Core/Misc: Minor optimizations (+code changes to reduce differences with 4.3.4 branch)

Core/Logging: Create new logger type "Cheat". Will be used to log all cheat attempts
This commit is contained in:
Spp
2013-03-25 13:26:48 +01:00
parent 7c36e3a298
commit 1a6a23ec96
42 changed files with 375 additions and 312 deletions
+1 -1
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@@ -3015,7 +3015,7 @@ void WorldObject::MovePosition(Position &pos, float dist, float angle)
Trinity::NormalizeMapCoord(pos.m_positionX);
Trinity::NormalizeMapCoord(pos.m_positionY);
UpdateGroundPositionZ(pos.m_positionX, pos.m_positionY, pos.m_positionZ);
pos.m_orientation = m_orientation;
pos.SetOrientation(GetOrientation());
}
void WorldObject::MovePositionToFirstCollision(Position &pos, float dist, float angle)
-1
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@@ -104,7 +104,6 @@ class Creature;
class CreatureAI;
class DynamicObject;
class GameObject;
class Map;
class InstanceScript;
class Player;
class TempSummon;
@@ -20,6 +20,8 @@
#define __UPDATEDATA_H
#include "ByteBuffer.h"
#include <set>
class WorldPacket;
enum OBJECT_UPDATE_TYPE
+35 -28
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@@ -34,12 +34,12 @@
#define PET_XP_FACTOR 0.05f
Pet::Pet(Player* owner, PetType type) : Guardian(NULL, owner, true),
m_usedTalentCount(0), m_removed(false),
m_happinessTimer(7500), m_petType(type), m_duration(0),
m_auraRaidUpdateMask(0), m_loading(false), m_declinedname(NULL)
Pet::Pet(Player* owner, PetType type) :
Guardian(NULL, owner, true), m_usedTalentCount(0), m_removed(false),
m_happinessTimer(7500), m_petType(type), m_duration(0), m_auraRaidUpdateMask(0), m_loading(false),
m_declinedname(NULL)
{
ASSERT(m_owner->GetTypeId() == TYPEID_PLAYER);
ASSERT(GetOwner()->GetTypeId() == TYPEID_PLAYER);
m_unitTypeMask |= UNIT_MASK_PET;
if (type == HUNTER_PET)
@@ -563,7 +563,7 @@ void Pet::Update(uint32 diff)
{
if (owner->GetPetGUID() != GetGUID())
{
sLog->outError(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), m_owner->GetName().c_str());
sLog->outError(LOG_FILTER_PETS, "Pet %u is not pet of owner %s, removed", GetEntry(), GetOwner()->GetName().c_str());
Remove(getPetType() == HUNTER_PET?PET_SAVE_AS_DELETED:PET_SAVE_NOT_IN_SLOT);
return;
}
@@ -832,19 +832,24 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
//Determine pet type
PetType petType = MAX_PET_TYPE;
if (isPet() && m_owner->GetTypeId() == TYPEID_PLAYER)
if (isPet() && GetOwner()->GetTypeId() == TYPEID_PLAYER)
{
if ((m_owner->getClass() == CLASS_WARLOCK)
|| (m_owner->getClass() == CLASS_SHAMAN) // Fire Elemental
|| (m_owner->getClass() == CLASS_DEATH_KNIGHT)) // Risen Ghoul
if (GetOwner()->getClass() == CLASS_WARLOCK
|| GetOwner()->getClass() == CLASS_SHAMAN // Fire Elemental
|| GetOwner()->getClass() == CLASS_DEATH_KNIGHT) // Risen Ghoul
{
petType = SUMMON_PET;
else if (m_owner->getClass() == CLASS_HUNTER)
}
else if (GetOwner()->getClass() == CLASS_HUNTER)
{
petType = HUNTER_PET;
m_unitTypeMask |= UNIT_MASK_HUNTER_PET;
}
else
sLog->outError(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u", GetEntry(), m_owner->getClass());
{
sLog->outError(LOG_FILTER_PETS, "Unknown type pet %u is summoned by player class %u",
GetEntry(), GetOwner()->getClass());
}
}
uint32 creature_ID = (petType == HUNTER_PET) ? 1 : cinfo->Entry;
@@ -911,12 +916,14 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
{
case SUMMON_PET:
{
//the damage bonus used for pets is either fire or shadow damage, whatever is higher
uint32 fire = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
uint32 shadow = m_owner->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
uint32 val = (fire > shadow) ? fire : shadow;
SetBonusDamage(int32 (val * 0.15f));
//bonusAP += val * 0.57;
// the damage bonus used for pets is either fire or shadow damage, whatever is higher
int32 fire = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_FIRE);
int32 shadow = GetOwner()->GetUInt32Value(PLAYER_FIELD_MOD_DAMAGE_DONE_POS + SPELL_SCHOOL_SHADOW);
int32 val = (fire > shadow) ? fire : shadow;
if (val < 0)
val = 0;
SetBonusDamage(val * 0.15f);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
@@ -941,14 +948,14 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
{
case 510: // mage Water Elemental
{
SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
break;
}
case 1964: //force of nature
{
if (!pInfo)
SetCreateHealth(30 + 30*petlevel);
float bonusDmg = m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f;
float bonusDmg = GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_NATURE) * 0.15f;
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 2.5f - (petlevel / 2) + bonusDmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 2.5f + (petlevel / 2) + bonusDmg));
break;
@@ -968,7 +975,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateHealth(40*petlevel);
SetCreateMana(28 + 10*petlevel);
}
SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f));
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FIRE) * 0.5f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel * 4 - petlevel));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel * 4 + petlevel));
break;
@@ -980,7 +987,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
int32 bonus_dmg = (int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f));
int32 bonus_dmg = int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_SHADOW)* 0.3f);
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel) + bonus_dmg));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel) + bonus_dmg));
@@ -1009,16 +1016,16 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float((petlevel * 4 - petlevel)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float((petlevel * 4 + petlevel)));
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(m_owner->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(m_owner->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
SetModifierValue(UNIT_MOD_ARMOR, BASE_VALUE, float(GetOwner()->GetArmor()) * 0.35f); // Bonus Armor (35% of player armor)
SetModifierValue(UNIT_MOD_STAT_STAMINA, BASE_VALUE, float(GetOwner()->GetStat(STAT_STAMINA)) * 0.3f); // Bonus Stamina (30% of player stamina)
if (!HasAura(58877))//prevent apply twice for the 2 wolves
AddAura(58877, this);//Spirit Hunt, passive, Spirit Wolves' attacks heal them and their master for 150% of damage done.
