Core/Conditions: Implemented new condition type CONDITION_QUEST_OBJECTIVE_COMPLETE (#18235)
Closes #17863
This commit is contained in:
@@ -110,7 +110,8 @@ ConditionMgr::ConditionTypeInfo const ConditionMgr::StaticConditionTypeData[COND
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{ "Charmed", false, false, false },
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{ "Pet type", true, false, false },
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{ "On Taxi", false, false, false },
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{ "Quest state mask", true, true, false }
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{ "Quest state mask", true, true, false },
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{ "Objective Complete", true, false, false }
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};
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// Checks if object meets the condition
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@@ -500,6 +501,20 @@ bool Condition::Meets(ConditionSourceInfo& sourceInfo) const
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}
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break;
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}
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case CONDITION_QUEST_OBJECTIVE_COMPLETE:
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{
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if (Player* player = object->ToPlayer())
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{
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QuestObjective const* obj = sObjectMgr->GetQuestObjective(ConditionValue1);
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if (!obj)
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break;
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Quest const* qInfo = sObjectMgr->GetQuestTemplate(obj->QuestID);
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ASSERT(qInfo);
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condMeets = (!player->GetQuestRewardStatus(obj->QuestID) && player->IsQuestObjectiveComplete(qInfo, *obj));
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}
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break;
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}
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default:
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condMeets = false;
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break;
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@@ -696,6 +711,9 @@ uint32 Condition::GetSearcherTypeMaskForCondition() const
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case CONDITION_QUESTSTATE:
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mask |= GRID_MAP_TYPE_MASK_PLAYER;
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break;
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case CONDITION_QUEST_OBJECTIVE_COMPLETE:
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mask |= GRID_MAP_TYPE_MASK_PLAYER;
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break;
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default:
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ASSERT(false && "Condition::GetSearcherTypeMaskForCondition - missing condition handling!");
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break;
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@@ -2314,6 +2332,16 @@ bool ConditionMgr::isConditionTypeValid(Condition* cond) const
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}
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break;
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}
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case CONDITION_QUEST_OBJECTIVE_COMPLETE:
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{
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QuestObjective const* obj = sObjectMgr->GetQuestObjective(cond->ConditionValue1);
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if (!obj)
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{
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TC_LOG_ERROR("sql.sql", "%s points to non-existing quest objective (%u), skipped.", cond->ToString(true).c_str(), cond->ConditionValue1);
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return false;
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}
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break;
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}
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case CONDITION_PET_TYPE:
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if (cond->ConditionValue1 >= (1 << MAX_PET_TYPE))
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{
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@@ -48,55 +48,56 @@ struct PlayerConditionEntry;
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*/
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enum ConditionTypes
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{ // value1 value2 value3
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
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CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
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CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
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CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
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CONDITION_TITLE = 18, // title id 0 0 true if player has title
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CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
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CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
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CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
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CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
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CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
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CONDITION_PHASEID = 26, // phaseid 0 0 true if object is in phaseid
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CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range
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CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
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CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
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CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
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CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
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CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
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CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
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CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
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CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
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CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
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CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap
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CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
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CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
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CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
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CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
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CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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CONDITION_MAX = 48 // MAX
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CONDITION_NONE = 0, // 0 0 0 always true
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CONDITION_AURA = 1, // spell_id effindex 0 true if target has aura of spell_id with effect effindex
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CONDITION_ITEM = 2, // item_id count bank true if has #count of item_ids (if 'bank' is set it searches in bank slots too)
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CONDITION_ITEM_EQUIPPED = 3, // item_id 0 0 true if has item_id equipped
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CONDITION_ZONEID = 4, // zone_id 0 0 true if in zone_id
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CONDITION_REPUTATION_RANK = 5, // faction_id rankMask 0 true if has min_rank for faction_id
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CONDITION_TEAM = 6, // player_team 0, 0 469 - Alliance, 67 - Horde)
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CONDITION_SKILL = 7, // skill_id skill_value 0 true if has skill_value for skill_id
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CONDITION_QUESTREWARDED = 8, // quest_id 0 0 true if quest_id was rewarded before
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CONDITION_QUESTTAKEN = 9, // quest_id 0, 0 true while quest active
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CONDITION_DRUNKENSTATE = 10, // DrunkenState 0, 0 true if player is drunk enough
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CONDITION_WORLD_STATE = 11, // index value 0 true if world has the value for the index
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CONDITION_ACTIVE_EVENT = 12, // event_id 0 0 true if event is active
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CONDITION_INSTANCE_INFO = 13, // entry data type true if the instance info defined by type (enum InstanceInfo) equals data.
