Shauren
e88a5e4d6d
Core/Spells: Name a spell attribute
2017-04-14 18:12:02 +02:00
Shauren
e253bb5a17
Core/PacketIO: Updated client packet structures to 7.2.0
2017-04-13 19:36:53 +02:00
Shauren
3c28435511
Core/PacketIO: Update opcodes to 7.2.0
2017-04-12 00:11:54 +02:00
Shauren
0998eca105
Core/PacketIO: Delete opcodes removed in 7.2
2017-04-11 00:27:52 +02:00
Shauren
d20dedebd6
Core/DataStores: Updated db2 structures to 7.2.0
2017-04-06 23:39:34 +02:00
S.V
886e9e839b
Core/ScriptReloadMgr: Fixed scripts hot swapping on OS X ( #19365 )
2017-04-05 22:02:34 +02:00
Shauren
0b0d4c4011
Warning fixes
2017-04-03 10:38:15 +02:00
Shauren
8cc232054a
Build fix
2017-04-03 08:03:01 +02:00
Shauren
8f49a32d13
Core/Spells: Removed even more uses of SpellIcon to identify spells
2017-04-03 00:27:16 +02:00
Shauren
2a8294031b
Core/Spells: Removed most uses of SpellIcon to identify spells
2017-04-02 23:29:26 +02:00
Gacko
cbc8a0e4dd
Fix non-PCH build.
2017-04-02 13:36:16 +02:00
Traesh
8ae2374765
Scripts/Spells: Warlock Rain of Fire ( #19345 )
2017-04-01 21:44:03 +02:00
Aokromes
fae7ce4930
Core/AI: Remove incorrect call
...
By Malcrom
2017-04-01 21:26:59 +02:00
funjoker
d26b865650
Core/Conditions: CONDITION_QUEST_OBJECTIVE_COMPLETE addition ( #19355 )
2017-03-29 23:18:30 +02:00
Rochet2
ae17f1c9e9
Avoid float zero division ( #19380 )
2017-03-29 18:44:25 +02:00
Shauren
f8557a2876
Core/Players: Defined structure for PLAYER_DYNAMIC_FIELD_SPELL_PCT_MOD_BY_LABEL/PLAYER_DYNAMIC_FIELD_SPELL_FLAT_MOD_BY_LABEL - another source of spellmods
2017-03-27 23:46:20 +02:00
Krudor
cde6f6705f
Modify previous commit to expected behavior
2017-03-27 07:52:17 +02:00
Aokromes
abc8fe123b
Core/SmartAI: Missing parts on previous commit
...
By Malcrom
2017-03-26 01:07:09 +01:00
Krudor
d45f535d30
Update boss state load logic
...
Reset boss state to NOT_STARTED if state loads as FAIL
2017-03-25 17:54:19 +01:00
DoctorKraft
df56f33a79
Core/Unit: Update Parry/Dodge/Diminishing caps for Monk/DH ( #19354 )
2017-03-23 15:38:53 +01:00
Shauren
95e10ae82c
Removed unintended changes
2017-03-23 11:04:18 +01:00
Aokromes
7b7c90d4fb
Core/SmartAI: Implement SMART_TARGET_VEHICLE_ACCESSORY
...
By Malcrom
2017-03-23 04:12:56 +01:00
Shauren
f097e341f5
Core/Utilities: Rename RandomResizeList->RandomResize as it is no longer restricted to a list
...
* Also fix gcc build
2017-03-23 00:11:58 +01:00
Aokromes
464ba05dd4
Core/SmartAI: Add check to SMART_ACTION_PLAY_ANIMKIT to allow zero value to remove animKit.
...
By Malcrom
2017-03-21 23:27:07 +01:00
Traesh
c290fc387b
Build fix ( #19343 )
2017-03-21 22:57:19 +01:00
Shauren
4557aa8a1b
Build fix
2017-03-21 21:48:56 +01:00
Shauren
a1e3b54e07
Core/Utils: Changed all Trinity::Containers utilities to work on all container types (including arrays where it makes sense)
...
* Added MapGetValuePtr to allow writing `if (Val* v = MapGetValuePtr(map, key))`
* Added utility IteratorPair class with begin/end methods and MapEqualRange for use in range for syntax with multimaps
2017-03-21 21:04:01 +01:00
Traesh
9cc5273cd2
Core/AreaTriggers: Areatrigger rework script system + fix priest angelic feather
...
