Commit Graph
132 Commits
Author SHA1 Message Date
Subv dc95ce61b4 Merge branch 'master' of github.com:TrinityCore/TrinityCore into mmaps
Conflicts:
	dep/PackageList.txt
	src/server/game/Movement/MotionMaster.cpp
	src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
	src/server/game/Movement/Spline/MoveSplineInit.h
	src/server/game/World/World.h
2012-08-22 17:26:53 -05:00
Discover- e190a202ca Core/CreatureAI: Implement an OnSpellClick hook instead of the ugly way that uses DoAction with EVENT_SPELLCLICK.
Core/SmartAI: Implement SMART_EVENT_ON_SPELLCLICK. Parameter is the clicker.

If someone could update the wiki accordingly for SAI I would appreciate that. Thanks to @Shauren for some help!
2012-06-19 00:07:20 +02:00
Shauren 435a9a566a Core/Creatures: Changed how boss creatures are identified, creature_template.rank was not a good indicator 2012-04-19 14:28:45 +02:00
Nay a28742bffe Core/BG: When starting a battleground teleport the player to start location if it goes outside of the allowed "waiting" area (for example, getting out of the "bubble" in EotS)
Allowed waiting area is calculated as the distance specified in database (battleground_template.StartMaxDist) and the battleground start point for each team
A distance of 0 is ignored (not used in SotA nor arenas)

The values in DB might need some tweaks, open a pull request if you calculate better ones

Closes #180

Initial patch and idea by Rat

Also added validation (DBError log) to some fields in battleground_template table
2012-04-13 20:51:07 +01:00
Kandera 6407582667 Core/Attributes: change some attribute names to better describe what they are 2012-04-11 11:56:35 -04:00
Venugh 8452fd0dbd fixed errors. 2012-04-09 17:05:32 +02:00
kaelima 49e24e2dfb Core/Cleanup:
Mostly if(.. -> if (.. and for(.. -> for (..
but also some miscellaneous cleanup
2012-04-08 23:59:52 +02:00
Subv 268401029e Core/Spells: Implemented SPELL_ATTR4_IGNORE_RESISTANCES.
Closes #919

