Commit Graph
100 Commits
Author SHA1 Message Date
Shauren e0997874f5 Core/SpellScripts: Changed OnUnitTargetSelect hook to OnObjectAreaTargetSelect, it will now work with WorldObject instead of only Units and call it even for empty target lists 2012-06-29 21:53:35 +02:00
QAston e53b44b6ba Merge pull request #6491
Core/Spells: convert some spell effects to SpellScripts
Closes #6491
2012-06-14 19:12:03 +02:00
joschiwald 8ab6d578ce fix typos - i failed so hard :( 2012-06-08 22:25:33 +02:00
joschiwald ca07f30d03 Core/Spells: convert some spell effects to SpellScripts 2012-05-28 04:07:51 +02:00
Vincent-Michael ab77e597b1 Add function for SetObjectScale
Author: NoFantasy
Source: Mangos
2012-05-26 23:14:57 +02:00
Machiavelli bc96df1aae Core/Shared: Move container functions to shared project under Trinity::Container namespace. Also implement RandomResizeList which takes a predicate function as parameter.
Core/ScriptedAI: Extend SummonList::DoAction to take a predicate function as parameter and allow specifying a maximum number of units to be selected.
2012-04-08 17:40:05 +02:00
Gyx a1c4786ba0 Core/Script: Code style and some rewriting.
MoveInLineOfSight(Unit* unit) -> MoveInLineOfSight(Unit* who)

Signed-off-by: Gyx <[email protected]>
2012-04-01 19:56:41 +08:00
Gyx d9088c083c Core/Script: Code style and some rewriting.
JustDied(Unit* Killer) -> JustDied(Unit* killer)
JustDied(Unit* /*Killer*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*unit*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*slayer*/)) -> JustDied(Unit* /*killer*/)
JustDied(Unit* /*victim*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* victim) -> JustDied(Unit* killer)
JustDied(Unit* /*who*/) -> JustDied(Unit* /*killer*/)
JustDied(Unit* who) -> JustDied(Unit* killer)
JustDied(Unit*) -> JustDied(Unit* /*killer*/)

Signed-off-by: Gyx <[email protected]>
2012-03-31 18:56:37 +08:00
Gyx e050945c91 Core/Script: Code style and remove unused core.
Signed-off-by: Gyx <[email protected]>
2012-03-28 11:13:37 +08:00
Gyx fcbb222aca Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature
Creature* _Creature -> Creature* creature
Creature* Creature -> Creature* creature

Signed-off-by: Gyx <[email protected]>
2012-03-16 19:21:47 +08:00
Gyx e8f414e143 Core/Script: Clean-Up in Scripts.
Creature* c -> Creature* creature

Signed-off-by: Gyx <[email protected]>
2012-03-14 09:20:36 +08:00
Machiavelli 03a24a84e4 Core/Units:
- Implement UNIT_FIELD_HOVERHEIGHT (requires DB data). This field, sent in update object packet, will determine the height at which a creature hovers if it has movementflag_hover applied. Note that hovering will now update the server-sided z-coordinate by the value of this field, and that all subsequent positional updates to the client will need to send z coordinate MINUS the hover height offset, or the hoverheight will be visually doubled client side.
- Correct our usage of movementflag_flying, movementflag_can_fly, movementflag_hover and movementflag_disable_gravity (previously levitate), and how they relate to InhabitType in the database. This fixes "flying creatures on steroids" bug (wings flapping too fast), and potentially a lot of visual issues in AI scripts. Note that a lot of scripts still set wrong movementflags, these need to be fixed on a case by case basis.
- Send correct packets for SPELL_AURA_FEATHER_FALL, SPELL_AURA_WATER_WALK and SPELL_AURA_HOVER apply/unapply.
- Send correct packet contents for movement update in Unit::SetSpeed.
- Misc. cleanup in affected scripts.
2012-03-12 00:53:45 +01:00
Shauren f85fdbebe7 Core/DBC: Remove store getters (useless since we don't have scripts as external dll) 2012-03-10 20:53:26 +01:00
Spp f495e0efe4 Warning fixes and some random cleanup here and there 2012-03-07 14:09:18 +01:00
Venugh 5416b734e4 Core/Movement: Use SetLevitate(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 12:32:21 +01:00
Venugh 1cac01b3df Core/Movement: Use SetWalk(true/false) instead of AddUnit/RemoveUnit. 2012-02-23 11:50:58 +01:00
click dce3bc01ac Core: Fix non-PCH building 2012-02-19 16:57:07 +01:00
Kandera c517806a23 Scripts/Spells: Convert code from Spell::EffectDummy to spell scripts. 2012-02-18 12:12:49 +01:00
Matthew Goff 7a117dd429 Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
QAston c7ea952a47 Core/Entities: Rename UNIT_FLAG_OOC_NOT_ATTACKABLE and UNIT_FLAG_PASSIVE to UNIT_FLAG_IMMUNE_TO_PC and UNIT_FLAG_IMMUNE_TO_NPC respectively. New names tell much more about what those flags do. 2012-02-03 18:46:05 +01:00
Shocker 08be716ef8 Core/Misc: Rename UNIT_STAT_* enums to UNIT_STATE_* 2012-02-03 19:02:17 +02:00
kaelima 233d891952 Scripts/Achievements:
- Move achievement Shocking! to appropriate boss script instead of instance script.
- Split the polarity spellscript into two and move to proper boss file
- Fixed a typo in Loatheb's spore achievement.
2012-01-11 17:21:03 +01:00
Subv2112 f7276a95de Scripts/Achievements: Fixed achievement Shocking! on 10-man and 25-man
closes #4751

