-added ScriptMgr for loading scripts
-removed bindings
-moved script system to src/game
-moved scripts to src/scripts
-VC project files updated
-cmakes updated (not 100% done yet)
NOTE to Devs:
-file locations changed
-precompiled renamed to ScriptedPch
-ecsort_ai renamed to ScriptedEscortAI
-follower_ai renamed to ScriptedFollowerAI
-guard_ai renamed to ScriptedGuardAI
-simple_ai renamed to ScriptedSimpleAI
-sc_creature renamed to ScriptedCreature
-sc_gossip renamed to ScriptedGossip
-sc_instance renamed to ScriptedInstance
*use the new headers in scripts, thank you
NOTE to ALL:
cmake not fully tested, please report any errors with it
could make creashes, incompability
USE AT YOUR OWN RISK before further tests!!
--HG--
branch : trunk
Fixes issue #80.
- Implement support for "merging" life and dead side after ~2 minutes, if group is not splitted
- Implement support for opening central gate at 30% boss health
- Implement Gothik teleport between side when above 30% boss health
- Fix dead-side mobs spawn in 25-Man difficulty
- Fix waves setup.
- Fix some timers (this may still need some tuning).
- Fix sporadic combat reset when Gothic teleport to ground.
--HG--
branch : trunk
log:
==12080== 1,680 (168 direct, 1,512 indirect) bytes in 1 blocks are definitely lost in loss record 106 of 253
==12080== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==12080== by 0xA63AE9: OutdoorPvPMgr::InitOutdoorPvP() (OutdoorPvPMgr.cpp:51)
==12080== by 0xC01BDA: World::SetInitialWorldSettings() (World.cpp:1650)
==12080== by 0x808EF6: Master::Run() (Master.cpp:235)
==12080== by 0x8083B5: main (Main.cpp:154)
--HG--
branch : trunk
main part of my log:
==19804== 584 bytes in 73 blocks are definitely lost in loss record 107 of 298
==19804== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==19804== by 0x930A2B: GameObject::GameObject() (GameObject.cpp:43)
--HG--
branch : trunk
player with incorrect coordinates wouldn't be added into map,
fixed problem that sometimes grid not marked as active even with players inside
--HG--
branch : trunk
my log:
==28921== 112 bytes in 7 blocks are definitely lost in loss record 8 of 67
==28921== at 0x4C2626C: operator new(unsigned long) (vg_replace_malloc.c:230)
==28921== by 0x8A6043: CreatureGroupManager::LoadCreatureFormations() (CreatureGroups.cpp:111)
==28921== by 0xC00E91: World::SetInitialWorldSettings() (World.cpp:1553)
==28921== by 0x808D56: Master::Run() (Master.cpp:235)
==28921== by 0x808215: main (Main.cpp:154)
--HG--
branch : trunk