Manuel
014714fb17
Core: Killing magic numbers.
2011-01-09 20:44:33 -03:00
Machiavelli
01d4080b4d
Core/Units: Send proper orientation in SMSG_MONSTER_MOVE_TRANSPORT
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Also get rid of the 100 constant in moveticks segment and use getMSTime() for consistency sake
2011-01-09 16:22:04 +01:00
Shauren
1aa294d3e9
Core/Players: Fixed typo in updating soulbound trade times (check every second, not every 1000 seconds)
2011-01-09 15:14:44 +01:00
Manuel
5cf76896eb
Core/Battleground: Implemented blizzlike script for Isle of Conquest, written by gyullo and me, based on Socolin's and Josh's patch -BIG THANKS TO THEM-
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Anyway the map is not yet playable, there are issues not related with the script.
I also want to thanks to QAston, linencloth, Shauren and Machiavelli to be so patient with my questions.
2011-01-09 00:00:08 -03:00
Machiavelli
58f795d171
Core/Vehicles: Logic fix for AddPassenger seat validity check, thanks to Tassader
2011-01-08 21:13:18 +01:00
Shauren
39247d912b
Core/Quests: Fixed quest chain issues introduced by daily quest fix
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Closes #127
Signed-off-by: Shauren <[email protected] >
2011-01-08 13:57:59 +01:00
Shauren
051cceb7ac
Core/Quests: Fix daily quests not showing up in list of available quests after having completed them once before. (Bug usually used to surface when in ExclusiveGroup)
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Signed-off-by: Machiavelli <[email protected] >
2011-01-08 00:27:50 +01:00
Machiavelli
efe0ed3194
Core/Entities: Fix a silly typo in Object::AddExtraMovementFlag
2011-01-06 22:54:33 +01:00
Sarjuuk
8859aa689c
Core/Spells: Implemented Improved Faerie Fire crit chance increase effect
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Signed-off-by: Machiavelli <[email protected] >
2011-01-06 21:37:16 +01:00
Machiavelli
26c91be2d3
Core/Quests: Better way to fix the problem affected in previous commit
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closes #36
2011-01-06 17:33:40 +01:00
Machiavelli
c617f1f85c
Core/Quests: Fix certain issues with repeatable quests.
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closes #36
Signed-off-by: Machiavelli <[email protected] >
2011-01-06 16:49:04 +01:00
click
1251cf3f10
Fix typo (Note to self: USE THE RIGHT BRANCH WHEN DOING TESTCOMPILES!)
2011-01-05 18:18:37 +01:00
click
8bfc49cfa5
Core/Entities: Send SMSG_DISMOUNT notification to client when dismounting (mount/vehicle).
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Thanks to Vladimir.
2011-01-05 17:55:57 +01:00
Machiavelli
eac259f75f
Core/Units: Call Unit::InterruptNonMeleeSpells before RemoveFromWorld to make GetCaster() return a valid pointer on AuraEffect unapply methods.
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Fixes a crash in VisitorHelper related to Mind Vision.
closes #43
2011-01-04 23:43:20 +01:00
Shauren
9c0cd63e93
Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon
2011-01-02 21:33:37 +01:00
Shauren
a3eff12b33
Core/Auras: Fixed transform aura stacking logic
2011-01-02 17:22:45 +01:00
Shauren
eec299e605
Core/Spells: Cleaned up Shaman 4P Enhancement and Paladin 2P Retribution set bonus code
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SQL: Added missing sql for that revision, thx cyberbrest
Closes #12
2011-01-02 16:27:38 +01:00
leak
a7dadcb51c
Prevent infinite absorption (and spell damage from Incanter's Absorption) when Chaos Bolt hits Mana shield. Patch by johnholiver.
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Fixes #7
2011-01-02 13:42:14 +01:00
John Holiver
2b42dcadf7
Fix T10 Bonus for:
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- Paladin 2P Retribution
- Shaman 4P Enhancement
2011-01-02 12:40:07 +01:00
Machiavelli
ce76f10bc8
Core/Vehicles: Fix a typo in AddPassenger.
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Thanks to cyberbrest
2011-01-01 23:20:08 +01:00
Machiavelli
957c69de83
Update copyright note for 2011.
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Happy new year.
2011-01-01 15:01:13 +01:00
Shauren
cf62d7b776
Core/Items: Implemented spell penetration stat on items and use it from enchantments, original patch by zergtmn
2010-12-31 22:59:36 +01:00
Machiavelli
8ab453b465
Missing changes from 72a115f242
2010-12-31 18:24:35 +01:00
QAston
42d3130a56
Core/Auras:
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Fix a crash with spell 33499 - BIG thanks to Shauren for finding the reason of this crash
Corrections in managing stacked auras which change unit model.
2010-12-31 18:12:20 +01:00
Machiavelli
72a115f242
Core/Vehicles: Store guids in vehicleseat structures instead of pointers. Fixes a crash with vendor-carrying Mammoth mounts.
2010-12-31 17:23:51 +01:00
QAston
1b18a0ac65
Core/Auras: Fix aura positivity check after rev bb4bd46d21.
2010-12-31 16:12:29 +01:00
QAston
dd5a77bebc
Core/Auras: Recheck aura presence on target after calling linked events in charm and vehicle aura effect handlers.