Signed-off-by: Subv2112 <[email protected]>
2012-01-09 20:36:56 -05:00
kaelima f850baeb30 Script/Naxxramas: Fixed "A Spore Loser", texts and timers for Loatheb encounter.
Creds to Warpten, thanks.
2012-01-09 10:07:46 +01:00
Shocker ecb1bdd7c3 Merge pull request #4489 from devilcoredev/fix_001
Core/Achievemens: Fix 'The Undying' and 'The Immortal' achievements
2012-01-04 13:27:43 -08:00
Giuseppe Montesanto bf73409f49 Fix 'The Undying' and 'The Immortal' achievements. 2012-01-01 04:34:14 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Spp 3792b470e0 Core/Scripts: Replace rand with urand in most cases (using regexp)
Used: perl -pi -e 's/([0-9]+) \+ rand\(\)\%([0-9]+)/"urand(".$1.", ".($1+$2).")"/ge'
2011-12-28 10:51:16 +01:00
Giuseppe Montesanto 53077d670f Fix Sapphiron flying phase start. 2011-11-23 14:14:29 +01:00
Shocker 1b3017472b Scripts/Naxxramas: Patchwerk's Hateful Strike's timer should be 1s.
Closes #4036
2011-11-23 14:22:50 +02:00
Nay 0436a8b532 DB/NPCs: Remove save to instance flag from Hellfire Channeler;
SQL: Fix naming and style in previous sql;
Scripts/Naxx: Fix a logic fail in KT adds summon;
DB/Spells: Add a few missing spells to spell_dbc table
2011-11-07 16:47:03 +00:00
Bootz 5b4c7783c2 REPO: Code-style clean-ups
* Fixed pMap->map
* Fixed pInstance->instance
* Fixed pInsta->instance
* Fixed pQuest->quest
* Fixed pWho->who
* Fixed pTarget->target
* Fixed pGo->go

~DEVNOTES: Handlers/QuestHandler.cpp still needs to be cleaned...
2011-10-07 19:45:43 -05:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp 9e517c963b Cosmetic: Replace "* )" with "*)" and "* /*" with "* /*" 2011-09-29 09:32:55 +02:00
QAston e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
QAston c0b1823524 Core/Entities: Replace Unit::canAttack usage with more accurate Unit::IsValidAttackTarget 2011-09-16 23:49:31 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Shauren 7b95bbd2c1 Scripts/Naxxramas: Removed unneeded lines 2011-08-20 15:45:25 +02:00
Lopin 8494f2dc93 Scripts/Naxxramas: Fixed reseting of Just Can't Get Enough achievement. Thanks to Shauren for notice 2011-08-20 13:18:17 +02:00
Lopin feb3d9ce20 Scripts/Naxxramas: Fixed achievement Just Can't Get Enough 2011-08-20 12:16:25 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
Spp- e47b96af3e Core: Append single character to stream as character, not as a string 2011-07-29 14:18:28 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Machiavelli bcdbc9517e Scripts/Naxxramas: Remove improper unit flags from Gothik the Harvester and properly make him ignore damage taken in phase 1. 2011-07-19 20:32:31 +02:00
click 1aff85f541 Core: Cleaning up hungarian notation - Phase8: pSummon -> summon (also did related hits) 2011-07-03 00:28:03 +02:00
click f676585cac Core: Cleaning up hungarian notation - Phase5: pWho -> who 2011-07-02 23:53:38 +02:00
click 70115f52f7 Core: Cleaning up hungarian notation - Phase3: pTarget -> target 2011-07-02 23:16:45 +02:00
click 169f5da8c3 Core: Cleaning up hungarian notation - Phase2: pPlayer -> player 2011-07-02 22:52:42 +02:00
click f91ee24184 Core: Start cleaning up hungarian notation - Phase1: pCreature -> creature 2011-07-02 22:18:03 +02:00