* Increases the build time because dependent projects can build
without waiting for the game project.
(cherry picked from commit ff8a54ab928c00968266d0b1a574f81536152758)
* This fixes the source change detection in linux.
* Also simplifies the detection of observed modules
* Fixes the script rebuilding on linux
* Escape windows paths to (maybe) fix paths with spaces (#16947)
(cherry picked from commit 10bc41c91e96b51aac4d811d20b535fff9562edd)
* Broken since 9cc97f226d
* There is still a crash when using lazy unloading which I
will fix in a later commit (this commit should fix at least
the static build and normal usage of the dynamic build).
* Closes#16948
(cherry picked from commit 410cf0dd05e2765cf7806a9165f976a2bcc199d2)
* Finally this commit enables dynamic script hotswapping
and finished the PR #15671.
* Split the storage layout to use optimized storages
for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
-> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
* is responsible for registering plain modules.
* requires compilation with the `WITH_DYNAMIC_LINKING` flag.
* requires further support of the ScriptMgr.
* Makes it possible to define the linkage for every module
* Move the ScriptPCH into the root directory
* Changes the SCRIPTS cmake variable to a string type:
-> -DSCRIPTS=0 is -DSCRIPTS="minimal-static" now
(builds commands and spells statically)
-> -DSCRIPTS=1 is -DSCRIPTS="static" now
(builds all modules statically)
-> -DSCRIPTS="dynamic"
(builds all modules dynamically)
-> Also the default value which is provided by the SCRIPTS
variable is overwriteable through the SCRIPTS_COMMANDS,
SCRIPTS_SPELLS... variable.
* For easier usage, the processes output it routed
correctly to the TC logger line by line now.
* Add support for asynchronous process execution
and process termination.
This time in the Halls of Anguish in Black Temple
ALso script Mutant War Hound
(cherry picked from commit f93d91aa1b7e49edb1b7fd1380abaf83083e6acc)
# Conflicts:
# sql/updates/world/2016_04_10_00_world.sql
Implements two standard features of the Auction House.
* GetAll scan, retrieves all auctions and sends them in a single packet.
There's a limitation on how often a player can do this (Max 55000 items)
* Search throttling. For normal searches, the server can send a time
in milliseconds to the client, the client will wait that long between
searches. Delay set in config
Closes#16469
(cherry picked from commit 3aaeb574050668e5a240078f6e40337c3975d110)
1) Rescript Natural Remedies with all visuals and event rather than only spawning Goliathon
2) Raging Colossus will now summon Raging Shardling
3) Added missing spells to event with Earthbinder Galandria when the Earthbinder is turned in, also ensuring that the whisper takes places when quest taken from Tola'thion
(cherry picked from commit 7f00d185f4dd9fbb9da867c840b39f1174586ee3)