2010-12-31 15:37:44 +01:00
QAston
c220fbbc45
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2010-12-31 12:52:37 +01:00
QAston
bb4bd46d21
Core/Auras: Do not recheck aura positivity every aura effect apply/remove.
2010-12-31 12:50:17 +01:00
Shauren
82b79080c0
Core/Quests: Fixed repeatable quests not being available when belonging to an exclusive group (usually dailies)
2010-12-31 11:21:37 +01:00
silinoron
dcb0902e61
Core/Player: Add a helper function in Player to get the number of grantable levels. For future use. Thanks Phazerz for helping me confirm this is the right value.
2010-12-30 21:15:11 -08:00
John Holiver
3a053c6cd3
Scripts/Trial of the Crusader:
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1) Fix Leeching Swarm damage and create spell difficulty links to code. Closes issue #4909 .
2) Fix Valkyr's Touch. Closes issue #4553 .
3) Fix Permafrost aura difficulty check.
4) Reduce Slime Pool damage range.
5) Avoid Shaman Champion Heroism spam using 5 minutes (CD) as timer.
6) Fix many spell target selection to only select players (no more totens or pets).
7) Fix Anub'arak Spike being able to receibe the permafrost aura in order to cast spike fail, hopefully.
2010-12-31 06:01:01 +01:00
Machiavelli
4b0341c167
Core/Vehicles: Add an assert to trace down crash in Vehicle::RelocatePassengers
2010-12-31 01:40:31 +01:00
j4r0d
2cb1987a0a
Core/Spells: Fix Sacred Shield proccing on attacker
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Signed-off-by: Machiavelli <[email protected] >
2010-12-31 00:10:49 +01:00
Machiavelli
9c7c62cc5e
Core/Vehicles: Send transport X,Y,Z offsets as floats instead of uint32, fixes a possible client crash.
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Thanks to j4r0d
2010-12-30 23:40:20 +01:00
Machiavelli
11cc3eac7a
Core/Vehicles: Implement VEHICLE_SEAT_FLAG_B_CANSWITCH restriction, and do some cleanup.
2010-12-30 19:57:50 +01:00
QAston
6c56f9e1b7
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
2010-12-30 19:47:28 +01:00
QAston
3fc69f8619
Core/Spells: Remove some incanter's absorbtion code forgotten in previous rev.
2010-12-30 19:44:13 +01:00
Machiavelli
fe8c893273
Merge branch 'master' of github.com:TrinityCore/TrinityCore
2010-12-30 19:11:36 +01:00
Machiavelli
948a2136c4
Core/Vehicles: - Redefine VEHICLE_SEAT_FLAG_USABLE as VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT. This flag determines whether or not the player has control over entering/exiting a vehicleseat. Thanks to linencloth for help with research.
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- Implement VEHICLE_SEAT_FLAG_CAN_ENTER_OR_EXIT exit restriction
- Remove MOVEMENTFLAG_ROOT on vehicle exit
2010-12-30 19:10:46 +01:00
QAston
8cd2c73e45
Core/ScriptSystem: Add OnEffectManaShield and AfterEffectManaShield hooks to AuraScript class. Usage of these is the same as similar Absorb hooks.
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Scripts: Move Incanter's Absorbtion script from Unit::CalcAbsorbResist to AuraScript.
2010-12-30 19:05:19 +01:00
Machiavelli
8c8f4a828b
Core/Vehicles: - Prevent client ejecting passengers from non-ejectable seats.
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- Chart some more VehicleSeatFlags and VehicleSeatFlagsB. Research by linencloth
2010-12-30 17:33:51 +01:00
QAston
c8adcc95f9
Core/Unit: Move spell specific code from Unit::CalcAbsorbResist to AuraScripts.
2010-12-30 02:03:46 +01:00
leak
1c244cced5
Core/Entities: Fixed disarming and related exploits
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- Disarm shouldn't deduct stats other than weapon damage
- Ferals shouldn't be affected by disarm
- Fixed meta gem stacking exploit
2010-12-29 17:18:29 +01:00
Machiavelli
1f7e888465
Core/Units: Units shouldn't be able to dodge while casting
2010-12-29 14:37:55 +01:00
Shauren
82f471cc13
Core/Quests: Fixed repeatable quest still showing as completable after completion
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Signed-off-by: Machiavelli <[email protected] >
2010-12-29 13:14:51 +01:00
Machiavelli
6b12ec1f3e
Fix build from 68c6189201
2010-12-29 12:09:57 +01:00
Machiavelli
68c6189201
Core/Vehicles:
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- Set MovementFlagsExtra (2) correctly depending on vehicle 'template' flags. This makes certain vehicles such as demolishers unable to jump/strafe (as intended)
- Fix SMSG_MONSTER_MOVE_TRANSPORT stucture, prevents a client crash when entering certain vehicles, as well as *properly* broadcast position relative to the vehicle.
- Send SMSG_BREAK_TARGET to player when entering vehicle.
- Set MOVEMENTFLAG_ROOT on passenger when entering vehicle
- Cleanup in affected code
2010-12-29 05:45:38 +01:00
Machiavelli
f0db5396f4
Core/Vehicles: Chart some unknown VehicleFlags
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Author: zergtm
--HG--
branch : trunk
2010-12-28 16:28:17 +01:00
Shauren
9ac813e147
Core/Player: Fixed weapon swap macro while in combat
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Closes issue #4954 .
--HG--
branch : trunk
2010-12-28 13:07:54 +01:00