break;
}
case 31216: // Mirror Image
{
SetBonusDamage(int32(m_owner->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
SetDisplayId(m_owner->GetDisplayId());
SetBonusDamage(int32(GetOwner()->SpellBaseDamageBonusDone(SPELL_SCHOOL_MASK_FROST) * 0.33f));
SetDisplayId(GetOwner()->GetDisplayId());
if (!pInfo)
{
SetCreateMana(28 + 30*petlevel);
@@ -1033,7 +1040,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
SetCreateMana(28 + 10*petlevel);
SetCreateHealth(28 + 30*petlevel);
}
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.5f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel + (petlevel / 4)));
break;
@@ -1041,7 +1048,7 @@ bool Guardian::InitStatsForLevel(uint8 petlevel)
case 28017: // Bloodworms
{
SetCreateHealth(4 * petlevel);
SetBonusDamage(int32(m_owner->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetBonusDamage(int32(GetOwner()->GetTotalAttackPowerValue(BASE_ATTACK) * 0.006f));
SetBaseWeaponDamage(BASE_ATTACK, MINDAMAGE, float(petlevel - 30 - (petlevel / 4)));
SetBaseWeaponDamage(BASE_ATTACK, MAXDAMAGE, float(petlevel - 30 + (petlevel / 4)));
}
+4 -10
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@@ -12113,14 +12113,8 @@ void Player::RemoveAmmo()
UpdateDamagePhysical(RANGED_ATTACK);
}
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId)
{
AllowedLooterSet allowedLooters;
return StoreNewItem(dest, item, update, randomPropertyId, allowedLooters);
}
// Return stored item (if stored to stack, it can diff. from pItem). And pItem ca be deleted in this case.
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet& allowedLooters)
Item* Player::StoreNewItem(ItemPosCountVec const& dest, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet const& allowedLooters)
{
uint32 count = 0;
for (ItemPosCountVec::const_iterator itr = dest.begin(); itr != dest.end(); ++itr)
@@ -12241,7 +12235,6 @@ Item* Player::_StoreItem(uint16 pos, Item* pItem, uint32 count, bool clone, bool
AddEnchantmentDurations(pItem);
AddItemDurations(pItem);
const ItemTemplate* proto = pItem->GetTemplate();
for (uint8 i = 0; i < MAX_ITEM_PROTO_SPELLS; ++i)
if (proto->Spells[i].SpellTrigger == ITEM_SPELLTRIGGER_ON_NO_DELAY_USE && proto->Spells[i].SpellId > 0) // On obtain trigger
@@ -16172,6 +16165,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
{
uint16 addkillcount = 1;
uint32 real_entry = entry;
Creature* killed = NULL;
if (guid)
{
Creature* killed = GetMap()->GetCreature(guid);
@@ -16180,7 +16174,7 @@ void Player::KilledMonsterCredit(uint32 entry, uint64 guid)
}
StartTimedAchievement(ACHIEVEMENT_TIMED_TYPE_CREATURE, real_entry); // MUST BE CALLED FIRST
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, guid ? GetMap()->GetCreature(guid) : NULL);
UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, real_entry, addkillcount, killed);
for (uint8 i = 0; i < MAX_QUEST_LOG_SIZE; ++i)
{
@@ -26013,7 +26007,7 @@ void Player::RefundItem(Item* item)
{
ItemPosCountVec dest;
InventoryResult msg = CanStoreNewItem(NULL_BAG, NULL_SLOT, dest, itemid, count);
ASSERT(msg == EQUIP_ERR_OK) /// Already checked before
ASSERT(msg == EQUIP_ERR_OK); /// Already checked before
Item* it = StoreNewItem(dest, itemid, true);
SendNewItem(it, count, true, false, true);
}
+5 -5
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@@ -907,13 +907,13 @@ class PlayerTaxi
bool IsTaximaskNodeKnown(uint32 nodeidx) const
{
uint8 field = uint8((nodeidx - 1) / 32);
uint32 submask = 1<<((nodeidx-1)%32);
uint32 submask = 1 << ((nodeidx-1) % 32);
return (m_taximask[field] & submask) == submask;
}
bool SetTaximaskNode(uint32 nodeidx)
{
uint8 field = uint8((nodeidx - 1) / 32);
uint32 submask = 1<<((nodeidx-1)%32);
uint32 submask = 1 << ((nodeidx-1) % 32);
if ((m_taximask[field] & submask) != submask)
{
m_taximask[field] |= submask;
@@ -1022,7 +1022,7 @@ class TradeData
uint32 m_spell; // m_player apply spell to non-traded slot item
uint64 m_spellCastItem; // applied spell casted by item use
uint64 m_items[TRADE_SLOT_COUNT]; // traded itmes from m_player side including non-traded slot
uint64 m_items[TRADE_SLOT_COUNT]; // traded items from m_player side including non-traded slot
};
class KillRewarder
@@ -1235,8 +1235,7 @@ class Player : public Unit, public GridObject<Player>
InventoryResult CanUseItem(ItemTemplate const* pItem) const;
InventoryResult CanUseAmmo(uint32 item) const;
InventoryResult CanRollForItemInLFG(ItemTemplate const* item, WorldObject const* lootedObject) const;
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0);
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId, AllowedLooterSet &allowedLooters);
Item* StoreNewItem(ItemPosCountVec const& pos, uint32 item, bool update, int32 randomPropertyId = 0, AllowedLooterSet const& allowedLooters = AllowedLooterSet());
Item* StoreItem(ItemPosCountVec const& pos, Item* pItem, bool update);
Item* EquipNewItem(uint16 pos, uint32 item, bool update);
Item* EquipItem(uint16 pos, Item* pItem, bool update);
@@ -2665,4 +2664,5 @@ template <class T> T Player::ApplySpellMod(uint32 spellId, SpellModOp op, T &bas
