Core/Entities: Fixed disarming and related exploits

- Disarm shouldn't deduct stats other than weapon damage
- Ferals shouldn't be affected by disarm
- Fixed meta gem stacking exploit
This commit is contained in:
leak
2010-12-29 17:18:29 +01:00
parent 1f7e888465
commit 1c244cced5
3 changed files with 85 additions and 49 deletions
+56 -38
View File
@@ -5730,9 +5730,9 @@ void Player::SetRegularAttackTime()
ItemPrototype const *proto = tmpitem->GetProto();
if (proto->Delay)
SetAttackTime(WeaponAttackType(i), proto->Delay);
else
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME);
}
else
SetAttackTime(WeaponAttackType(i), BASE_ATTACK_TIME); // If there is no weapon reset attack time to base (might have been changed from forms)
}
}
@@ -7368,10 +7368,6 @@ void Player::_ApplyItemMods(Item *item, uint8 slot,bool apply)
uint8 attacktype = Player::GetAttackBySlot(slot);
// check disarm only on mod apply to allow remove item mods
if (!CanUseAttackType(attacktype))
return;
if (proto->Socket[0].Color) //only (un)equipping of items with sockets can influence metagems, so no need to waste time with normal items
CorrectMetaGemEnchants(slot, apply);
@@ -7650,34 +7646,12 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
attType = OFF_ATTACK;
}
float minDamage = proto->Damage[0].DamageMin;
float maxDamage = proto->Damage[0].DamageMax;
int32 extraDPS = 0;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if (ssv)
{
extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
if (extraDPS)
{
float average = extraDPS * proto->Delay / 1000.0f;
minDamage = 0.7f * average;
maxDamage = 1.3f * average;
}
}
if (minDamage > 0)
{
damage = apply ? minDamage : BASE_MINDAMAGE;
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
//sLog->outError("applying mindam: assigning %f to weapon mindamage, now is: %f", damage, GetWeaponDamageRange(attType, MINDAMAGE));
}
if(CanUseAttackType(attType))
_ApplyWeaponDamage(slot, proto, ssv, apply);
if (maxDamage > 0)
{
damage = apply ? maxDamage : BASE_MAXDAMAGE;
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
}
int32 extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
// Apply feral bonus from ScalingStatValue if set
// Apply feral bonus from ScalingStatValue if set
if (ssv)
{
if (int32 feral_bonus = ssv->getFeralBonus(proto->ScalingStatValue))
@@ -7691,10 +7665,53 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
ApplyFeralAPBonus(feral_bonus, apply);
}
if (IsInFeralForm() || !CanUseAttackType(attType))
return;
}
if (proto->Delay)
void Player::_ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply)
{
WeaponAttackType attType = BASE_ATTACK;
float damage = 0.0f;
if (slot == EQUIPMENT_SLOT_RANGED && (
proto->InventoryType == INVTYPE_RANGED || proto->InventoryType == INVTYPE_THROWN ||
proto->InventoryType == INVTYPE_RANGEDRIGHT))
{
attType = RANGED_ATTACK;
}
else if (slot == EQUIPMENT_SLOT_OFFHAND)
{
attType = OFF_ATTACK;
}
float minDamage = proto->Damage[0].DamageMin;
float maxDamage = proto->Damage[0].DamageMax;
int32 extraDPS = 0;
// If set dpsMod in ScalingStatValue use it for min (70% from average), max (130% from average) damage
if (ssv)
{
extraDPS = ssv->getDPSMod(proto->ScalingStatValue);
if (extraDPS)
{
float average = extraDPS * proto->Delay / 1000.0f;
minDamage = 0.7f * average;
maxDamage = 1.3f * average;
}
}
if (minDamage > 0)
{
damage = apply ? minDamage : BASE_MINDAMAGE;