Signed-off-by: Subv <[email protected]>
2012-04-08 15:15:06 -05:00
Liberate 926f02f792 Core/Spells: Implement SPELL_ATTR4_PROC_ONLY_ON_CASTER properly. Closes #5204 2012-04-05 20:09:20 +02:00
Gyx 360014856d Core/Game: Code style.
Signed-off-by: Gyx <[email protected]>
2012-03-29 13:42:04 +08:00
Shauren 568e524c45 Core/Spells: Implemented CREATURE_TYPEFLAGS_PARTY_MEMBER, creature with this type_flag set can be targeted by spells that require target to be in caster's party/raid 2012-03-19 20:44:30 +01:00
Nay 9dbd9c02f4 Misc:
- Fix errors in recent SQLs (1fc122e5c6a5e0099,a3755f8355e64c9efc)
- Proper defines in DBCStructure.h (Holiday Entry)
2012-02-26 14:38:04 +00:00
Nay a813e6f579 Core/Calendar: Use defines when sending holiday data
Update some comments
2012-02-25 16:17:23 +00:00
Nay d6c0a67a7c Core/Calendar:
- Fix build
- Use enums where possible
- Renaming
2012-02-25 04:00:32 +00:00
Nay 0a0233b215 Core/Packets: Use a single method to send SMSG_ACTIVATETAXIREPLY
Also fix a typo introduced in 703ad4889
2012-02-18 23:03:41 +00:00
Nay 8ddd5173d8 Core/Defines: Correct holiday id for LiitA
Ref #5114
Thanks Vincent-Michael
2012-02-08 18:04:15 +00:00
Matthew Goff 7a117dd429 Core/Misc:
- Replace emote magic number by enum
- Added all missing defines from AnimationData.dbc. Minor corrections to existing ones. Standardized some naming and updated cpp files as needed.
- Correct a spell used in AQ
Closes #3787
Closes #5095
2012-02-06 01:22:45 +00:00
Matthew Goff d2734b8002 Added missing data from Emotes.dbc patch 3.3.5a (12340). 2012-02-05 01:05:18 -06:00
Kandera df7f98004b fix seasonal quest check 2012-01-26 10:04:12 -05:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Wilds 3103915994 Core/Spells: attribute research 2011-12-11 20:46:47 +01:00
kaelima 79903f31ce Core/Spells: Add own diminishing category for Dragon's Breath.
Will no longer share diminishing with Polymorph
Closes #3081
2011-11-13 00:51:33 +01:00
tobmaps c0c6000a44 Core/Misc: Fix spelling typo 2011-11-02 19:13:51 +07:00
Liberate a658d0b592 Core/Spells: Define and implement SPELL_ATTR4_PROC_ONLY_ON_DUMMY.
Fixes #2685
Fixes #2573
2011-10-19 22:08:54 +02:00
megamage 0bb86a3e97 Update code related to character name data.
Note: need to add/delete data when character is created/deleted.
2011-10-08 16:09:12 -04:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
QAston e949ad3adb Core/Spells: spell effect handling improvements
* Call spell effect handlers in 4 modes:
   - SPELL_EFFECT_HANDLE_LAUNCH - called when spell is launched (cast just finished)
   - SPELL_EFFECT_HANDLE_LAUNCH_TARGET - called when spell is launched for each target in spell target map
   - SPELL_EFFECT_HANDLE_HIT - called when spell hits its destination
   - SPELL_EFFECT_HANDLE_HIT_TARGET - called when spell hits it's target from spell target map
*Correctly implement SPELL_EFFECT_TRIGGER_SPELL, SPELL_EFFECT_TRIGGER_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL_WITH_VALUE, SPELL_EFFECT_TRIGGER_MISSILE_SPELL
*Remove spell system hacks which became obsolete with this commit
Core/SpellScripts:
add OnEffectLaunch, OnEffectLaunchTarget, OnEffectHit, OnEffectHitTarget hooks for new effect handle modes and remove OnEffect hook.
A generic rule of thumb how to update your scripts (will work for nearly all cases) for spell system noobs:
if your spell script used GetHitXXXX function, you need to use OnEffectHitTarget, otherwise use
OnEffectHit
2011-09-25 13:29:50 +02:00
QAston 31e755c291 Core/Entities: Add Unit::IsValidAssistTarget and Unit::IsValidAttackTarget functions for proper serverside checks of related entity flags. 2011-09-16 22:17:48 +02:00
Spp- 3fac9914be Core: Code cleanup (here and there) 2011-09-05 14:01:50 +02:00
QAston e7468b2e2c Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS attribute. 2011-08-23 14:30:26 +02:00
QAston fc5e924138 Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function. 2011-08-19 14:54:15 +02:00
Machiavelli 3c9c1a9b69 Core/Spells: Rename SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED to SPELL_ATTR6_CAST_BY_CHARMER and assign m_caster in Spell::Spell instead of m_originalCaster 2011-08-19 12:27:03 +02:00
Lopin 868c1c53f2 Core/GameObjects: Unrevealed GO_FLAG_UNK1. Now GO_FLAG_NOT_SELECTABLE makes gameobjects to be unselectable even in GM mode 2011-08-19 11:45:49 +02:00
Machiavelli 917ffdffac Core/Spells: More research on SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED and implement new research (original caster should be charmer or owner) and implement QAston's earlier research (only castable while possessed). 2011-08-18 20:28:07 +02:00
Payn 69433862cb Core/Spells: Changed CHAIN_SPELL_JUMP_RADIUS down from 10y to 8y 2011-08-18 14:42:09 +02:00
QAston a44e1c505e Core/Spells: Add new spell implicit target categories data - will be used in future patches. 2011-08-17 11:30:47 +02:00
QAston 1fb1988d46 Core/Spells: change Targets enum to use consistent naming schema. This is not a functional change, but it's needed for upcoming changes, also this makes target type research and use easier. 2011-08-16 19:42:36 +02:00
QAston 73bbc3aca8 Core/Spells: Update some targeting related attribute definitions to make them more clear and consistent. 2011-08-16 16:06:21 +02:00
QAston e0d43388af Core/Spells: define SPELL_ATTR2_CAN_TARGET_NOT_IN_LOS and SPELL_ATTR6_CAN_TARGET_INVISIBLE (big thanks to joschiwald for the second one) 2011-08-16 15:11:07 +02:00
QAston b81fb4d423 Core/Spells: Rename SPELL_ATTR2_ALWAYS_APPLY_MODIFIERS to SPELL_ATTR2_DISPLAY_IN_STANCE_BAR, and make auras to be recalculated when permament instead of using that wrongly defined flag. 2011-08-11 23:11:10 +02:00
QAston 0d1a5314dc Core/Spells: Define some new attributes: SPELL_ATTR6_ONLY_CAST_WHILE_POSSESSED, SPELL_ATTR6_DONT_DISPLAY_COOLDOWN, SPELL_ATTR5_ALLOW_TARGET_OF_TARGET_AS_TARGET, SPELL_ATTR4_AREA_TARGET_CHAIN, SPELL_ATTR3_DONT_DISPLAY_RANGE 2011-08-11 23:03:43 +02:00
Silinoron 76fe596160 Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
Machiavelli 0ecb47bc8a Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
Research done by QAston
2011-07-30 20:36:19 +02:00
QAston 495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston 07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren 74e2d981ac Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair 2011-07-22 21:22:05 +02:00
tobmaps a3feb40eb6 Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
QAston b9413f08b3 Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection. 2011-07-13 20:14:55 +02:00
QAston 20e8c25b48 Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality. 2011-07-13 17:18:04 +02:00