basevalue = T((float)basevalue + diff);
return T(diff);
}
#endif
@@ -27,15 +27,8 @@
#include "Util.h"
#include "AccountMgr.h"
PlayerSocial::PlayerSocial()
{
m_playerGUID = 0;
}
PlayerSocial::~PlayerSocial()
{
m_playerSocialMap.clear();
}
PlayerSocial::PlayerSocial(): m_playerGUID()
{ }
uint32 PlayerSocial::GetNumberOfSocialsWithFlag(SocialFlag flag)
{
@@ -104,7 +104,6 @@ class PlayerSocial
friend class SocialMgr;
public:
PlayerSocial();
~PlayerSocial();
// adding/removing
bool AddToSocialList(uint32 friend_guid, bool ignore);
void RemoveFromSocialList(uint32 friend_guid, bool ignore);
+31 -10
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@@ -127,14 +127,32 @@ enum SpellValueMod
SPELLVALUE_AURA_STACK
};
typedef std::pair<SpellValueMod, int32> CustomSpellValueMod;
class CustomSpellValues : public std::vector<CustomSpellValueMod>
class CustomSpellValues
{
public:
void AddSpellMod(SpellValueMod mod, int32 value)
{
push_back(std::make_pair(mod, value));
}
typedef std::pair<SpellValueMod, int32> CustomSpellValueMod;
typedef std::vector<CustomSpellValueMod> StorageType;
public:
typedef StorageType::const_iterator const_iterator;
public:
void AddSpellMod(SpellValueMod mod, int32 value)
{
storage_.push_back(CustomSpellValueMod(mod, value));
}
const_iterator begin() const
{
return storage_.begin();
}
const_iterator end() const
{
return storage_.end();
}
private:
StorageType storage_;
};
enum SpellFacingFlags
@@ -1411,10 +1429,13 @@ class Unit : public WorldObject
void ProcDamageAndSpell(Unit* victim, uint32 procAttacker, uint32 procVictim, uint32 procEx, uint32 amount, WeaponAttackType attType = BASE_ATTACK, SpellInfo const* procSpell = NULL, SpellInfo const* procAura = NULL);
void ProcDamageAndSpellFor(bool isVictim, Unit* target, uint32 procFlag, uint32 procExtra, WeaponAttackType attType, SpellInfo const* procSpell, uint32 damage, SpellInfo const* procAura = NULL);
void GetProcAurasTriggeredOnEvent(std::list<AuraApplication*>& aurasTriggeringProc, std::list<AuraApplication*>* procAuras, ProcEventInfo eventInfo);
void GetProcAurasTriggeredOnEvent(AuraApplicationList& aurasTriggeringProc, AuraApplicationList* procAuras, ProcEventInfo eventInfo);
void TriggerAurasProcOnEvent(CalcDamageInfo& damageInfo);
void TriggerAurasProcOnEvent(std::list<AuraApplication*>* myProcAuras, std::list<AuraApplication*>* targetProcAuras, Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget, uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell, DamageInfo* damageInfo, HealInfo* healInfo);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, std::list<AuraApplication*>& procAuras);
void TriggerAurasProcOnEvent(AuraApplicationList* myProcAuras, AuraApplicationList* targetProcAuras,
Unit* actionTarget, uint32 typeMaskActor, uint32 typeMaskActionTarget,
uint32 spellTypeMask, uint32 spellPhaseMask, uint32 hitMask, Spell* spell,
DamageInfo* damageInfo, HealInfo* healInfo);
void TriggerAurasProcOnEvent(ProcEventInfo& eventInfo, AuraApplicationList& procAuras);
void HandleEmoteCommand(uint32 anim_id);
void AttackerStateUpdate (Unit* victim, WeaponAttackType attType = BASE_ATTACK, bool extra = false);
+2 -2
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@@ -205,7 +205,7 @@ void GameEventMgr::LoadFromDB()
{
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5 6 7
// 0 1 2 3 4 5 6 7
QueryResult result = WorldDatabase.Query("SELECT eventEntry, UNIX_TIMESTAMP(start_time), UNIX_TIMESTAMP(end_time), occurence, length, holiday, description, world_event FROM game_event");
if (!result)
{
@@ -792,7 +792,7 @@ void GameEventMgr::LoadFromDB()
{
uint32 oldMSTime = getMSTime();
// 0 1 2 3 4 5
// 0 1 2 3 4 5
QueryResult result = WorldDatabase.Query("SELECT eventEntry, guid, item, maxcount, incrtime, ExtendedCost FROM game_event_npc_vendor ORDER BY guid, slot ASC");
if (!result)
@@ -47,6 +47,35 @@ ObjectAccessor::~ObjectAccessor()
{
}
template<class T> T* ObjectAccessor::GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
if (!obj || obj->GetMapId() != mapid)
return NULL;
CellCoord p = Trinity::ComputeCellCoord(x, y);
if (!p.IsCoordValid())
{
sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!q.IsCoordValid())
{
sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;
}
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
return obj;
else
return NULL;
}
Player* ObjectAccessor::GetObjectInWorld(uint64 guid, Player* /*typeSpecifier*/)
{
Player* player = HashMapHolder<Player>::Find(guid);
+1 -28
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@@ -138,34 +138,7 @@ class ObjectAccessor
return NULL;
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/)
{
T* obj = HashMapHolder<T>::Find(guid);
if (!obj || obj->GetMapId() != mapid)
return NULL;
CellCoord p = Trinity::ComputeCellCoord(x, y);
if (!p.IsCoordValid())
{
sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjectInWorld: invalid coordinates supplied X:%f Y:%f grid cell [%u:%u]", x, y, p.x_coord, p.y_coord);
