Trisjdc
dad9b01b26
Core/Spells: Fix Blink/_DEST spell effects when cast inside/near water
2014-07-05 15:35:21 +01:00
Shauren
5804372042
Core/Transports: Fixed crash happening during teleporting transports
...
Closes #11793
2014-06-13 11:16:17 +02:00
Vincent-Michael
4dfe3246fa
Core: Fix warning
2014-04-28 22:32:01 +02:00
joschiwald
84bff76ba0
Core/Misc: remove some obsolete parameters
2014-04-28 20:05:36 +02:00
jackpoz
2585e799f9
Core/Misc: Change how Position struct is retrieved
...
Update Position::GetPosition() and similar methods signatures to reflect 2a4c9bcaf9 changes by return a Position object instead of accepting a Position parameter by reference.
2014-04-25 21:19:30 +02:00
jackpoz
8927a04253
Core/Movement: Fix LoS issue of NPCs chasing targets
...
Add Line of Sight checks to WorldObject::GetNearPoint(), fixing to TargetedMovementGenerator not reaching a point with valid LoS to the target and MotionMaster::MoveKnockbackFrom() knocking creatures inside walls.
Remove unused code.
2014-04-07 22:16:31 +02:00
jackpoz
f47962f670
Core/Misc: Fix some static analysis issues
...
Add some asserts and additional NULL checks as sanity checks.
2014-03-31 20:59:33 +02:00
jackpoz
8c44259fae
Core/Misc: Fix some static analysis issues
...
Fix uninitialized values, most of which are false positives, always initialized before being accessed.
Add some asserts and additional NULL checks as sanity checks. Use SpellMgr::EnsureSpellInfo() if the spell id is valid and always supposed to return a valid not-NULL SpellInfo* .
2014-03-27 21:43:59 +01:00
jackpoz
9e99db035f
Core/Misc: Fix some static analysis issues
...
Add some asserts and additional NULL checks as sanity checks.
2014-03-21 22:47:58 +01:00
Shauren
0c3633e775
Core/GameObjects: Added workaround for elevators having different position for every player
...
Closes #11504
2014-03-21 00:32:03 +01:00
jackpoz
4c27c83efa
Core/Misc: Fix some static analysis issues
2014-03-20 21:34:05 +01:00
Shauren
263c5cacf4
Core/Maps: Fixed height calculations used in WorldObject::UpdateGroundPositionZ/WorldObject::UpdateAllowedPositionZ, they will now take vmaps into account.
2014-03-16 20:13:25 +01:00
Shauren
9d6904f03d
Core/Vehicles
...
* Fixed vehicle orientation on transports
* Fixed exiting vehicles on moving transports
2014-01-02 14:20:05 +01:00
Vincent_Michael
20004050bc
Update copyright note for 2014.
...
Happy new year.
2014-01-01 00:07:53 +01:00
Shauren
1cdc2e8c2a
Core/Movement: Fixed creature movement on transports
2013-12-31 14:12:02 +01:00
Shauren
107af52853
Core/Chat: Refactored building chat packets
...
* Moved everything into one specialized method instead of being scattered all over the place
* Allow localizing creature names in chat messages (when using $N)
* Send SMSG_GM_MESSAGECHAT for gm messages
2013-12-23 14:23:49 +01:00
jackpoz
1c0903e286
Core/Misc: Fix some static analysis issues
...
Fix some static analysis issues about uninitialized values. Most of them are false positives, always initialized before being accessed, while some of them are real issues spotted by valgrind too.
2013-12-14 18:41:26 +01:00
Spp
94e2b9332a
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
2013-11-08 10:50:51 +01:00
Ascathor
2607738990
Core/Code: Unify codestyle for brackets: {} to { }.
...
Also added missing copyright to some files.
2013-10-27 23:46:02 +01:00
Vincent_Michael
47741f4fa6
Core/Object: Added more information for MovePosition log
2013-10-18 12:36:54 +02:00
Shauren
ce55647c41
Core/Transports
...
* Rewritten path generation, now uses splines - timers are a lot more accurate now
* Implemented stopping transports
* Implemented spawning transports in instances
* Implemented spawning gameobjects as transport passengers
* Transport passengers are now stored in creature/gameobject table using gameobject_template.data6 from transport's template as map id
2013-10-16 18:37:29 +02:00
Ellie
1fae858645
Whitespace between string literals and user-defined literals is now mandatory for concatenation in C++11
2013-10-01 01:13:13 -07:00
Shauren
e8a566b3b1
Core/Objects: Removed obsolete code
2013-09-01 22:30:07 +02:00
Nay
8eaf763235
Core&Tools: Fix multiple issues found by a static code coverage tool
2013-08-26 02:00:18 +01:00
Shauren
89ec907539
Core/Objects: Refactored MovementInfo structure
2013-06-18 18:15:33 +02:00
Shauren
fa75fe78bd
Core/Objects
...
