Ulduar, Halls of Lightning: Cleanup Ionar's script
--HG-- branch : trunk
This commit is contained in:
@@ -1,4 +1,5 @@
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/* Copyright (C) 2006 - 2009 ScriptDev2 <https://scriptdev2.svn.sourceforge.net/>
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* Copyright (C) 2008 - 2010 TrinityCore <http://www.trinitycore.org/>
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* This program is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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@@ -14,44 +15,50 @@
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* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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*/
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/* ScriptData
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SDName: Boss Ionar
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SD%Complete: 90%
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SDComment: Timer check
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SDCategory: Halls of Lightning
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EndScriptData */
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/*
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* Comment: Timer check pending
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*/
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#include "ScriptedPch.h"
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#include "halls_of_lightning.h"
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enum eEnums
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enum Spells
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{
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SAY_AGGRO = -1602011,
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SAY_SLAY_1 = -1602012,
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SAY_SLAY_2 = -1602013,
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SAY_SLAY_3 = -1602014,
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SAY_DEATH = -1602015,
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SAY_SPLIT_1 = -1602016,
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SAY_SPLIT_2 = -1602017,
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SPELL_BALL_LIGHTNING_N = 52780,
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SPELL_BALL_LIGHTNING_H = 59800,
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SPELL_STATIC_OVERLOAD_N = 52658,
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SPELL_STATIC_OVERLOAD_H = 59795,
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SPELL_DISPERSE = 52770,
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SPELL_SUMMON_SPARK = 52746,
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SPELL_SPARK_DESPAWN = 52776,
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SPELL_BALL_LIGHTNING = 52780,
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H_SPELL_BALL_LIGHTNING = 59800,
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SPELL_STATIC_OVERLOAD = 52658,
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H_SPELL_STATIC_OVERLOAD = 59795,
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SPELL_DISPERSE = 52770,
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SPELL_SUMMON_SPARK = 52746,
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SPELL_SPARK_DESPAWN = 52776,
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//Spark of Ionar
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SPELL_SPARK_VISUAL_TRIGGER_N = 52667,
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SPELL_SPARK_VISUAL_TRIGGER_H = 59833,
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SPELL_SPARK_VISUAL_TRIGGER = 52667,
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H_SPELL_SPARK_VISUAL_TRIGGER = 59833
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};
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NPC_SPARK_OF_IONAR = 28926,
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enum Yells
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{
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SAY_AGGRO = -1602011,
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SAY_SLAY_1 = -1602012,
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SAY_SLAY_2 = -1602013,
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SAY_SLAY_3 = -1602014,
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SAY_DEATH = -1602015,
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SAY_SPLIT_1 = -1602016,
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SAY_SPLIT_2 = -1602017
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};
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MAX_SPARKS = 5,
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MAX_SPARK_DISTANCE = 90, // Distance to boss - prevent runs through the whole instance
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POINT_CALLBACK = 0
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enum Creatures
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{
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NPC_SPARK_OF_IONAR = 28926
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};
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enum Misc
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{
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DATA_MAX_SPARKS = 5,
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DATA_MAX_SPARK_DISTANCE = 90, // Distance to boss - prevent runs through the whole instance
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DATA_POINT_CALLBACK = 0
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};
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/*######
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@@ -60,60 +67,60 @@ enum eEnums
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struct boss_ionarAI : public ScriptedAI
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{
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boss_ionarAI(Creature *pCreature) : ScriptedAI(pCreature), m_sparkList(pCreature)
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boss_ionarAI(Creature *pCreature) : ScriptedAI(pCreature), lSparkList(pCreature)
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{
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m_pInstance = pCreature->GetInstanceData();
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pInstance = pCreature->GetInstanceData();
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}
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ScriptedInstance* m_pInstance;
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ScriptedInstance* pInstance;
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SummonList m_sparkList;
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SummonList lSparkList;
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bool m_bIsSplitPhase;
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uint32 m_uiSplitTimer;
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bool bIsSplitPhase;
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uint32 uiSplitTimer;
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uint32 m_uiStaticOverloadTimer;
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uint32 m_uiBallLightningTimer;
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uint32 uiStaticOverloadTimer;
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uint32 uiBallLightningTimer;
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uint32 m_uiHealthAmountModifier;
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uint32 uiHealthAmountModifier;
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void Reset()
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{
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m_sparkList.DespawnAll();
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lSparkList.DespawnAll();
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m_bIsSplitPhase = true;
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m_uiSplitTimer = 25000;
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bIsSplitPhase = true;
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uiSplitTimer = 25*IN_MILISECONDS;
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m_uiStaticOverloadTimer = urand(5000, 6000);
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m_uiBallLightningTimer = urand(10000, 11000);
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uiStaticOverloadTimer = urand(5*IN_MILISECONDS, 6*IN_MILISECONDS);
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uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS);
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m_uiHealthAmountModifier = 1;