return NULL;
}
CellCoord q = Trinity::ComputeCellCoord(obj->GetPositionX(), obj->GetPositionY());
if (!q.IsCoordValid())
{
sLog->outError(LOG_FILTER_GENERAL, "ObjectAccessor::GetObjecInWorld: object (GUID: %u TypeId: %u) has invalid coordinates X:%f Y:%f grid cell [%u:%u]", obj->GetGUIDLow(), obj->GetTypeId(), obj->GetPositionX(), obj->GetPositionY(), q.x_coord, q.y_coord);
return NULL;
}
int32 dx = int32(p.x_coord) - int32(q.x_coord);
int32 dy = int32(p.y_coord) - int32(q.y_coord);
if (dx > -2 && dx < 2 && dy > -2 && dy < 2)
return obj;
else
return NULL;
}
template<class T> static T* GetObjectInWorld(uint32 mapid, float x, float y, uint64 guid, T* /*fake*/);
// these functions return objects only if in map of specified object
static WorldObject* GetWorldObject(WorldObject const&, uint64);
+2 -4
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@@ -85,13 +85,11 @@ template<uint32 LIMIT>
struct CoordPair
{
CoordPair(uint32 x=0, uint32 y=0)
: x_coord(x)
, y_coord(y)
: x_coord(x), y_coord(y)
{}
CoordPair(const CoordPair<LIMIT> &obj)
: x_coord(obj.x_coord)
, y_coord(obj.y_coord)
: x_coord(obj.x_coord), y_coord(obj.y_coord)
{}
CoordPair<LIMIT> & operator=(const CoordPair<LIMIT> &obj)
+4 -9
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@@ -78,15 +78,10 @@ class NGrid
{
public:
typedef Grid<ACTIVE_OBJECT, WORLD_OBJECT_TYPES, GRID_OBJECT_TYPES> GridType;
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true)
: i_gridId(id)
, i_GridInfo(GridInfo(expiry, unload))
, i_x(x)
, i_y(y)
, i_cellstate(GRID_STATE_INVALID)
, i_GridObjectDataLoaded(false)
{
}
NGrid(uint32 id, int32 x, int32 y, time_t expiry, bool unload = true) :
i_gridId(id), i_GridInfo(GridInfo(expiry, unload)), i_x(x), i_y(y),
i_cellstate(GRID_STATE_INVALID), i_GridObjectDataLoaded(false)
{ }
GridType& GetGridType(const uint32 x, const uint32 y)
{
+4 -6
View File
@@ -1336,8 +1336,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
AllowedLooterSet looters = item->GetAllowedLooters();
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters());
}
else
{
@@ -1389,8 +1388,7 @@ void Group::CountTheRoll(Rolls::iterator rollI)
item->is_looted = true;
roll->getLoot()->NotifyItemRemoved(roll->itemSlot);
roll->getLoot()->unlootedCount--;
AllowedLooterSet looters = item->GetAllowedLooters();
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, looters);
player->StoreNewItem(dest, roll->itemid, true, item->randomPropertyId, item->GetAllowedLooters());
}
else
{
@@ -2126,7 +2124,7 @@ void Group::SetLfgRoles(uint64 guid, const uint8 roles)
return;
slot->roles = roles;
SendUpdate();
SendUpdate();
}
bool Group::IsFull() const
@@ -2174,7 +2172,7 @@ uint32 Group::GetLowGUID() const
return GUID_LOPART(m_guid);
}
const char * Group::GetLeaderName() const
char const* Group::GetLeaderName() const
{
return m_leaderName.c_str();
}
@@ -51,14 +51,13 @@ InstanceSaveManager::~InstanceSaveManager()
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_playerList.clear();
for (InstanceSave::GroupListType::iterator itr2 = save->m_groupList.begin(), next = itr2; itr2 != save->m_groupList.end(); itr2 = next)
{
++next;
(*itr2)->UnbindInstance(save->GetMapId(), save->GetDifficulty(), true);
}
save->m_groupList.clear();
delete save;
}
}
@@ -403,6 +403,8 @@ void InstanceScript::SendEncounterUnit(uint32 type, Unit* unit /*= NULL*/, uint8
case ENCOUNTER_FRAME_ENGAGE:
case ENCOUNTER_FRAME_DISENGAGE:
case ENCOUNTER_FRAME_UPDATE_PRIORITY:
if (!unit)
return;
data.append(unit->GetPackGUID());
data << uint8(param1);
break;
+6 -11
View File
@@ -861,17 +861,16 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
{
if (lv.permission == NONE_PERMISSION)
{
b << uint32(0); //gold
b << uint32(0); // gold
b << uint8(0); // item count
return b; // nothing output more
return b;
}
Loot &l = lv.loot;
uint8 itemsShown = 0;
//gold
b << uint32(l.gold);
b << uint32(l.gold); //gold
size_t count_pos = b.wpos(); // pos of item count byte
b << uint8(0); // item count placeholder
@@ -954,7 +953,7 @@ ByteBuffer& operator<<(ByteBuffer& b, LootView const& lv)
break;
}
default:
return b; // nothing output more
return b;
}
LootSlotType slotType = lv.permission == OWNER_PERMISSION ? LOOT_SLOT_TYPE_OWNER : LOOT_SLOT_TYPE_ALLOW_LOOT;
@@ -1226,15 +1225,11 @@ void LootTemplate::LootGroup::CheckLootRefs(LootTemplateMap const& /*store*/, Lo
LootTemplate::~LootTemplate()
{
while (!Entries.empty())
{
delete Entries.back();
Entries.pop_back();
}
for (LootStoreItemList::iterator i = Entries.begin(); i != Entries.end(); ++i)
delete *i;
for (size_t i = 0; i < Groups.size(); ++i)
delete Groups[i];
Groups.clear();
}
// Adds an entry to the group (at loading stage)
-1
View File
@@ -100,7 +100,6 @@ enum LootSlotType
class Player;
class LootStore;
class ConditionMgr;
struct LootStoreItem
{
-2
View File
@@ -29,8 +29,6 @@
MapInstanced::MapInstanced(uint32 id, time_t expiry) : Map(id, expiry, 0, DUNGEON_DIFFICULTY_NORMAL)
{
// initialize instanced maps list
m_InstancedMaps.clear();
// fill with zero
