Prevent crash after .goname/namego teleports at same bg/arena, by mns.
--HG-- branch : trunk
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+4
-2
@@ -824,7 +824,8 @@ bool ChatHandler::HandleNamegoCommand(const char* args)
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// when porting out from the bg, it will be reset to 0
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target->SetBattleGroundId(m_session->GetPlayer()->GetBattleGroundId(), m_session->GetPlayer()->GetBattleGroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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target->SetBattleGroundEntryPoint();
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if (!target->GetMap()->IsBattleGroundOrArena())
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target->SetBattleGroundEntryPoint();
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}
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else if (pMap->IsDungeon())
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{
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@@ -940,7 +941,8 @@ bool ChatHandler::HandleGonameCommand(const char* args)
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// when porting out from the bg, it will be reset to 0
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_player->SetBattleGroundId(target->GetBattleGroundId(), target->GetBattleGroundTypeId());
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// remember current position as entry point for return at bg end teleportation
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_player->SetBattleGroundEntryPoint();
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if (!_player->GetMap()->IsBattleGroundOrArena())
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_player->SetBattleGroundEntryPoint();
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}
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else if(cMap->IsDungeon())
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{
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