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CONDITION_QUEST_NONE = 14, // quest_id 0 0 true if doesn't have quest saved
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CONDITION_CLASS = 15, // class 0 0 true if player's class is equal to class
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CONDITION_RACE = 16, // race 0 0 true if player's race is equal to race
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CONDITION_ACHIEVEMENT = 17, // achievement_id 0 0 true if achievement is complete
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CONDITION_TITLE = 18, // title id 0 0 true if player has title
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CONDITION_SPAWNMASK = 19, // spawnMask 0 0 true if in spawnMask
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CONDITION_GENDER = 20, // gender 0 0 true if player's gender is equal to gender
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CONDITION_UNIT_STATE = 21, // unitState 0 0 true if unit has unitState
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CONDITION_MAPID = 22, // map_id 0 0 true if in map_id
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CONDITION_AREAID = 23, // area_id 0 0 true if in area_id
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CONDITION_CREATURE_TYPE = 24, // cinfo.type 0 0 true if creature_template.type = value1
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CONDITION_SPELL = 25, // spell_id 0 0 true if player has learned spell
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CONDITION_PHASEID = 26, // phaseid 0 0 true if object is in phaseid
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CONDITION_LEVEL = 27, // level ComparisonType 0 true if unit's level is equal to param1 (param2 can modify the statement)
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CONDITION_QUEST_COMPLETE = 28, // quest_id 0 0 true if player has quest_id with all objectives complete, but not yet rewarded
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CONDITION_NEAR_CREATURE = 29, // creature entry distance dead (0/1) true if there is a creature of entry in range
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CONDITION_NEAR_GAMEOBJECT = 30, // gameobject entry distance 0 true if there is a gameobject of entry in range
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CONDITION_OBJECT_ENTRY_GUID = 31, // TypeID entry guid true if object is type TypeID and the entry is 0 or matches entry of the object or matches guid of the object
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CONDITION_TYPE_MASK = 32, // TypeMask 0 0 true if object is type object's TypeMask matches provided TypeMask
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CONDITION_RELATION_TO = 33, // ConditionTarget RelationType 0 true if object is in given relation with object specified by ConditionTarget
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CONDITION_REACTION_TO = 34, // ConditionTarget rankMask 0 true if object's reaction matches rankMask object specified by ConditionTarget
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CONDITION_DISTANCE_TO = 35, // ConditionTarget distance ComparisonType true if object and ConditionTarget are within distance given by parameters
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CONDITION_ALIVE = 36, // 0 0 0 true if unit is alive
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CONDITION_HP_VAL = 37, // hpVal ComparisonType 0 true if unit's hp matches given value
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CONDITION_HP_PCT = 38, // hpPct ComparisonType 0 true if unit's hp matches given pct
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CONDITION_REALM_ACHIEVEMENT = 39, // achievement_id 0 0 true if realm achievement is complete
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CONDITION_IN_WATER = 40, // 0 0 0 true if unit in water
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CONDITION_TERRAIN_SWAP = 41, // terrainSwap 0 0 true if object is in terrainswap
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CONDITION_STAND_STATE = 42, // stateType state 0 true if unit matches specified sitstate (0,x: has exactly state x; 1,0: any standing state; 1,1: any sitting state;)
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CONDITION_DAILY_QUEST_DONE = 43, // quest id 0 0 true if daily quest has been completed for the day
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CONDITION_CHARMED = 44, // 0 0 0 true if unit is currently charmed
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CONDITION_PET_TYPE = 45, // mask 0 0 true if player has a pet of given type(s)
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CONDITION_TAXI = 46, // 0 0 0 true if player is on taxi
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CONDITION_QUESTSTATE = 47, // quest_id state_mask 0 true if player is in any of the provided quest states for the quest (1 = not taken, 2 = completed, 8 = in progress, 32 = failed, 64 = rewarded)
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CONDITION_QUEST_OBJECTIVE_COMPLETE = 48, // ID 0 0 true if player has ID objective complete, but quest not yet rewarded
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CONDITION_MAX = 49 // MAX
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};
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/*! Documentation on implementing a new ConditionSourceType:
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@@ -14629,48 +14629,8 @@ bool Player::CanCompleteQuest(uint32 quest_id)
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{
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for (QuestObjective const& obj : qInfo->GetObjectives())
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{
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switch (obj.Type)
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{
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case QUEST_OBJECTIVE_MONSTER:
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case QUEST_OBJECTIVE_ITEM:
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case QUEST_OBJECTIVE_GAMEOBJECT:
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case QUEST_OBJECTIVE_PLAYERKILLS:
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case QUEST_OBJECTIVE_TALKTO:
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case QUEST_OBJECTIVE_WINPVPPETBATTLES:
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case QUEST_OBJECTIVE_HAVE_CURRENCY:
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case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
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if (GetQuestObjectiveData(qInfo, obj.StorageIndex) < obj.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MIN_REPUTATION:
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if (GetReputationMgr().GetReputation(obj.ObjectID) < obj.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MAX_REPUTATION:
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if (GetReputationMgr().GetReputation(obj.ObjectID) > obj.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MONEY:
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if (!HasEnoughMoney(uint64(obj.Amount)))
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return false;
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break;
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case QUEST_OBJECTIVE_AREATRIGGER:
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if (!GetQuestObjectiveData(qInfo, obj.StorageIndex))
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return false;
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break;
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case QUEST_OBJECTIVE_LEARNSPELL:
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if (!HasSpell(obj.ObjectID))
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return false;
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break;
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case QUEST_OBJECTIVE_CURRENCY:
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if (!HasCurrency(obj.ObjectID, obj.Amount))
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return false;
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break;
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default:
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TC_LOG_ERROR("entities.player.quest", "Player::CanCompleteQuest: Player '%s' (%s) tried to complete a quest (ID: %u) with an unknown objective type %u",
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GetName().c_str(), GetGUID().ToString().c_str(), quest_id, obj.Type);
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return false;
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}
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if (!IsQuestObjectiveComplete(qInfo, obj))
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return false;
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}
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if (qInfo->HasSpecialFlag(QUEST_SPECIAL_FLAGS_TIMED) && q_status.Timer == 0)
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@@ -16795,6 +16755,54 @@ int32 Player::GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const
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return status.ObjectiveData[storageIndex];
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}
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bool Player::IsQuestObjectiveComplete(Quest const* quest, QuestObjective const& objective) const
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{
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switch (objective.Type)
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{
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case QUEST_OBJECTIVE_MONSTER:
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case QUEST_OBJECTIVE_ITEM:
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case QUEST_OBJECTIVE_GAMEOBJECT:
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case QUEST_OBJECTIVE_PLAYERKILLS:
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case QUEST_OBJECTIVE_TALKTO:
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case QUEST_OBJECTIVE_WINPVPPETBATTLES:
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case QUEST_OBJECTIVE_HAVE_CURRENCY:
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case QUEST_OBJECTIVE_OBTAIN_CURRENCY:
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if (GetQuestObjectiveData(quest, objective.StorageIndex) < objective.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MIN_REPUTATION:
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if (GetReputationMgr().GetReputation(objective.ObjectID) < objective.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MAX_REPUTATION:
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if (GetReputationMgr().GetReputation(objective.ObjectID) > objective.Amount)
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return false;
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break;
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case QUEST_OBJECTIVE_MONEY:
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if (!HasEnoughMoney(uint64(objective.Amount)))
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return false;
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break;
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case QUEST_OBJECTIVE_AREATRIGGER:
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if (!GetQuestObjectiveData(quest, objective.StorageIndex))
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return false;
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break;
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case QUEST_OBJECTIVE_LEARNSPELL:
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if (!HasSpell(objective.ObjectID))
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return false;
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break;
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case QUEST_OBJECTIVE_CURRENCY:
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if (!HasCurrency(objective.ObjectID, objective.Amount))
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return false;
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break;
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default:
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TC_LOG_ERROR("entities.player.quest", "Player::CanCompleteQuest: Player '%s' (%s) tried to complete a quest (ID: %u) with an unknown objective type %u",