memset(&GridMapReference, 0, MAX_NUMBER_OF_GRIDS*MAX_NUMBER_OF_GRIDS*sizeof(uint16));
}
-15
View File
@@ -104,21 +104,6 @@ class MapManager
return IsValidMapCoord(loc.GetMapId(), loc.GetPositionX(), loc.GetPositionY(), loc.GetPositionZ(), loc.GetOrientation());
}
// modulos a radian orientation to the range of 0..2PI
static float NormalizeOrientation(float o)
{
// fmod only supports positive numbers. Thus we have
// to emulate negative numbers
if (o < 0)
{
float mod = o *-1;
mod = fmod(mod, 2.0f * static_cast<float>(M_PI));
mod = -mod + 2.0f * static_cast<float>(M_PI);
return mod;
}
return fmod(o, 2.0f * static_cast<float>(M_PI));
}
void DoDelayedMovesAndRemoves();
void LoadTransports();
+11 -4
View File
@@ -23,7 +23,6 @@
#include "SpellInfo.h"
#include "Unit.h"
class Unit;
class SpellInfo;
struct SpellModifier;
struct ProcTriggerSpell;
@@ -153,7 +152,15 @@ class Aura
bool IsArea() const;
bool IsPassive() const;
bool IsDeathPersistent() const;
bool IsRemovedOnShapeLost(Unit* target) const { return (GetCasterGUID() == target->GetGUID() && m_spellInfo->Stances && !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT) && !(m_spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT)); }
bool IsRemovedOnShapeLost(Unit* target) const
{
return GetCasterGUID() == target->GetGUID()
&& m_spellInfo->Stances
&& !(m_spellInfo->AttributesEx2 & SPELL_ATTR2_NOT_NEED_SHAPESHIFT)
&& !(m_spellInfo->Attributes & SPELL_ATTR0_NOT_SHAPESHIFT);
}
bool CanBeSaved() const;
bool IsRemoved() const { return m_isRemoved; }
bool CanBeSentToClient() const;
@@ -166,7 +173,7 @@ class Aura
void SetLoadedState(int32 maxduration, int32 duration, int32 charges, uint8 stackamount, uint8 recalculateMask, int32 * amount);
// helpers for aura effects
bool HasEffect(uint8 effIndex) const { return bool(GetEffect(effIndex)); }
bool HasEffect(uint8 effIndex) const { return GetEffect(effIndex) != NULL; }
bool HasEffectType(AuraType type) const;
AuraEffect* GetEffect(uint8 effIndex) const { ASSERT (effIndex < MAX_SPELL_EFFECTS); return m_effects[effIndex]; }
uint8 GetEffectMask() const { uint8 effMask = 0; for (uint8 i = 0; i < MAX_SPELL_EFFECTS; ++i) if (m_effects[i]) effMask |= 1<<i; return effMask; }
@@ -175,7 +182,7 @@ class Aura
// Helpers for targets
ApplicationMap const & GetApplicationMap() {return m_applications;}
void GetApplicationList(std::list<AuraApplication*> & applicationList) const;
void GetApplicationList(Unit::AuraApplicationList& applicationList) const;
const AuraApplication * GetApplicationOfTarget (uint64 guid) const { ApplicationMap::const_iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
AuraApplication * GetApplicationOfTarget (uint64 guid) { ApplicationMap::iterator itr = m_applications.find(guid); if (itr != m_applications.end()) return itr->second; return NULL; }
bool IsAppliedOnTarget(uint64 guid) const { return m_applications.find(guid) != m_applications.end(); }
+2 -2
View File
@@ -456,7 +456,7 @@ class Spell
void SetAutoRepeat(bool rep) { m_autoRepeat = rep; }
void ReSetTimer() { m_timer = m_casttime > 0 ? m_casttime : 0; }
bool IsNextMeleeSwingSpell() const;
bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; };
bool IsTriggered() const { return _triggeredCastFlags & TRIGGERED_FULL_MASK; }
bool IsChannelActive() const { return m_caster->GetUInt32Value(UNIT_CHANNEL_SPELL) != 0; }
bool IsAutoActionResetSpell() const;
@@ -491,7 +491,7 @@ class Spell
Unit* const m_caster;
SpellValue * const m_spellValue;
SpellValue* const m_spellValue;
uint64 m_originalCasterGUID; // real source of cast (aura caster/etc), used for spell targets selection
// e.g. damage around area spell trigered by victim aura and damage enemies of aura caster
@@ -1020,7 +1020,7 @@ class npc_meteor_strike_initial : public CreatureScript
_meteorList.clear();
for (uint8 i = 0; i < 4; i++)
{
angle[i] = MapManager::NormalizeOrientation(angle[i]);
angle[i] = Position::NormalizeOrientation(angle[i]);
me->SetOrientation(angle[i]);
me->GetNearPosition(newPos, 10.0f, 0.0f); // Exact distance
if (Creature* meteor = me->SummonCreature(NPC_METEOR_STRIKE_NORTH + i, newPos, TEMPSUMMON_TIMED_DESPAWN, 30000))
@@ -19,7 +19,6 @@
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "SpellAuras.h"
#include "MapManager.h"
#include "MoveSplineInit.h"
#include "Player.h"
#include "icecrown_citadel.h"
@@ -372,7 +371,7 @@ class npc_coldflame : public CreatureScript
if (owner->HasAura(SPELL_BONE_STORM))
{
float ang = MapManager::NormalizeOrientation(pos.GetAngle(me));
float ang = Position::NormalizeOrientation(pos.GetAngle(me));
me->SetOrientation(ang);
owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 5.0f - owner->GetObjectSize(), ang);
}
@@ -385,7 +384,7 @@ class npc_coldflame : public CreatureScript
return;
}
float ang = MapManager::NormalizeOrientation(pos.GetAngle(target));
float ang = Position::NormalizeOrientation(pos.GetAngle(target));
me->SetOrientation(ang);
owner->GetNearPoint2D(pos.m_positionX, pos.m_positionY, 15.0f - owner->GetObjectSize(), ang);