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uiHealthAmountModifier = 1;
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
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if (m_creature->GetVisibility() == VISIBILITY_OFF)
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m_creature->SetVisibility(VISIBILITY_ON);
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if (m_pInstance)
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m_pInstance->SetData(TYPE_IONAR, NOT_STARTED);
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if (pInstance)
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pInstance->SetData(TYPE_IONAR, NOT_STARTED);
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}
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void EnterCombat(Unit* who)
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{
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DoScriptText(SAY_AGGRO, m_creature);
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if (m_pInstance)
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m_pInstance->SetData(TYPE_IONAR, IN_PROGRESS);
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if (pInstance)
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pInstance->SetData(TYPE_IONAR, IN_PROGRESS);
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}
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void JustDied(Unit* killer)
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{
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DoScriptText(SAY_DEATH, m_creature);
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m_sparkList.DespawnAll();
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lSparkList.DespawnAll();
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if (m_pInstance)
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m_pInstance->SetData(TYPE_IONAR, DONE);
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if (pInstance)
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pInstance->SetData(TYPE_IONAR, DONE);
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}
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void KilledUnit(Unit *victim)
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@@ -125,13 +132,13 @@ struct boss_ionarAI : public ScriptedAI
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void CallBackSparks()
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{
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//should never be empty here, but check
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if (m_sparkList.empty())
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if (lSparkList.empty())
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return;
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Position pos;
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m_creature->GetPosition(&pos);
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for (std::list<uint64>::const_iterator itr = m_sparkList.begin(); itr != m_sparkList.end(); ++itr)
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for (std::list<uint64>::const_iterator itr = lSparkList.begin(); itr != lSparkList.end(); ++itr)
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{
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if (Creature* pSpark = Unit::GetCreature(*m_creature, *itr))
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{
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@@ -139,7 +146,7 @@ struct boss_ionarAI : public ScriptedAI
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{
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pSpark->SetSpeed(MOVE_RUN, 2.0f);
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pSpark->GetMotionMaster()->Clear();
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pSpark->GetMotionMaster()->MovePoint(POINT_CALLBACK, pos);
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pSpark->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos);
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}
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else
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pSpark->ForcedDespawn();
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@@ -157,9 +164,9 @@ struct boss_ionarAI : public ScriptedAI
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{
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if (pSummoned->GetEntry() == NPC_SPARK_OF_IONAR)
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{
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m_sparkList.Summon(pSummoned);
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lSparkList.Summon(pSummoned);
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pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER_N,SPELL_SPARK_VISUAL_TRIGGER_H), true);
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pSummoned->CastSpell(pSummoned, DUNGEON_MODE(SPELL_SPARK_VISUAL_TRIGGER,H_SPELL_SPARK_VISUAL_TRIGGER), true);
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Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0);
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if (pTarget)
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@@ -174,7 +181,7 @@ struct boss_ionarAI : public ScriptedAI
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void SummonedCreatureDespawn(Creature *pSummoned)
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{
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if (pSummoned->GetEntry() == NPC_SPARK_OF_IONAR)
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m_sparkList.Despawn(pSummoned);
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lSparkList.Despawn(pSummoned);
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}
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void UpdateAI(const uint32 uiDiff)
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@@ -186,59 +193,59 @@ struct boss_ionarAI : public ScriptedAI
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// Splitted
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if (m_creature->GetVisibility() == VISIBILITY_OFF)
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{
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if (m_uiSplitTimer <= uiDiff)
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if (uiSplitTimer <= uiDiff)
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{
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m_uiSplitTimer = 2500;
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uiSplitTimer = 2.5*IN_MILISECONDS;
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// Return sparks to where Ionar splitted
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if (m_bIsSplitPhase)
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if (bIsSplitPhase)
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{
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CallBackSparks();
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m_bIsSplitPhase = false;
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bIsSplitPhase = false;
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}
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// Lightning effect and restore Ionar
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else if (m_sparkList.empty())
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else if (lSparkList.empty())
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{
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m_creature->SetVisibility(VISIBILITY_ON);
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m_creature->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_NON_ATTACKABLE|UNIT_FLAG_NOT_SELECTABLE|UNIT_FLAG_DISABLE_MOVE);
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DoCast(m_creature, SPELL_SPARK_DESPAWN, false);
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m_uiSplitTimer = 25000;
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m_bIsSplitPhase = true;
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uiSplitTimer = 25*IN_MILISECONDS;
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bIsSplitPhase = true;
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if (m_creature->getVictim())
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m_creature->GetMotionMaster()->MoveChase(m_creature->getVictim());
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}
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}
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else
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m_uiSplitTimer -= uiDiff;
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uiSplitTimer -= uiDiff;
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return;
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}