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GetName().c_str(), GetGUID().ToString().c_str(), quest->ID, objective.Type);
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return false;
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}
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return true;
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}
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void Player::SetQuestObjectiveData(Quest const* quest, int8 storageIndex, int32 data)
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{
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if (storageIndex < 0)
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@@ -1618,6 +1618,7 @@ class TC_GAME_API Player : public Unit, public GridObject<Player>
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bool CanShareQuest(uint32 questId) const;
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int32 GetQuestObjectiveData(Quest const* quest, int8 storageIndex) const;
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bool IsQuestObjectiveComplete(Quest const* quest, QuestObjective const& objective) const;
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void SetQuestObjectiveData(Quest const* quest, int8 storageIndex, int32 data);
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void SendQuestComplete(Quest const* quest) const;
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void SendQuestReward(Quest const* quest, uint32 XP) const;
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@@ -4310,7 +4310,7 @@ void ObjectMgr::LoadQuests()
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for (QuestObjective const& obj : qinfo->GetObjectives())
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{
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// Store objective for lookup by id
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_questObjectives[obj.ID] = std::make_pair(&obj, qinfo->GetQuestId());
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_questObjectives[obj.ID] = &obj;
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// Check storage index for objectives which store data
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if (obj.StorageIndex < 0)
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@@ -5863,9 +5863,9 @@ void ObjectMgr::LoadQuestAreaTriggers()
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for (auto const& pair : _questObjectives)
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{
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QuestObjective const* objective = pair.second.first;
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QuestObjective const* objective = pair.second;
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if (objective->Type == QUEST_OBJECTIVE_AREATRIGGER)
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_questAreaTriggerStore[objective->ObjectID].insert(pair.second.second);
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_questAreaTriggerStore[objective->ObjectID].insert(objective->QuestID);
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}
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TC_LOG_INFO("server.loading", ">> Loaded %u quest trigger points in %u ms", count, GetMSTimeDiffToNow(oldMSTime));
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@@ -720,7 +720,7 @@ class TC_GAME_API ObjectMgr
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typedef std::unordered_map<uint32, Item*> ItemMap;
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typedef std::unordered_map<uint32, Quest*> QuestMap;
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typedef std::unordered_map<uint32 /*questObjectiveId*/, std::pair<QuestObjective const*, uint32 /*questId*/>> QuestObjectivesByIdContainer;
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typedef std::unordered_map<uint32 /*questObjectiveId*/, QuestObjective const*> QuestObjectivesByIdContainer;
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typedef std::unordered_map<uint32, AreaTriggerStruct> AreaTriggerContainer;
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@@ -826,7 +826,7 @@ class TC_GAME_API ObjectMgr
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QuestObjective const* GetQuestObjective(uint32 questObjectiveId) const
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{
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auto itr = _questObjectives.find(questObjectiveId);
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return itr != _questObjectives.end() ? itr->second.first : nullptr;
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return itr != _questObjectives.end() ? itr->second : nullptr;
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}
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std::unordered_set<uint32> const* GetQuestsForAreaTrigger(uint32 Trigger_ID) const
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@@ -217,6 +217,7 @@ void Quest::LoadQuestObjective(Field* fields)
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{
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QuestObjective obj;
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obj.ID = fields[0].GetUInt32();
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obj.QuestID = fields[1].GetUInt32();
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obj.Type = fields[2].GetUInt8();
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obj.StorageIndex = fields[3].GetInt8();
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obj.ObjectID = fields[4].GetInt32();
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@@ -271,6 +271,7 @@ struct QuestOfferRewardLocale
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struct QuestObjective
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{
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uint32 ID = 0;
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uint32 QuestID = 0;
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uint8 Type = 0;
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int8 StorageIndex = 0;
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int32 ObjectID = 0;
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