Commit Graph
160 Commits
Author SHA1 Message Date
Spp fdb8e15b99 Utgarde Pinnacle: Fix reset timers in mob_frenzied_worgenAI
--HG--
branch : trunk
2010-04-19 10:59:04 +02:00
Spp 74dd02d024 Remove LOTS of compile warnings
--HG--
branch : trunk
2010-04-19 09:26:37 +02:00
_manuel_ f928c04734 Improvements in npc_warmage_violetstandAI
--HG--
branch : trunk
2010-04-18 10:56:12 -03:00
[email protected]> 1ba710a7bd Add Visual chains spell for FJOLA LIGHTBANE and EYDIS DARKBANE
--HG--
branch : trunk
2010-04-17 20:30:04 -02:30
Spp 08785d63ab Fix bad use of worldstates table in last commit
--HG--
branch : trunk
2010-04-15 10:18:38 +02:00
Rat 6bcb297de4 *code cleanup
*totally destroyed m_creature, use "me" for future coding

--HG--
branch : trunk
2010-04-14 23:07:41 +02:00
Trazom62 4d40a20803 Fix VH : add 3 missing portals. Thanks spgm.
Fixes issue #798.

--HG--
branch : trunk
2010-04-12 15:13:04 +02:00
Tartalo e2ed15655b Nexus: Add missing copyright note
--HG--
branch : trunk
2010-04-11 22:30:51 +02:00
Spp 65c3e979e2 Tab to Spaces and remove of trailing spaces
--HG--
branch : trunk
2010-04-11 20:20:38 +02:00
Tartalo d5c1138a53 Nexus: Hack for servers that allow two side groups to be able to kill the
faction-dependent npcs.

--HG--
branch : trunk
2010-04-11 17:59:59 +02:00
Trazom62 73345c9e3c Fix achievement Three Faced.
--HG--
branch : trunk
2010-04-11 15:43:53 +02:00
Spp ed72b887a0 Tab to spaces
--HG--
branch : trunk
2010-04-11 07:24:25 +02:00
Spp 0e55db3117 Azjol Nerub: Anub'arak and Krikthir script texts
Patch by terrorbringer
Closes issue 1570

--HG--
branch : trunk
2010-04-10 19:03:35 +02:00
Trazom62 9d3c7c4ab0 Fix Crash in FoS.
Fixes issue #1566.

+ add support of minimum distance criteria in SelectTarget.

--HG--
branch : trunk
2010-04-10 13:52:33 +02:00
Rat 4a8bf5900d *modified spelldifficulty handler to work with all spell casts for creatures that are in instances thanks to Shauren for help
*modified most of the scripts to use normal_mode spell for casting (code was autogenerated, post errors if any)
*added sql for all modded spells (autogenerated..)

--HG--
branch : trunk
2010-04-10 10:20:01 +02:00
Rat 4bd2379c6f *add example difficulty spells for magus telestra
--HG--
branch : trunk
2010-04-09 10:57:42 +02:00
Trazom62 d93e4079f7 Script Instance Forge of Souls.
Script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Fix EventMap::DelayEvents
Fixes issue #1310.

--HG--
branch : trunk
2010-04-08 21:03:26 +02:00
Spp 4635fbc020 Code Style (game + scripts only):
"!=" --> " != " (when needed)
"  !=" --> " !="
"!=  " --> "!= "

--HG--
branch : trunk
2010-04-08 08:20:08 +02:00
Spp 46f0674e23 Code Style (game + scripts only):
">=" --> " >= " (when needed)
"  >=" --> " >="
">=  " --> ">= "
"<=" --> " <= " (when needed)
"  <=" --> " <="
"<=  " --> "<= "
" ==" --> " =="
"==  " --> "== "

--HG--
branch : trunk
2010-04-07 23:56:35 +02:00
Spp 2454c290b8 Code Style (game + scripts only):
"==" --> " == " (when needed)

--HG--
branch : trunk
2010-04-07 23:25:02 +02:00
Spp 49d05ba9aa Code style (game + scripts only):
"( " --> "("
" )" --> ")"

