02:00
Machiavelli 59c0670f44 Core/DBLayer: Fix possible transaction deadlock in HandleMailReturnToSender opcode 2011-05-21 14:24:46 +02:00
Shauren c3778487f0 Core/Spells: Fixed totem summoning behavior (summoning new totem while old is still active will not prevent new one from spawning) and fixed totem cooldowns
Closes #1609
Closes #1615
2011-05-21 10:58:32 +02:00
tobmaps d5cf8a6f5a Core/Spells: Drop some dead code 2011-05-21 03:51:41 +07:00
Shauren 0ab5cdef2e Scripts/Icecrown Citadel:
* Added Valithria Dreamwalker script
* Fixed Mutated Abomination on heroic mode at Professor Putricide
* Fixed saving heroic attempts to db
2011-05-20 22:20:11 +02:00
Shauren 5303238744 Core/Auras: Fixed infinite mana stacking exploit 2011-05-20 17:11:53 +02:00
tobmaps db5ff45e81 Core/Spells: Fix exploit with Improved Shadowform (Rank 1) 2011-05-20 19:28:14 +07:00
Shauren ac4ed1efdf Core/Spells: Moved setting UNIT_CREATED_BY_SPELL out of spell effect handlers and sending SMSG_TOTEM_CREATED into Totem class 2011-05-19 22:27:18 +02:00
tobmaps f03bdceaff Core/Spells: Properly fix Arcane Surge bug 2011-05-20 03:16:48 +07:00
tobmaps e2310fe541 Core/Spells: Fix a bug with proc of Arcane Surge when it shouldn't 2011-05-20 02:59:02 +07:00
Shauren 49a81557fa Core/Units: Fixed totem timer UI
Closes #298
Closes #1595
2011-05-19 18:50:57 +02:00
Shauren 69376d0e1c Core/Units: Removed calculating complete mechanic mask when checking if unit has aura with such mechanic, instead return result immediately (immunities don't need to be checked, unit won't have such aura if immune) 2011-05-19 17:46:36 +02:00
tobmaps a8c784b50c Core/Spells: Properly fix talent Torment the Weak 2011-05-19 22:01:01 +07:00
Lopin 9a7720e184 Scripts/Ulduar: Add script for Hodir encounter. 2011-05-19 15:09:06 +02:00
tobmaps a0ad1fcc24 Core/Spells: Fix talent Torment the Weak 2011-05-19 18:55:08 +07:00
Shauren b8a7eace3e Core/Scripts: Print error when attempting to retrieve aura application target in script hook which does not have one 2011-05-19 13:22:17 +02:00
insider42 8049ad5ff5 Core/Spells: Fix health for Mana Tide Totem 2011-05-19 01:24:53 +07:00
tobmaps c4a0d47e0e Core/Spells: Fix Deep Wounds when more than one application applied 2011-05-19 00:25:53 +07:00
kaelima e0bdefb54f Core/Spells: Set models in HandleAuraTransform for the following spells:
Dread Corsair (50517)
Corsair Costume (51926)
Honor the Dead (65386,65495)
Darkspear Pride (75532)
2011-05-18 14:23:13 +02:00
tobmaps 2ad8dadf44 Core/Spells: Fix Onyxia caster trinkets, original idea by Pihtt
Closes #1449
2011-05-17 19:45:45 +07:00
Shauren 37145b6203 Core/Spells: Fixed spell modifiers losing charges on cancelled casts
Closes #247
Closes #640
Closes #1353
2011-05-17 13:33:24 +02:00
Shauren 63f7a6d3d9 Core/Spells: Use SpellDifficulty.dbc to check casterAuraSpell, excludeCasterAuraSpell, targetAuraSpell and excludeTargetAuraSpell
Scripts/Icecrown Citadel: Fixed Mutated Abomination not being able to eat ooze on heroic mode
Scripts/Icecrown Citadel: Removed some obsolete code

Closes #523, #1447
2011-05-17 13:17:42 +02:00
Shauren a290443738 Core/Creatures: Allow triggers to move and made all current triggers not move in db 2011-05-16 23:39:01 +02:00
Ramusik def928a3bd Core/Spells: Rename some spell attributes to reflect their true meaning 2011-05-17 02:34:39 +07:00
Shauren 65cdf604f1 Core/CreatureTextMgr: Fixed creature yell range 2011-05-16 21:19:32 +02:00
tobmaps 8f9cf2d51a Core/Spells: Hysteria shouldn't break crowd control effects 2011-05-17 01:11:28 +07:00
tobmaps 2fe5e5d249 Core/Player: More generic fix for duel emote, original idea by 2010phenix 2011-05-16 23:00:00 +07:00
Shauren a28da3582e Core/Objects: Fixed linked respawn cases when linking to itself in order to prevent respawning 2011-05-16 15:36:02 +02:00
Shauren 9650ba678b Core/Scripts: Implemented DOOR_TYPE_SPAWN_HOLE to use in instance script DoorData, marking doors that are only open if encounter is in progress, typically used with spawning points 2011-05-16 13:24:08 +02:00
Shauren 753718a7b0 Core/Units: Added method to check if health after heal will exceed given percentage 2011-05-16 13:23:00 +02:00
Shauren 243daed3a0 Core/Spells: Use spellLevel for miss chance calculations if caster is a trigger NPC and its level is lower than spell 2011-05-16 13:22:13 +02:00
tobmaps a2ee751a6c Core/Player: Fix duel won emote 2011-05-16 05:18:45 +07:00
vlad852 b4f3b8f95e Core/Spells: Prevent WPE exploits with spell targeting
Closes #1130
2011-05-16 01:51:58 +07:00
QAston 1121fcfb90 Core/Scripts: Remove hook GetAuraEffectTriggerTarget from CreatureAI.h
The hook was made for one obsolete script, which turned out to not work anyways.
2011-05-15 18:53:02 +02:00