}
@@ -20,7 +20,6 @@
#include "SpellScript.h"
#include "SpellAuraEffects.h"
#include "oculus.h"
#include "MapManager.h"
enum Says
{
@@ -121,7 +120,7 @@ public:
coreEnergizeOrientation = me->GetOrientation();
firstCoreEnergize = true;
} else
coreEnergizeOrientation = MapManager::NormalizeOrientation(coreEnergizeOrientation - 2.0f);
coreEnergizeOrientation = Position::NormalizeOrientation(coreEnergizeOrientation - 2.0f);
DoCast(me, SPELL_ENERGIZE_CORES_VISUAL);
events.ScheduleEvent(EVENT_ENERGIZE_CORES_VISUAL, 5000);
+2 -1
View File
@@ -16,6 +16,7 @@ file(GLOB_RECURSE sources_Configuration Configuration/*.cpp Configuration/*.h)
file(GLOB_RECURSE sources_Cryptography Cryptography/*.cpp Cryptography/*.h)
file(GLOB_RECURSE sources_Database Database/*.cpp Database/*.h)
file(GLOB_RECURSE sources_DataStores DataStores/*.cpp DataStores/*.h)
file(GLOB_RECURSE sources_Debugging Debugging/*.cpp Debugging/*.h)
file(GLOB_RECURSE sources_Dynamic Dynamic/*.cpp Dynamic/*.h)
file(GLOB_RECURSE sources_Logging Logging/*.cpp Logging/*.h)
file(GLOB_RECURSE sources_Packets Packets/*.cpp Packets/*.h)
@@ -39,13 +40,13 @@ set(shared_STAT_SRCS
${sources_Cryptography}
${sources_Database}
${sources_DataStores}
${sources_Debugging}
${sources_Dynamic}
${sources_Logging}
${sources_Packets}
${sources_Threading}
${sources_Utilities}
${sources_localdir}
Debugging/Errors.h
)
include_directories(
+1
View File
@@ -18,6 +18,7 @@
#ifndef TRINITY_CONTAINERS_H
#define TRINITY_CONTAINERS_H
#include "Define.h"
#include <list>
//! Because circular includes are bad
@@ -20,15 +20,10 @@
#include "Cryptography/HMACSHA1.h"
#include "Cryptography/BigNumber.h"
AuthCrypt::AuthCrypt() : _clientDecrypt(SHA_DIGEST_LENGTH), _serverEncrypt(SHA_DIGEST_LENGTH)
, _initialized(false)
{
}
AuthCrypt::~AuthCrypt()
{
}
AuthCrypt::AuthCrypt() :
_clientDecrypt(SHA_DIGEST_LENGTH), _serverEncrypt(SHA_DIGEST_LENGTH),
_initialized(false)
{ }
void AuthCrypt::Init(BigNumber* K)
{
@@ -27,7 +27,6 @@ class AuthCrypt
{
public:
AuthCrypt();
~AuthCrypt();
void Init(BigNumber* K);
void DecryptRecv(uint8 *, size_t);
+3 -6
View File
@@ -24,18 +24,15 @@
#include <algorithm>
BigNumber::BigNumber()
: _bn(BN_new())
, _array(NULL)
: _bn(BN_new()), _array(NULL)
{ }
BigNumber::BigNumber(BigNumber const& bn)
: _bn(BN_dup(bn._bn))
, _array(NULL)
: _bn(BN_dup(bn._bn)), _array(NULL)
{ }
BigNumber::BigNumber(uint32 val)
: _bn(BN_new())
, _array(NULL)
: _bn(BN_new()), _array(NULL)
{
BN_set_word(_bn, val);
}
+1 -1
View File
@@ -40,7 +40,7 @@ void HmacHash::Finalize()
{
uint32 length = 0;
HMAC_Final(&m_ctx, (uint8*)m_digest, &length);
ASSERT(length == SHA_DIGEST_LENGTH)
ASSERT(length == SHA_DIGEST_LENGTH);
}
uint8 *HmacHash::ComputeHash(BigNumber* bn)
@@ -55,8 +55,8 @@ class DatabaseWorkerPool
memset(_connectionCount, 0, sizeof(_connectionCount));
_connections.resize(IDX_SIZE);
WPFatal (mysql_thread_safe(), "Used MySQL library isn't thread-safe.");
WPFatal (mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "TrinityCore does not support MySQL versions below 5.1");
WPFatal(mysql_thread_safe(), "Used MySQL library isn't thread-safe.");
WPFatal(mysql_get_client_version() >= MIN_MYSQL_CLIENT_VERSION, "TrinityCore does not support MySQL versions below 5.1");
}
~DatabaseWorkerPool()
+38
View File
@@ -0,0 +1,38 @@
#include "Errors.h"
#include "Log.h"
#include <ace/Stack_Trace.h>
#include <ace/OS_NS_unistd.h>
namespace Trinity {
void Assert(char const *file, int line, char const *function, char const *message)
{
ACE_Stack_Trace st;
fprintf(stderr, "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n",
file, line, function, message, st.c_str());
*((volatile int*)NULL) = 0;
}
void Fatal(char const *file, int line, char const *function, char const *message)
{
sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s FATAL ERROR:\n %s\n",
file, line, function, message);
ACE_OS::sleep(10);
*((volatile int*)NULL) = 0;
}
void Error(char const *file, int line, char const *function, char const *message)
{
sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s ERROR:\n %s\n",
file, line, function, message);
*((volatile int*)NULL) = 0;
}
void Warning(char const *file, int line, char const *function, char const *message)
{
sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s WARNING:\n %s\n",
file, line, function, message);
}
} // namespace Trinity
+16 -8
View File
@@ -19,15 +19,23 @@
#ifndef TRINITYCORE_ERRORS_H
#define TRINITYCORE_ERRORS_H
#include "Common.h"
#include "Log.h"
#include <ace/Stack_Trace.h>
#include <ace/OS_NS_unistd.h>
namespace Trinity {
#define WPAssert(assertion) { if (!(assertion)) { ACE_Stack_Trace st; fprintf(stderr, "\n%s:%i in %s ASSERTION FAILED:\n %s\n%s\n", __FILE__, __LINE__, __FUNCTION__, #assertion, st.c_str()); *((volatile int*)NULL) = 0; } }
#define WPError(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "%\n%s:%i in %s ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); *((volatile int*)NULL) = 0; } }
