Commit Graph
4248 Commits
Author SHA1 Message Date
Subv b9c50a8b6e Core/Spells: Prevent Siphon Life from proccing on Corruption apply.
Closes #6150

Signed-off-by: Subv <[email protected]>
2012-04-13 13:37:32 -05:00
Shauren c055a8617d Scripts/Icecrown Citadel
* Fixed Professor Putricide Tear Gas stunning himself
* Fixed visual of Unstable Experiment
* Fixed oozes not picking new targets after hitting old
* Fixed Gas Cloud not using melee attack
* Removed ooze summon position hack

Closes #4301
Closes #2726
Closes #5119
Closes #4464
Closes #2874
Closes #4407
Closes #2421
Closes #4899
2012-04-13 19:56:00 +02:00
Subv 5466092d23 Core/Spells: Fixed Recklessness charges being dropped twice.
Closes #932
2012-04-13 11:54:36 -05:00
Shauren 4b81de9d3a Core/Movement: Changed casting check in TargetedMovementGenerator to be able to freely manipulate cast+move interaction in scripts 2012-04-13 18:32:47 +02:00
Subv 6400c13fcb Core/Loading: Make GameObject loot loading faster by removing an unneeded call to an expensive method.
Thanks Manuel for pointing it out
2012-04-12 20:19:23 -05:00
Subv c04e92564b Core/Spells: Apply Lifebloom's final bloom bonus from Empowered Rejuvenation also on expire. thanks @3kids for noticing 2012-04-12 18:39:40 -05:00
kaelima 71bf2684be Core/Script: Use DoMeleeAttackIfReady in default ScriptedAI::UpdateAI method (fixes offhand attacks if not UpdateAI is overridden) 2012-04-12 17:53:52 +02:00
Kandera dda7fab230 Core/SpellScripts: Fix crash caused by 6cb8d607ce 2012-04-12 09:15:36 -04:00
Subv 20a09c5857 Core/Spells: Fixed Lifebloom's final bloom benefit from Empowered Rejuvenation
closes #244
Signed-off-by: Subv <[email protected]>
2012-04-12 05:54:33 -05:00
Subv 6cb8d607ce Spells/Scripts: Allow OnEffectAbsorb to call PreventDefaultAction in AuraScripts
closes #6172

Signed-off-by: Subv <[email protected]>
2012-04-12 05:52:20 -05:00
Subv f7aadf51ee Merge branch 'master' of https://github.com/TrinityCore/TrinityCore 2012-04-12 05:51:50 -05:00
Machiavelli 74b5b3bd8e Core/Commands: Remove recently defunct .hover command. All this spell did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was). 2012-04-12 12:04:04 +02:00
Subv 2e5962725d Core/Spells: Corrected Rupture critical hits, it wont make other dots (incorrectly) crit any longer
Signed-off-by: Subv <[email protected]>
2012-04-11 18:53:24 -05:00
Subv 397ee8ceb5 Core/Spells: Execute spell procs after the healing effects of a spell
Closes #216

Signed-off-by: Subv <[email protected]>
2012-04-11 17:41:36 -05:00
Subv 54039b917c Battlegrounds/WS: Fixed doors
Closes #6170

