Commit Graph
173 Commits
Author SHA1 Message Date
Discover- e190a202ca Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that uses DoAction with EVENT_SPELLCLICK.
Core/SmartAI: Implement SMART_EVENT_ON_SPELLCLICK. Parameter is the clicker.

If someone could update the wiki accordingly for SAI I would appreciate that. Thanks to @Shauren for some help!
2012-06-19 00:07:20 +02:00
Kandera d6d45633c8 Core/Commands: Add level 3 command for setting npc data. used for testing scripts. 2012-05-09 10:29:06 -04:00
Shauren 435a9a566a Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator 2012-04-19 14:28:45 +02:00
Nay a28742bffe Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)

The values in DB might need some tweaks, open a pull request if you calculate better ones

Closes #180

Initial patch and idea by Rat

Also added validation (DBError log) to some fields in battleground_template table
2012-04-13 20:51:07 +01:00
Machiavelli 74b5b3bd8e Core/Commands: Remove recently defunct .hover command. All this spell did before hoverheight changes was .cast/.unaura spell 11010. And since we do not have .autoattack, .steadyshot, .heroicstrike, .shootwand etc. either, there's no place for this command in the core (there never was). 2012-04-12 12:04:04 +02:00
Kandera 6407582667 Core/Attributes: change some attribute names to better describe what they are 2012-04-11 11:56:35 -04:00
kaelima 49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
Subv 268401029e Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Closes #919

Signed-off-by: Subv <[email protected]>
2012-04-08 15:15:06 -05:00
Liberate 926f02f792 Core/Spells: Implement SPELL_ATTR4_PROC_ONLY_ON_CASTER properly. Closes #5204 2012-04-05 20:09:20 +02:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-29 13:42:04 +08:00
Shauren 568e524c45 Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid 2012-03-19 20:44:30 +01:00
Machiavelli d1e4eb0512 Core/Commands: Implement .debug moveflags command. With params you can set MoveFlags and MoveFlagsExtra for targeted unit. Without params it will display the current MoveFlags and MoveFlagsExtra. Useful for debugging upcoming changes. 2012-03-03 16:12:28 +01:00
Spp d38bc3a178 Core: Rename GetCreatureInfo to GetCreatureTemplate and minor cleanup here and there 2012-02-27 14:58:47 +01:00
Nay 9dbd9c02f4 Misc:
- Fix errors in recent SQLs (1fc122e5c6a5e0099,a3755f8355e64c9efc)
- Proper defines in DBCStructure.h (Holiday Entry)
2012-02-26 14:38:04 +00:00
Nay a813e6f579 Core/Calendar: Use defines when sending holiday data
Update some comments
2012-02-25 16:17:23 +00:00
Nay d6c0a67a7c Core/Calendar:
- Fix build
- Use enums where possible
- Renaming
2012-02-25 04:00:32 +00:00
Nay 0a0233b215 Core/Packets: Use a single method to send SMSG_ACTIVATETAXIREPLY
Also fix a typo introduced in 703ad4889
2012-02-18 23:03:41 +00:00
Nay 8ddd5173d8 Core/Defines: Correct holiday id for LiitA
Ref #5114
Thanks Vincent-Michael
2012-02-08 18:04:15 +00:00
Matthew Goff 7a117dd429 Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
Matthew Goff d2734b8002 Added missing data from Emotes.dbc patch 3.3.5a (12340). 2012-02-05 01:05:18 -06:00
Kandera df7f98004b fix seasonal quest check 2012-01-26 10:04:12 -05:00
Machiavelli dbbac0bdaa Core/Movement: Implement spline movement subsystem.
Spline movement controls movements of server-side controlled units (monster movement, taxi movement, etc).
Proper implementation of effects such as charge, jump, cyclic movement will rely on it.
However, need improve our states system before.

Technical changes:

* Added linear, catmullrom and bezier3 splines which based on client's algorthims. They can be reused for proper transport position interpolation.
* Precission increased. There are no more position desync issues since client's position calculation formulas used.
* Now possible to move by paths with multiple points, send whole path to client.