#define WPWarning(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s WARNING:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); } }
#define WPFatal(assertion, errmsg) { if (!(assertion)) { sLog->outError(LOG_FILTER_GENERAL, "\n%s:%i in %s FATAL ERROR:\n %s\n", __FILE__, __LINE__, __FUNCTION__, (char *)errmsg); ACE_OS::sleep(10); *((volatile int*)NULL) = 0; } }
void Assert(char const *file, int line, char const *function, char const *message);
void Fatal(char const *file, int line, char const *function, char const *message);
void Error(char const *file, int line, char const *function, char const *message);
void Warning(char const *file, int line, char const *function, char const *message);
} // namespace Trinity
#define WPAssert(cond) do { if (!(cond)) Trinity::Assert(__FILE__, __LINE__, __FUNCTION__, #cond); } while(0)
#define WPFatal(cond, msg) do { if (!(cond)) Trinity::Fatal(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0)
#define WPError(cond, msg) do { if (!(cond)) Trinity::Error(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0)
#define WPWarning(cond, msg) do { if (!(cond)) Trinity::Warning(__FILE__, __LINE__, __FUNCTION__, (msg)); } while(0)
#define ASSERT WPAssert
#endif
@@ -3,6 +3,8 @@
// MSDN Magazine, 2002
// FILE: WheatyExceptionReport.CPP
//==========================================
#include "CompilerDefs.h"
#if PLATFORM == PLATFORM_WINDOWS && !defined(__MINGW32__)
#define WIN32_LEAN_AND_MEAN
#pragma warning(disable:4996)
+2
View File
@@ -218,6 +218,8 @@ char const* Appender::getLogFilterTypeString(LogFilterType type)
return "SOAP";
case LOG_FILTER_RBAC:
return "RBAC";
case LOG_FILTER_CHEAT:
return "CHEAT";
default:
break;
}
+5 -8
View File
@@ -68,10 +68,11 @@ enum LogFilterType
LOG_FILTER_SERVER_LOADING = 40,
LOG_FILTER_OPCODES = 41,
LOG_FILTER_SOAP = 42,
LOG_FILTER_RBAC = 43
LOG_FILTER_RBAC = 43,
LOG_FILTER_CHEAT = 44
};
const uint8 MaxLogFilter = 43;
const uint8 MaxLogFilter = 45;
// Values assigned have their equivalent in enum ACE_Log_Priority
enum LogLevel
@@ -108,12 +109,8 @@ enum AppenderFlags
struct LogMessage
{
LogMessage(LogLevel _level, LogFilterType _type, std::string _text)
: level(_level)
, type(_type)
, text(_text)
{
mtime = time(NULL);
}
: level(_level), type(_type), text(_text), mtime(time(NULL))
{ }
static std::string getTimeStr(time_t time);
std::string getTimeStr();
+1 -2
View File
@@ -25,8 +25,7 @@ class LogOperation
{
public:
LogOperation(Logger* _logger, LogMessage* _msg)
: logger(_logger)
, msg(_msg)
: logger(_logger), msg(_msg)
{ }
~LogOperation();
+95
View File
@@ -0,0 +1,95 @@
#include "ByteBuffer.h"
#include "Log.h"
#include <ace/Stack_Trace.h>
#include <sstream>
ByteBufferPositionException::ByteBufferPositionException(bool add, size_t pos,
size_t size, size_t valueSize)
{
std::ostringstream ss;
ACE_Stack_Trace trace;
ss << "Attempted to " << (add ? "put" : "get") << " value with size: "
<< valueSize << " in ByteBuffer (pos: " << pos << " size: " << size
<< ")\n\n" << trace.c_str();
message().assign(ss.str());
}
ByteBufferSourceException::ByteBufferSourceException(size_t pos, size_t size,
size_t valueSize)
{
std::ostringstream ss;
ACE_Stack_Trace trace;
ss << "Attempted to put a "
<< (valueSize > 0 ? "NULL-pointer" : "zero-sized value")
<< " in ByteBuffer (pos: " << pos << " size: " << size << ")\n\n"
<< trace.c_str();
message().assign(ss.str());
}
void ByteBuffer::print_storage() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output
return;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
o << read<uint8>(i) << " - ";
o << " ";
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
void ByteBuffer::textlike() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output
return;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
{
char buf[1];
snprintf(buf, 1, "%c", read<uint8>(i));
o << buf;
}
o << " ";
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
void ByteBuffer::hexlike() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled trace output
return;
uint32 j = 1, k = 1;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
{
char buf[3];
snprintf(buf, 1, "%2X ", read<uint8>(i));
if ((i == (j * 8)) && ((i != (k * 16))))
{
o << "| ";
++j;
}
else if (i == (k * 16))
{
o << "\n";
++k;
++j;
}
o << buf;
}
o << " ";
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
+53 -116
View File
@@ -19,64 +19,47 @@
#ifndef _BYTEBUFFER_H
#define _BYTEBUFFER_H
#include "Common.h"
#include "Define.h"
#include "Debugging/Errors.h"
#include "Logging/Log.h"
#include "Utilities/ByteConverter.h"
class ByteBufferException
{
public:
ByteBufferException(size_t pos, size_t size, size_t valueSize)
: Pos(pos), Size(size), ValueSize(valueSize)
{
}
#include <exception>
#include <list>
#include <map>
#include <string>
#include <vector>
protected:
size_t Pos;
size_t Size;
size_t ValueSize;
#include <cstring>
// Root of ByteBuffer exception hierarchy
class ByteBufferException : public std::exception
{
public:
~ByteBufferException() throw() { }