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if (m_uiStaticOverloadTimer <= uiDiff)
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if (uiStaticOverloadTimer <= uiDiff)
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{
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if (Unit* pTarget = SelectUnit(SELECT_TARGET_RANDOM, 0))
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DoCast(pTarget, DUNGEON_MODE(SPELL_STATIC_OVERLOAD_N, SPELL_STATIC_OVERLOAD_H));
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DoCast(pTarget, DUNGEON_MODE(SPELL_STATIC_OVERLOAD, H_SPELL_STATIC_OVERLOAD));
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m_uiStaticOverloadTimer = urand(5000, 6000);
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uiStaticOverloadTimer = urand(5*IN_MILISECONDS, 6*IN_MILISECONDS);
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}
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else
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m_uiStaticOverloadTimer -= uiDiff;
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uiStaticOverloadTimer -= uiDiff;
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if (m_uiBallLightningTimer <= uiDiff)
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if (uiBallLightningTimer <= uiDiff)
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{
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DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_BALL_LIGHTNING_N, SPELL_BALL_LIGHTNING_H));
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m_uiBallLightningTimer = urand(10000, 11000);
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DoCast(m_creature->getVictim(), DUNGEON_MODE(SPELL_BALL_LIGHTNING, H_SPELL_BALL_LIGHTNING));
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uiBallLightningTimer = urand(10*IN_MILISECONDS, 11*IN_MILISECONDS);
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}
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else
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m_uiBallLightningTimer -= uiDiff;
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uiBallLightningTimer -= uiDiff;
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// Health check
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if (HealthBelowPct(100-(20*m_uiHealthAmountModifier)))
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if (HealthBelowPct(100-(20*uiHealthAmountModifier)))
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{
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++m_uiHealthAmountModifier;
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++uiHealthAmountModifier;
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DoScriptText(RAND(SAY_SPLIT_1,SAY_SPLIT_2), m_creature);
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@@ -265,7 +272,7 @@ bool EffectDummyCreature_boss_ionar(Unit* pCaster, uint32 uiSpellId, uint32 uiEf
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if (pCreatureTarget->GetEntry() != NPC_IONAR)
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return true;
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for (uint8 i = 0; i < MAX_SPARKS; ++i)
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for (uint8 i = 0; i < DATA_MAX_SPARKS; ++i)
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pCreatureTarget->CastSpell(pCreatureTarget, SPELL_SUMMON_SPARK, true);
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pCreatureTarget->AttackStop();
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@@ -289,25 +296,25 @@ struct mob_spark_of_ionarAI : public ScriptedAI
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{
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mob_spark_of_ionarAI(Creature *pCreature) : ScriptedAI(pCreature)
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{
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m_pInstance = pCreature->GetInstanceData();
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pInstance = pCreature->GetInstanceData();
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}
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ScriptedInstance* m_pInstance;
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ScriptedInstance* pInstance;
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uint32 uiCheckTimer;
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void Reset()
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{
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uiCheckTimer = 2000;
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uiCheckTimer = 2*IN_MILISECONDS;
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m_creature->SetReactState(REACT_PASSIVE);
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}
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void MovementInform(uint32 uiType, uint32 uiPointId)
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{
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if (uiType != POINT_MOTION_TYPE || !m_pInstance)
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if (uiType != POINT_MOTION_TYPE || !pInstance)
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return;
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if (uiPointId == POINT_CALLBACK)
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if (uiPointId == DATA_POINT_CALLBACK)
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m_creature->ForcedDespawn();
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}
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@@ -319,7 +326,7 @@ struct mob_spark_of_ionarAI : public ScriptedAI
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void UpdateAI(const uint32 uiDiff)
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{
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// Despawn if the encounter is not running
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if (m_pInstance && m_pInstance->GetData(TYPE_IONAR) != IN_PROGRESS)
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if (pInstance && pInstance->GetData(TYPE_IONAR) != IN_PROGRESS)
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{
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m_creature->ForcedDespawn();
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return;
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@@ -328,25 +335,25 @@ struct mob_spark_of_ionarAI : public ScriptedAI
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// Prevent them to follow players through the whole instance
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if (uiCheckTimer <= uiDiff)
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{
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if (m_pInstance)
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if (pInstance)
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{
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Creature* pIonar = m_pInstance->instance->GetCreature(m_pInstance->GetData64(DATA_IONAR));
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Creature* pIonar = pInstance->instance->GetCreature(pInstance->GetData64(DATA_IONAR));
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if (pIonar && pIonar->isAlive())
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{
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if (m_creature->GetDistance(pIonar) > MAX_SPARK_DISTANCE)
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if (m_creature->GetDistance(pIonar) > DATA_MAX_SPARK_DISTANCE)
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{
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Position pos;
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pIonar->GetPosition(&pos);
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m_creature->SetSpeed(MOVE_RUN, 2.0f);
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m_creature->GetMotionMaster()->Clear();
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m_creature->GetMotionMaster()->MovePoint(POINT_CALLBACK, pos);
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m_creature->GetMotionMaster()->MovePoint(DATA_POINT_CALLBACK, pos);
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}
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}
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else
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m_creature->ForcedDespawn();
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}
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uiCheckTimer = 2000;
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uiCheckTimer = 2*IN_MILISECONDS;
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}
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else
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uiCheckTimer -= uiDiff;
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