--HG--
branch : trunk
2010-04-07 22:59:46 +02:00
Spp d19e127080 Code style (game + scripts only):
"if(" --> "if ("

--HG--
branch : trunk
2010-04-07 19:14:10 +02:00
Spp 2e127f7a30 Code style (game + scripts only):
"while(" --> "while ("

--HG--
branch : trunk
2010-04-07 19:13:19 +02:00
Spp 182e9a20b1 Code style (game + scripts only):
"for(" --> "for ("

--HG--
branch : trunk
2010-04-07 19:12:44 +02:00
Spp b27ce42704 Code Style: Remove trailing spaces
--HG--
branch : trunk
2010-04-07 18:09:10 +02:00
Spp f490ad5ac2 Code Style: tab to spaces
--HG--
branch : trunk
2010-04-07 17:24:07 +02:00
Anubisss fa3aa746ac Remove some pointers and use GUIDs in borean_tundra.
--HG--
branch : trunk
2010-04-07 13:17:24 +02:00
Tartalo 599ffd8bb9 Boran Tundra, Quest 11648, The Art of Persuassion: Fix pCaster pointer, by microbius51
Cleanup the script

--HG--
branch : trunk
2010-04-07 10:33:58 +02:00
Tartalo 0ae812b7bd Gundrak, Drakkari Colossus: Fix logic, by [email protected]
Fixes issue #1313.

--HG--
branch : trunk
2010-04-07 10:18:54 +02:00
Tartalo b58dc98b2b Utgarde Keep, Utgarde Pinnacle: Cleanup Svala Sorrowgrave
Better handling of sacrifice target storing his GUID on ScriptedInstance to
share it between npcs.

--HG--
branch : trunk
2010-04-07 01:04:38 +02:00
Tartalo 668dd91368 Ulduar, Halls of Lightning: Ionar disperses only once.
3.3.2 Blizzlike change

--HG--
branch : trunk
2010-04-07 00:21:31 +02:00
Tartalo 7c389f4c39 Ulduar, Halls of Lightning: Cleanup Ionar's script
--HG--
branch : trunk
2010-04-07 00:18:53 +02:00
[email protected]> 971d617e9e Add Spells to Coldarra Warmages to target Tansisus Shield Bunnys same as Violet Stand.
Also required: http://trinitydatabase.org/index.php?/topic/15320-fix-for-transis-shield-bunnys-coldarra/

--HG--
branch : trunk
2010-04-05 22:09:36 -02:30
[email protected]> 9629a340c6 Fix script to have less calls
--HG--
branch : trunk
2010-04-05 11:34:30 -02:30
silverice a795a1110c probably fix crash with boss_paletressAI::MovementInform
to our script writers: please, turn on the brain

--HG--
branch : trunk
2010-04-05 13:50:13 +03:00
[email protected]> 85d3dc8b71 Valiance keep Cannoneer script to activate cannon.
--HG--
branch : trunk
2010-04-03 14:01:00 -02:30
Trazom62 bcfd44f978 Fix Script HoL/Ionar.
Fixes issue #1132.

--HG--
branch : trunk
2010-04-03 16:51:56 +02:00
Trazom62 6b6ee726dd Script Instance Pit of Saron.
First basic script based on proposal of Synric on trinitycore forum (submitted by Skarabex on GC).
Still WiP with lots of work. In particular, the faction based npc/mob will have to be fixed when they will be spawned in TDB.
Fixes issue #1308.

--HG--
branch : trunk
2010-04-03 09:04:02 +02:00
_manuel_ 21a5f99201 Corrected gossip script npc_hira_snowdawn. Thanks to wowgargamel.
--HG--
branch : trunk
2010-04-02 14:46:11 -03:00
Anubisss 08b4748e62 Use GUIDs instead of "global" pointers in zone scripts.
This commit is like that: 7714 / rce505237e4aa

And use const_iterators where it is possible.

--HG--
branch : trunk
2010-04-02 15:41:37 +02:00
Anubisss f78b766705 Use ToTempSummon() in a case instead of a C style cast.
Use correct Unit::GetCreature() instead of Unit::GetUnit() with casting the object to Creature pointer.
Remove some usless casts.
Fix a possible crash in pyrewood_ambushAI.