* Split BuildValuesUpdate into separate virtual methods for every object type that does something special with update fields
* Removed _SetCreateBits/_SetUpdateBits to halve the amount of checks if field needs to be sent
2013-06-15 15:16:36 +02:00
Malcrom
4096c54efa
Core: More Function name updates
2013-06-11 22:02:00 -02:30
Malcrom
ec474a62e5
Core: More Function Renaming.
2013-06-11 21:25:12 -02:30
Malcrom
66978cfc3b
Core: Some function renaming.
2013-06-11 19:54:27 -02:30
Malcrom
c238cae7d0
Core: Remove some no longer needed gossip code.
2013-06-03 22:33:26 -02:30
Spp
d1677b2db0
Core/Logging: Performance-related tweaks to logging system
...
All sLog->out* functions (except outCommand atm) are replaced with TC_LOG_* macros.
Memleak fix
2013-05-13 15:07:36 +02:00
Spp
1a6a23ec96
Core/Misc: Minor optimizations (+code changes to reduce differences with 4.3.4 branch)
...
Core/Logging: Create new logger type "Cheat". Will be used to log all cheat attempts
2013-03-25 13:26:48 +01:00
Spp
7c36e3a298
Core/Misc: Minor optimizations (+ code changes to reduce differences with 4.3.4 branch)
2013-03-25 10:36:30 +01:00
Nefarion
49fd11ab5a
First step of comment style refactoring to doxygen-style.
2013-03-08 21:55:37 +01:00
Vincent_Michael
5d4e657e91
Core: Whitespace cleanup
2013-03-04 19:14:58 +01:00
QAston
26cbf5f6ba
Core/Entities: nullify m_uint32Values after object deletion for better detection of access to deleted objects.
2013-03-04 16:31:24 +01:00
QAston
4eec72c986
Core/Entities: Move complex function implementations from Player.h to Player.cpp
2013-03-04 15:56:00 +01:00
QAston
8012feee16
Fix build.
2013-03-04 13:00:02 +01:00
QAston
9fd6b7ee01
Core/Entities: Move complex function implementations from Creature.h to Creature.cpp
2013-03-04 12:41:17 +01:00
QAston
3439084082
Move complex functions from Object.h to Object.cpp
2013-03-04 11:45:57 +01:00
horn
badcce45d8
Core/Summons: Pack the TempSummonGroupKey structure so it is being compared correctly and make the second parameter of SummonCreatureGroup() optional
2013-02-26 02:51:55 +01:00
horn
ba549ddc30
Core/Summons: Implement summon groups system to be able to summon multiple NPCs at once without need of hardcoding the positions. Almost all hardcoded positions can now be moved to DB.
...
Thx to @Shauren for his help.
2013-02-24 17:10:02 +01:00
Shauren
38eb090e9a
Core/Objects: Rewritten UpdateMask class to perform bit operations faster at the cost of higher memory use and moved building the mask for packet to a separate method.
...
Closes #9127
2013-02-09 23:59:09 +01:00
Shauren
07442f932c
Core/Object: Fixed a mistake in update mask building - fields marked with UF_FLAG_PARTY_MEMBER should be sent to the entire raid, not only one subgroup
2013-02-03 12:23:28 +01:00
Shauren
653557d335
Core/Objects: Some optimizations to object updatemask building
2013-02-03 12:16:10 +01:00
Shauren
10d4d2e5b7
Core/Objects: Changed how update fields marked for sending are stored serverside to use our UpdateMask class
2013-01-22 18:45:09 +01:00
Vincent_Michael
62adbdab99
Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
...
Conflicts:
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
2013-01-01 23:12:21 +01:00
Vincent_Michael
cc65aba789
Update copyright note for 2013.
...
Happy new year.
2013-01-01 00:41:01 +01:00
Shauren
f1170ba0fb
Core: Fixed some level 4 warnings (msvc)
2012-12-31 20:43:14 +01:00
Nay
7e196e8e58
Merge remote-tracking branch 'origin/master' into mmaps
2012-12-27 17:53:34 +00:00