Partial revert of fcdd4d7
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@@ -120,7 +120,7 @@ class UnitAI
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virtual void DoAction(int32 const /*param*/) {}
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virtual uint32 GetData(uint32 /*id = 0*/) { return 0; }
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virtual void SetData(uint32 /*id*/, uint32 /*value*/) {}
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virtual void SetGUID(uint64 /*guid*/, int32 /*id*/ = 0) {}
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virtual void SetGUID(uint64 const /*guid*/, int32 /*id*/ = 0) {}
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virtual uint64 GetGUID(int32 /*id*/ = 0) { return 0; }
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Unit* SelectTarget(SelectAggroTarget targetType, uint32 position = 0, float dist = 0.0f, bool playerOnly = false, int32 aura = 0);
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@@ -157,7 +157,7 @@ class SmartAI : public CreatureAI
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void SetData(uint32 id, uint32 value);
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// Used in scripts to share variables
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void SetGUID(uint64 guid, int32 id = 0);
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void SetGUID(const uint64 guid, int32 id = 0);
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// Used in scripts to share variables
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uint64 GetGUID(int32 id = 0);
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