TODO: Remove ugly cast macros(like CAST_PLR(), CAST_CRE()) from scripts and use the correct ToX() functions(like ToPlayer(), ToCreature()).

--HG--
branch : trunk
2010-04-01 19:09:56 +02:00
_manuel_ 9f544d2f93 Implemented script for vendor/trainer Hira Snowdawn.
--HG--
branch : trunk
2010-04-01 12:58:02 -03:00
Trazom62 e280d4e45b Fix Script Grand Magus Telestra to reappear when the 3 adds are killed.
Fixes issue #1382.

--HG--
branch : trunk
2010-03-31 00:12:49 +02:00
Anubisss 82686437fb Fix a typo in Keristrasza's script. Patch by havenard, #1373.
--HG--
branch : trunk
2010-03-30 21:38:03 +02:00
Tartalo 691a1f3974 Fix typo, thanks [email protected]
Fixes issue #1341.
Fixes issue #1344.

--HG--
branch : trunk
2010-03-27 23:50:44 +01:00
Tartalo 69579e38a5 Nexus, The Oculus: Cleanup
--HG--
branch : trunk
2010-03-27 22:32:17 +01:00
Tartalo 63bfba39a8 Nexus, Nexus: Cleanup
--HG--
branch : trunk
2010-03-27 22:10:18 +01:00
Anubisss ce8cc85dfa Make a function(ToTempSummon()) which can convert Creature to TempSummon with a C++ cast(reinterpret_cast) and with a type check(isSummon()).
This function is like ToPlayer(), ToTotem(), etc.

This commit is like ede831bdd6f0cff481acc33f269fa7f8c78befd4 / r7496:
http://code.google.com/p/trinitycore/source/detail?r=ede831bdd6f0cff481acc33f269fa7f8c78befd4
As a result, this commit has the advantages and the "disadvantages" too, like r7496.

Please try to be polite if this commit causes some crashes.

--HG--
branch : trunk
2010-03-27 16:08:14 +01:00
Machiavelli 769f54eedf Fix compiler warning in mob_crystal_handlerAI
--HG--
branch : trunk
2010-03-27 15:11:14 +01:00
Anubisss be739e9900 Use GUIDs instead of "global" pointers in ~all boss/instance scripts.
GUIDs are most safer than pointers and in some cases can avoid segmentation faults.

== - ==

Let me show a simple example:

We have a pointer to a creature: Creature *pCreature;

and try to search a creature and store it in the pointer:
pCreature = SearchCreature(ID);

We can check simply if the creature found or not:
if(pCreature)
- if this give true: creature found and we have a memory address which points to the creature
- if this give false: creature not found and this is a NULL pointer

Suppose that we have a valid pointer, so creature found.
We wanna use that pointer somewhere, for example in script phase 3.
But we delete the creature(from world) in phase 1.
In phase 3:
if(pCreature)
    pCreature->DoSomeShit();
The if condition gives true, but pCreature points to an _invalid_ address.
In that address maybe have "nothing" or another creature's object or a player or anything else, dont know that.

~~ - ~~

Let me show the correct way:
Creature's GUID: uint64 CreatureGUID;

search the creature and set the GUID:
Creature *pCreature = SearchCreature(ID);
CreatureGUID = pCreature ? pCreature->GetGUID() : 0; // if pCreature is NULL set the GUID to 0

So we have a GUID and not a pointer.
We can get the creature from that GUID:
Creature *pCreature = GetCreature(CreatureGUID);
and we can simply check it is valid or not(found or not):
if(pCreature)

So we deleted the creature in phase 1 and try to use it in phase 3:
Creature *pCreature = GetCreature(CreatureGUID);
And this gives NULL because GetCreature() can't find the creature which GUID is CreatureGUID.

if(pCreature) // pCreature is NULL
    pCreature->DoSomeShit(); // DoSomeShit() not called

== - ==

Remove some not used variables.
Some clean.

TODO: Should search/fix these in zones scripts.

--HG--
branch : trunk
2010-03-27 13:54:38 +01:00