Commit Graph
273 Commits
Author SHA1 Message Date
Bootz f1ccb83dc0 REPO: Code-style change
* Fixed pUnit-unit
2011-10-07 10:48:56 -05:00
Rat e23fe1845f Core/SmartAI: Updated SMART_ACTION_RESPAWN_TARGET, should work for GOs as intented. Param1 is to set GO respawn time. 2011-10-07 14:12:09 +02:00
Shauren 2ff1c28c4c Scripts/Icecrown Citadel
* The Lich King
2011-10-05 20:48:34 +02:00
Shauren 8a3ced48c1 Core/Scripts: Limited possible phase number for EventMap to prevent overflows 2011-10-05 16:43:43 +02:00
Nay 8373e6c32e Core/Creature: Do not attack non-combat pets.
Fixes an issue where non-combat pets were aggroing other creatures
2011-10-01 16:57:10 +01:00
Nay 0f7d9e4837 Core/SAI: Fix an issue where SAI was ignoring civilian and passive unit flags
Closes #2526
Disclaimer: This was not thoroughly tested; report any issue caused by this change.
2011-10-01 16:29:23 +01:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp 9e517c963b Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" 2011-09-29 09:32:55 +02:00
Machiavelli 18665d19b4 Core/Scripts: Add an additional parameter to DoZoneInCombat to define the max range to find a target in to engage (instead of hard coded 50 yards). 2011-09-28 11:49:25 +02:00
Machiavelli 88d30aaa65 Merge pull request #3174 from Souler/pull
Scripts/Ulduar: Make Ignis enter evade mode if pulled out from his fight area.
2011-09-28 01:32:33 -07:00
Shocker 6dc09248fd Merge pull request #3162 from megamage/master
Fix incorrect logic in PetAI. Solve #3155.
2011-09-26 06:44:33 -07:00
Shauren b07cc3751f Core/Scripts: Added NULL checks to new target selectors, threat references aren't guaranteed to be valid always, also added (default true) player typeid check to NonTankTargetSelector 2011-09-24 23:30:11 +02:00
Shauren da0229da8f Core/Scripts: Implemented 2 new target selectors, one specialized for spells, checking auras, range and attributes; and the other is a very simple non-tank selection what is sufficient for most cases 2011-09-24 19:40:57 +02:00
Souler 99c63e86ae Scripts/Ulduar: Make XT-002 and Ignis enter evade mode if pulled out from their fight areas.
Also implement a default case for EnterEvadeIfOutOfCombatArea.
2011-09-22 22:14:52 +02:00
megamage 738f94eed3 Fix incorrect logic in PetAI. Solve #3155. 2011-09-21 12:53:29 -04:00
Rat 0ab9dd3f9f Core/SmartAI: Re-apply accidentally removed crash fix, whoops 2011-09-20 17:56:47 +02:00
Rat 41ad855bdf Core/SmartAI: fixed SMART_ACTION_SOUND, note: target(s) must be player(s)
Signed-off-by: Rat <[email protected]>
2011-09-20 17:46:40 +02:00
Shauren 80800def40 Core/Scripts: Reverted part of 7afb179185, fixes selecting random target starting at given position
Closes #3127
2011-09-20 09:03:12 +02:00
megamage c9a4efdf8f Fix crash caused by invalid talker in SmartScript. Solve #3082. 2011-09-19 09:24:59 -04:00
Shauren a11bee31c3 Core/SmartAI: Corrected validation check for SAI action summon, type parameter 2011-09-19 14:41:21 +02:00
QAston fe25ce4fa3 Core/AI: Replace many Unit::IsHostileTo with Unit::IsValidAttackTarget or Creature::canCreatureAttack. 2011-09-17 00:56:59 +02:00
QAston c0b1823524 Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget 2011-09-16 23:49:31 +02:00
Shocker 7afb179185 Misc/Util: Add a template function for returning a random element from any container 2011-09-15 21:28:40 +03:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
QAston ec7da6f911 Core/ScriptedAI: remove ScriptedAI::CanCast function which is not functioning properly (compare that func with Spell::CheckCast to see how it should work) and is unused. Closes #2275. 2011-09-12 00:20:37 +02:00
Nay dc123820ad Core/Spells: Correct a DBC mistake in Improved Stings (R2) 2011-09-06 18:12:09 +01:00
Spp- b7882e0fa8 Partial revert of fcf58e7 (both check performed inside IsInMeleeRange) 2011-09-06 10:36:20 +02:00
Shauren f13f32c972 Core/Achievements: Award normal mode achievements when instance was done on heroic mode 2011-09-05 15:21:37 +02:00
Nay 3ccfb5fefb Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is set 2011-09-04 18:51:16 +01:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Spp- fcf58e7062 Core/AI: Fix a crash in UnitAI 2011-08-30 13:44:14 +02:00
Nay fac814c87b Core/SAI: SMART_ACTION_SET_FACTION validation should check FactionTemplate(.dbc) and not Faction. 2011-08-26 17:26:51 +01:00
Spp- 85164d2876 Core: Some cosmetic changes and minor optimizations 2011-08-26 09:41:33 +02:00
Chaplain fb27848510 Core: Clean up here and there.
*replase postfix iterator increment\decrement with prefix in cycles
*replase strlen(*char) != 0 with *char[0] != '\0'
*replase strlen(rStr.c_str()) with rStr.length()
2011-08-23 18:09:08 +03:00
Fredi Machado 73b1448f29 Core/AI: English correction thanks u2blah for pointing 2011-08-21 00:07:38 -03:00
Fredi Machado 78e10e9cd0 Core/AI: Cleaning up hungarian notation 2011-08-20 20:31:31 -03:00
Lopin 1bbab51284 Core/Pets: When pet attacks, owner should be in combat as well. Closes #2601 2011-08-19 14:52:11 +02:00
Fredi Machado 0b64d726c2 Core/AI: Code style and cleanups 2011-08-18 14:55:59 -03:00
QAston a077a26aa5 Core/Spells: update the core to the changes from 1fb1988d46 . To make your custom code work with those changes simply lookup the value of Targets enum value from prev rev, and update the name in your code. 2011-08-16 19:44:18 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
tobmaps 2056af63f0 Core/Spells: Fix typo in b0fe236265 , thx A-Metaphysical-Drama 2011-08-05 01:46:35 +07:00
Spp 7e53a73059 Core/Vehicles: Remove Vehicle.h dependency from other header files 2011-08-03 12:28:42 +02:00
Spp- 8572d5d0e9 Partial revert of fcdd4d7 2011-08-03 08:27:11 +02:00
Spp- fcdd4d784f Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files) 2011-08-03 08:18:24 +02:00
Spp- c69b149d7e Core: Typo fix introduced in previous commit (:S) 2011-08-01 14:57:30 +02:00
Spp- 079f292b15 Core: Some more missing changes from previous commit (Pass by const reference for simple objects replaced with pass by value). Also fix unintended change 2011-08-01 14:51:44 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Machiavelli 58f10c74f7 Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells. 2011-07-31 21:58:25 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
Spp- fa50c0a464 Fix some warnings here and there 2011-07-27 11:00:39 +02:00