char const * what() const throw() { return msg_.c_str(); }
protected:
std::string & message() throw() { return msg_; }
private:
std::string msg_;
};
class ByteBufferPositionException : public ByteBufferException
{
public:
ByteBufferPositionException(bool add, size_t pos, size_t size, size_t valueSize)
: ByteBufferException(pos, size, valueSize), _add(add)
{
PrintError();
}
public:
ByteBufferPositionException(bool add, size_t pos, size_t size, size_t valueSize);
protected:
void PrintError() const
{
ACE_Stack_Trace trace;
sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to %s value with size: "SIZEFMTD" in ByteBuffer (pos: " SIZEFMTD " size: "SIZEFMTD")\n[Stacktrace: %s]",
(_add ? "put" : "get"), ValueSize, Pos, Size, trace.c_str());
}
private:
bool _add;
~ByteBufferPositionException() throw() { }
};
class ByteBufferSourceException : public ByteBufferException
{
public:
ByteBufferSourceException(size_t pos, size_t size, size_t valueSize)
: ByteBufferException(pos, size, valueSize)
{
PrintError();
}
public:
ByteBufferSourceException(size_t pos, size_t size, size_t valueSize);
protected:
void PrintError() const
{
ACE_Stack_Trace trace;
sLog->outError(LOG_FILTER_NETWORKIO, "Attempted to put a %s in ByteBuffer (pos: "SIZEFMTD" size: "SIZEFMTD")\n[Stacktrace: %s]",
(ValueSize > 0 ? "NULL-pointer" : "zero-sized value"), Pos, Size, trace.c_str());
}
~ByteBufferSourceException() throw() { }
};
class ByteBuffer
@@ -85,19 +68,21 @@ class ByteBuffer
const static size_t DEFAULT_SIZE = 0x1000;
// constructor
ByteBuffer(): _rpos(0), _wpos(0)
ByteBuffer() : _rpos(0), _wpos(0)
{
_storage.reserve(DEFAULT_SIZE);
}
// constructor
ByteBuffer(size_t res): _rpos(0), _wpos(0)
ByteBuffer(size_t reserve) : _rpos(0), _wpos(0)
{
_storage.reserve(res);
_storage.reserve(reserve);
}
// copy constructor
ByteBuffer(const ByteBuffer &buf): _rpos(buf._rpos), _wpos(buf._wpos), _storage(buf._storage) { }
ByteBuffer(const ByteBuffer &buf) : _rpos(buf._rpos), _wpos(buf._wpos),
_storage(buf._storage)
{
}
void clear()
{
@@ -275,9 +260,18 @@ class ByteBuffer
return *this;
}
uint8 operator[](size_t pos) const
uint8& operator[](size_t const pos)
{
return read<uint8>(pos);
if (pos >= size())
throw ByteBufferPositionException(false, pos, 1, size());
return _storage[pos];
}
uint8 const& operator[](size_t const pos) const
{
if (pos >= size())
throw ByteBufferPositionException(false, pos, 1, size());
return _storage[pos];
}
size_t rpos() const { return _rpos; }
@@ -331,7 +325,7 @@ class ByteBuffer
{
if (_rpos + len > size())
throw ByteBufferPositionException(false, _rpos, len, size());
memcpy(dest, &_storage[_rpos], len);
std::memcpy(dest, &_storage[_rpos], len);
_rpos += len;
}
@@ -362,8 +356,7 @@ class ByteBuffer
uint32 ReadPackedTime()
{
uint32 packedDate = read<uint32>();
tm lt;
memset(&lt, 0, sizeof(lt));
tm lt = tm();
lt.tm_min = packedDate & 0x3F;
lt.tm_hour = (packedDate >> 6) & 0x1F;
@@ -423,7 +416,7 @@ class ByteBuffer
if (_storage.size() < _wpos + cnt)
_storage.resize(_wpos + cnt);
memcpy(&_storage[_wpos], src, cnt);
std::memcpy(&_storage[_wpos], src, cnt);
_wpos += cnt;
}
@@ -476,71 +469,14 @@ class ByteBuffer
if (!src)
throw ByteBufferSourceException(_wpos, size(), cnt);
memcpy(&_storage[pos], src, cnt);
std::memcpy(&_storage[pos], src, cnt);
}
void print_storage() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output
return;
void print_storage() const;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
o << read<uint8>(i) << " - ";
o << " ";
void textlike() const;
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
void textlike() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output
return;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
{
char buf[1];
snprintf(buf, 1, "%c", read<uint8>(i));
o << buf;
}
o << " ";
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
void hexlike() const
{
if (!sLog->ShouldLog(LOG_FILTER_NETWORKIO, LOG_LEVEL_TRACE)) // optimize disabled debug output
return;
uint32 j = 1, k = 1;
std::ostringstream o;
o << "STORAGE_SIZE: " << size();
for (uint32 i = 0; i < size(); ++i)
{
char buf[3];
snprintf(buf, 1, "%2X ", read<uint8>(i));
if ((i == (j * 8)) && ((i != (k * 16))))
{
o << "| ";
++j;
}
else if (i == (k * 16))
{
o << "\n";
++k;
++j;
}
o << buf;
}
o << " ";
sLog->outTrace(LOG_FILTER_NETWORKIO, "%s", o.str().c_str());
}
void hexlike() const;
protected:
size_t _rpos, _wpos;
@@ -652,5 +588,6 @@ inline void ByteBuffer::read_skip<std::string>()
{
read_skip<char*>();
}
#endif
+2 -1
View File
@@ -1123,7 +1123,7 @@ AccountInstancesPerHour = 5
# RBAC.DefaultGroups
# Description: Comma separated list of groups to be added to any account
# Check auth.rbac_groups for correct ids
# Default: "" (No group)
# Default: "" (No group)
RBAC.DefaultGroups = ""
@@ -2712,6 +2712,7 @@ Appenders=Console Server GM DBErrors Char RA Warden Chat
# 41 - Opcodes (just id and name sent / received)
# 42 - SOAP
# 43 - RBAC (Role Based Access Control)
# 44 - Cheat (used to log cheat attempts)
#
# LogLevel
# 0 - (Disabled)