SetBaseWeaponDamage(attType, MINDAMAGE, damage);
}
if (maxDamage > 0)
{
damage = apply ? maxDamage : BASE_MAXDAMAGE;
SetBaseWeaponDamage(attType, MAXDAMAGE, damage);
}
if (proto->Delay && !IsInFeralForm())
{
if (slot == EQUIPMENT_SLOT_RANGED)
SetAttackTime(RANGED_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
@@ -7704,6 +7721,10 @@ void Player::_ApplyItemBonuses(ItemPrototype const *proto, uint8 slot, bool appl
SetAttackTime(OFF_ATTACK, apply ? proto->Delay: BASE_ATTACK_TIME);
}
// No need to modify any physical damage for ferals as it is calculated from stats only
if (IsInFeralForm())
return;
if (CanModifyStats() && (damage || proto->Delay))
UpdateDamagePhysical(attType);
}
@@ -13168,9 +13189,6 @@ void Player::ApplyEnchantment(Item *item, EnchantmentSlot slot, bool apply, bool
if (!item || !item->IsEquipped())
return;
if (!CanUseAttackType(Player::GetAttackBySlot(item->GetSlot())))
return;
if (slot >= MAX_ENCHANTMENT_SLOT)
return;
+1
View File
@@ -2012,6 +2012,7 @@ class Player : public Unit, public GridObject<Player>
void _ApplyAllItemMods();
void _ApplyAllLevelScaleItemMods(bool apply);
void _ApplyItemBonuses(ItemPrototype const *proto,uint8 slot,bool apply, bool only_level_scale = false);
void _ApplyWeaponDamage(uint8 slot, ItemPrototype const *proto, ScalingStatValuesEntry const *ssv, bool apply);
void _ApplyAmmoBonuses();
bool EnchantmentFitsRequirements(uint32 enchantmentcondition, int8 slot);
void ToggleMetaGemsActive(uint8 exceptslot, bool apply);
@@ -3200,8 +3200,20 @@ void AuraEffect::HandleAuraModShapeshift(AuraApplication const * aurApp, uint8 m
{
// Dash
if (AuraEffect * aurEff =target->GetAuraEffect(SPELL_AURA_MOD_INCREASE_SPEED, SPELLFAMILY_DRUID, 0, 0, 0x8))
aurEff->RecalculateAmount();
aurEff->RecalculateAmount();
// Disarm handling
// If druid shifts while being disarmed we need to deal with that since forms aren't affected by disarm
// and also HandleAuraModDisarm is not triggered
if(!target->CanUseAttackType(BASE_ATTACK))
{
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, EQUIPMENT_SLOT_MAINHAND))
{
target->ToPlayer()->_ApplyWeaponDamage(EQUIPMENT_SLOT_MAINHAND, pItem->GetProto(), NULL, apply);
}
}
}
if (target->GetTypeId() == TYPEID_PLAYER)
{
SpellShapeshiftEntry const *shapeInfo = sSpellShapeshiftStore.LookupEntry(form);
@@ -3563,21 +3575,26 @@ void AuraEffect::HandleAuraModDisarm(AuraApplication const * aurApp, uint8 mode,
return;
}
if (!(apply))
if (!apply)
target->RemoveFlag(field, flag);
if (target->GetTypeId() == TYPEID_PLAYER)
{
// This is between the two because there is a check in _ApplyItemMods
// we must make sure that flag is always removed when call that function
// refer to DurabilityPointsLoss
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
target->ToPlayer()->_ApplyItemMods(pItem, slot, !apply);
}
if (apply)
target->SetFlag(field, flag);
// Handle damage modifcation, shapeshifted druids are not affected
if (target->GetTypeId() == TYPEID_PLAYER && !target->IsInFeralForm())
{
if (Item *pItem = target->ToPlayer()->GetItemByPos(INVENTORY_SLOT_BAG_0, slot))
{
uint8 attacktype = Player::GetAttackBySlot(slot);
if (attacktype < MAX_ATTACK)
target->ToPlayer()->_ApplyWeaponDamage(slot, pItem->GetProto(), NULL, !apply);
}
}
if (target->GetTypeId() == TYPEID_UNIT && target->ToCreature()->GetCurrentEquipmentId())
target->UpdateDamagePhysical(attType);
}