Signed-off-by: Subv <[email protected]>
2012-04-11 16:34:26 -05:00
Shauren da8c7d2344 Core: Fixed warning C4263: 'bool Creature::SetDisableGravity(bool,bool)' : member function does not override any base class virtual member function 2012-04-11 21:30:56 +02:00
faramir118 ccf50f4c3d dead code 2012-04-11 20:01:27 +02:00
faramir118 7ae0cf8c35 fix mistaken fallthrough 2012-04-11 19:59:44 +02:00
faramir118 d3c9817c60 make some dtors virtual
this will prevent potential for future memory leaks
2012-04-11 19:58:53 +02:00
faramir118 e3f198ca56 couple wrong return types 2012-04-11 19:58:12 +02:00
Kandera 6407582667 Core/Attributes: change some attribute names to better describe what they are 2012-04-11 11:56:35 -04:00
Shauren 0506877e2a Core/Vehicles: Use DespawnOrUnsummon in Vehicle::Dismiss to call AI despawn hooks. 2012-04-11 17:52:44 +02:00
Kandera 7cc2c6109a Core/Spells: Fix vigilance taunt cooldown spell targeting. cleanup some whitespace 2012-04-11 10:24:51 -04:00
Subv a998e9e58a Collision/GameObjects: Corrected a possible logic fail
Signed-off-by: Subv <[email protected]>
2012-04-10 20:12:13 -05:00
Subv e9ac667cce Battlegrounds/WSG: Missing change from my previous commit 2012-04-10 20:09:24 -05:00
Subv 6c5cabcf8b Battlegrounds/WSG: Fixed door LoS in Warsong Gulch
Closes #6147
Signed-off-by: Subv <[email protected]>
2012-04-10 20:06:40 -05:00
Shocker b4341413e5 Merge pull request #5648 from Elron103/pull-requests
Core/Misc: Add a validity check for coordinates, prevents possible crashes with invalid coordinates
2012-04-10 17:15:24 -07:00
click a470a5ad93 Fix a typo in previous commit 2012-04-10 02:11:27 +02:00
click 5d7d635b9e Core: Add proper log output in Player::Create functions, warning admins about possible hackers during character creation 2012-04-10 02:06:10 +02:00
kaelima 3dabe220ce Cmake: Remove no longer existing */dep/mersennetwister include
Thanks Venugh for noticing
2012-04-09 16:03:22 +02:00
kaelima 1f1e243bfa Core/Movement: Fix some issues with ConfusedMovementGenerator from recent changes.
- Z position was not set if LOS-check failed, and thereafter causing a crash when trying to move to a uninitialized z-choord.
- Also fixes bad coords in water

Closes #6124
2012-04-09 15:00:52 +02:00
kaelima 4c961ff393 Core/Scripts: Remove some unnecessary creature/player casts in scripts and do some safer casting in a silithus script 2012-04-09 14:28:46 +02:00
kaelima 3988e8ed96 Core/DBLayer: Correct a type in HandleUnFreezeCommand (lowguid) 2012-04-09 14:26:50 +02:00
kaelima 5f52cb0d8c Core/Spell: fix crash from 268401029e 2012-04-09 13:39:52 +02:00
kaelima fe5a5de0f7 Tools/PlayerDump:
- Fixed field number for characters.deleteInfos_Account
- Add missing break for "receiver" (DTT_MAIL)
2012-04-09 04:17:12 +02:00
kaelima 3bbabb1400 Core/Spell: Fix crash when blinking on transports in instancable maps
Closes #789
2012-04-09 03:02:45 +02:00
Subv e309c4fe1b Core/Spells: Fixed Riptide bonus on Chain Heal
closes #1152

Signed-off-by: Subv <[email protected]>
2012-04-08 19:09:30 -05:00
kaelima 93ca33a8cc Fix compile 2012-04-09 00:57:14 +02:00
kaelima a4a1e19f01 Core/Movement: Minor correction for last changeset 2012-04-09 00:32:15 +02:00
kaelima 8358af9759 Core/Movement: Use line of sight checks for movement waypoints generated for confused movement and raise the minimum movementtimer to 500 ms.
Should close #5301
2012-04-09 00:01:18 +02:00
kaelima 49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
Subv 38d5fbac0e Core/Spells: You should be able to revive pets from anywhere without summoning them first
Closes #1090
Signed-off-by: Subv <[email protected]>
2012-04-08 16:22:19 -05:00
Subv 268401029e Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Closes #919

Signed-off-by: Subv <[email protected]>
2012-04-08 15:15:06 -05:00
Machiavelli 9d6c8add0e Fix non-PCH build and GitExtensions screwup from last changeset 2012-04-08 18:58:42 +02:00
Machiavelli bc96df1aae Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Machiavelli e636531da3 Core/Movement: Fix pushback issues and client freeze. 2012-04-08 17:03:44 +02:00
Nay 2d0e5e2e0c Core/Conditions: Add missing code for CONDITION_TITLE
DB/Char: Add changes to character base
Thanks to manuel and QAston for noticing
2012-04-08 12:56:18 +01:00
Shocker cce6424337 Merge pull request #6001 from Tasssadar/master
Code style: Give field pointers in Player::DeleteFromDB() more appropriate name
2012-04-07 19:14:48 -07:00
Subv f8e9dedbe5 Scripts/Spells: Removed redundant code for spell 54798.
Closes #519

Signed-off-by: Subv <[email protected]>
2012-04-07 21:09:04 -05:00
Subv fd9c4d9c43 Core/Spells: Health leech spells should still do damage even if the caster is dead (Devouring Plague)
Closes #470

Signed-off-by: Subv <[email protected]>
2012-04-07 20:34:21 -05:00