--
Original author of research and implementation: SilverIce. Massive kudos.
Original port for Trinity (ref #4629) Chaplain and Venugh
With the following incremental fixes during my review:

- Restore flightmaster end grid pre-loading
- Fix uninitialized Creature::m_path_id
- Add missing trinity_string entries for .movegens command
- Fix a bug in WaypointMovementGenerator that would trigger unexpected pausing at waypoints for various amounts of time

Known issues:
- Errors like WaypointMovementGenerator::LoadPath creature XXX (Entry: YYYYY GUID: ZZZZZZ) doesn't have waypoint path id: 0.
This is caused by bad DB data. This commit didn't "break" it.

Do not forget to re-run CMake before compiling.
2012-01-14 15:36:07 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
kaelima 7a2f7b0e63 Commands/Npc: Add AIName/ScriptName to npc info
Thanks Aokromes for suggestion
2011-12-18 22:45:23 +01:00
Machiavelli 203d4a4952 Core/Commands: Show time left until shutdown in .server info. (Aokromes' Suggestions)--; 2011-12-14 13:42:57 +01:00
Wilds 3103915994 Core/Spells: attribute research 2011-12-11 20:46:47 +01:00
kaelima 79903f31ce Core/Spells: Add own diminishing category for Dragon's Breath.
Will no longer share diminishing with Polymorph
Closes #3081
2011-11-13 00:51:33 +01:00
Bootz d1334624da Core: Codestyle clean-up
"pl"->"player"

 Note: codestyle methods needs maintained, Player* player.
still to do properly clean-up chat.cpp.
2011-11-07 11:18:00 -06:00
tobmaps c0c6000a44 Core/Misc: Fix spelling typo 2011-11-02 19:13:51 +07:00
Liberate a658d0b592 Core/Spells: Define and implement SPELL_ATTR4_PROC_ONLY_ON_DUMMY.
Fixes #2685
Fixes #2573
2011-10-19 22:08:54 +02:00
megamage 0bb86a3e97 Update code related to character name data.
Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
Bizzy 4112a0d087 Core/Commands: Added '.ticket reset' for resetting ticket-id counter. Author: Bizzy 2011-10-04 17:41:55 +02:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
QAston e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
Rochet2 a0a22ecbc8 Scripts/Commands: Added .dev command to show <Dev> tag in nickname 2011-09-21 11:35:29 -03:00
QAston 31e755c291 Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget functions for proper serverside checks of related entity flags. 2011-09-16 22:17:48 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- 3fac9914be Core: Code cleanup (here and there) 2011-09-05 14:01:50 +02:00
Nay 3ccfb5fefb Core/SAI: SMART_ACTION_FLEE: print flee emote if param1 is set 2011-09-04 18:51:16 +01:00
QAston e7468b2e2c Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS attribute. 2011-08-23 14:30:26 +02:00
Lopin b92d6f3d20 Core/Commands: Added TrinityString instead of hardcoded string 2011-08-22 12:07:27 +02:00
QAston fc5e924138 Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function. 2011-08-19 14:54:15 +02:00
Machiavelli 3c9c1a9b69 Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST_BY_CHARMER and assign m_caster in Spell::Spell instead of m_originalCaster 2011-08-19 12:27:03 +02:00
Lopin 868c1c53f2 Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes gameobjects to be unselectable even in GM mode 2011-08-19 11:45:49 +02:00
Machiavelli 917ffdffac Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and implement new research (original caster should be charmer or owner) and implement QAston's earlier research (only castable while possessed). 2011-08-18 20:28:07 +02:00
Payn 69433862cb Core/Spells: Changed CHAIN_SPELL_JUMP_RADIUS down from 10y to 8y 2011-08-18 14:42:09 +02:00
QAston a44e1c505e Core/Spells: Add new spell implicit target categories data - will be used in future patches. 2011-08-17 11:30:47 +02:00
QAston 1fb1988d46 Core/Spells: change Targets enum to use consistent naming schema. This is not a functional change, but it's needed for upcoming changes, also this makes target type research and use easier. 2011-08-16 19:42:36 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
QAston e0d43388af Core/Spells: define SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS and SPELL_ATTR6_CAN_TARGET_INVISIBLE (big thanks to joschiwald for the second one) 2011-08-16 15:11:07 +02:00