Closes #19171
2017-03-21 18:14:23 +01:00
AlcDenat
024ae15681
Core/Quests: Implement quest_request_items_locale
...
Closes #19331
2017-03-21 17:45:07 +01:00
DoctorKraft
76dd3ae368
Core/Spells: Fixed EffectActivateSpec for hunter pets
...
Closes #19325
2017-03-21 17:36:44 +01:00
Shauren
fcb50c5e65
Core/Movement: Remove PLAYER_FLAGS_IS_OUT_OF_BOUNDS flag if player manages to move back in bounds (pretty much gms only)
2017-03-20 20:30:28 +01:00
funjoker
945cfce1f6
Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COMPLETE ( #18235 )
...
Closes #17863
2017-03-20 08:54:29 +01:00
Shauren
d4176eb2f1
Core/Quests: Fixed loading areatriggers linked to quest by objective and expose ObjectMgr::GetQuestObjective to lookup quest objectives by id (for conditions)
2017-03-19 17:25:00 +01:00
Krudor
27bf4010b8
Core/Pakcets: vs2015/AppVeyor build fix
...
- missing TC_GAME_API for class PlaySpellVisual caused VS2015/AppVeyor builds to fail
2017-03-19 14:07:21 +01:00
Krudor
940c80e3e8
Core/Creatures: Use broadcast_text sound entry ( #19321 )
...
Currently if you use broadcast text, there is no sound because it
doesn't check the broadcast_text entry for it's sound id, it always uses
the creature_text sound entry.
2017-03-18 20:15:38 +01:00
Shauren
51207376b7
Core/Spells: Fixed Charge
...
* Implemented Glyph of Blazing Charge
* Implemented a way to compute spline position at any given point in time
* Removed incorrect ProgressCurveId handling, it needs to apply to entire spline duration not to each segment separately
Closes #19217
2017-03-18 20:14:26 +01:00
vincent-michael
5b638b76c1
Fixed typo in 182dba61db
2017-03-18 18:40:45 +01:00
vincent-michael
182dba61db
Scripts/HowlingFjord: Fixed warning
2017-03-18 18:38:04 +01:00
Alexander
4b51c78ca1
Core/Scripts: Implement druid spells Moonfire & Sunfire and spell_druid.cpp cleanup
...
Closes #19293
2017-03-18 14:25:26 +01:00
AlcDenat
c5c030ccc0
Core/Quests: Reimplemented quest offer reward locales
...
Closes #19242
2017-03-18 12:47:46 +01:00
Krudor
5a36a2eb17
Core/Scripts: Add support for spawn specific C++ scripts
...
Closes #19247
2017-03-18 11:31:31 +01:00
Traesh
01ded93a42
Core/AI: enable SmartScripts on Scenes + add scene related actions/events
...
Closes #19194
2017-03-17 21:21:35 +01:00
Krudor
77d1080ff5
Core/Criterias: Fix an old criteria condition and added some new ones
...
Closes #19246
2017-03-17 19:14:13 +01:00
Rochet2
769bc15ba0
Tools/MMapsGenerator: Use system supported threads instead of hardcoded amount ( #19255 )
...
- Use unsigned int for thread count
- Use std::thread::hardware_concurrency() to try estimate available threads instead of hardcoded 3 threads by default
- Print thread count always regardless of using --threads switch or not
2017-03-17 19:09:58 +01:00
Chazy Chaz
c7ea1b97c2
Core/Config: Add option CharDelete.DemonHunter.MinLevel
...
Closes #19285
2017-03-17 19:08:38 +01:00
Chazy Chaz
c31de25627
Core/Players: Rename "heroic character" to "death knight"
...
Closes #19286
2017-03-17 19:00:56 +01:00
Krudor
3df4135173
Core/Spell: Implement and use SMSG_CUSTOM_LOAD_SCREEN ( #19310 )
2017-03-17 18:50:11 +01:00
HannibalRoG
8a64f066a0
Core/Spells: Update Warrior Bloodthirst to 7.1.5
...
Closes #19315
2017-03-17 17:33:32 +01:00
Shauren
bffd48c2f4
Core/Movement: Restored interpolated_* movement flags
2017-03-15 18:55:42 +01:00
Shauren
3731f4087b
Core/Movement: Pass SpellEffectExtraData PointMovementGenerator
2017-03-14 16:36:10 +01:00