Commit Graph
410 Commits
Author SHA1 Message Date
jackpoz dbb0f399fa Core/NetworkIO: Adjust more packet throttling values
Thanks @Nefertumm at https://github.com/azerothcore/azerothcore-wotlk/commit/f5e38a7f5797dc04b2fd5a6710aabd9780751339 for the heads-up

(cherry picked from commit 68fcd592f8c164d1720fda147d37960362194306)
2022-01-01 12:44:07 +01:00
Giacomo Pozzoni a9e325f6b7 Core/Logs: Log full guid instead of just low guid, part 2
(cherry picked from commit 3def52c1c459f566ab2b2d8cf017c70df4d7cf22)
2022-01-01 00:51:54 +01:00
Shauren 3ebfa8cc64 Core/PacketIO: Add a validating string helper class for use in packet classes
(cherry picked from commit f2f47f774f3d9c5da1a38b5f20cbfe59c2ff66af)
2021-12-23 23:55:58 +01:00
treeston ee5c0e5372 Core/Chat: Disallow hyperlinks from being inserted in various guild-related freetext fields (the client already blocks this)
(cherry picked from commit 01b2ac3ed425a3f94480c2b8a453c62ae30f6708)
2021-12-23 21:09:24 +01:00
Giacomo Pozzoni 562c567b1e Core/Calendar: Add some additional validation when creating events (#23797)
* Core/Calendar: Add some additional validation when creating events

Allow only 30 player events and 100 guild events to be created.
Don't allow to create guild events if player is not in guild.
Send some more error messages to the client (not blizzlike errors but better than nothing).

* Core/Calendar: Add some additional validation/checks

Add guild id check in GetPlayerEvents().
Change error message in HandleCalendarCopyEvent() to be the same as in HandleCalendarAddEvent() when creating an event in the past.

* Core/Calendar: Add some additional validation/checks

Reduce the number of CMSG_CALENDAR_ADD_EVENT packets a seconds allowed from 10 to 3.

* Core/Calendar: Add some additional validation/checks

Implement 5 seconds cooldown between the creation of calendar events

* Core/Calendar: Add some additional validation/checks

Don't allow to copy events of a different player/guild

* Core/Calendar: Implement automatic deletion of old events

Implement automatic deletion of events older than 1 month (30 days).
Fix debug assertion triggered when deleting a character with calendar events.
Avoid double std::set lookup when deleting events when deleting a character.

NB: The whole CalendarMgr/CalendarHandler code should be checked line by line for bugs/crashes/exploits.
(cherry picked from commit fb059722fdb18a94d47b3f44a5b2d7f183bf5a29)
2021-12-18 22:19:05 +01:00
Shauren e8b3dda4a0 Core/BattlePets: Wrap battle pet related code in a separate namespace 2021-12-17 14:23:43 +01:00
Aokromes 3ad5bc1e15 Core/Misc: More coding standards (#23519)
* Core/Misc: More coding standards

* revert part

* "void  " or more to "void "

* fix? reject

* remove more double whitespaces

* remove more double whitespaces

* more standards

* more coding standards

* More standards

* more coding

* more coding standards

* more coding standards

* And more standards

(cherry picked from commit 574a7c8d3d5f5a5660295deb70e905cf4dd756c4)
2021-12-14 23:04:29 +01:00
ccrs 4e6c59dca7 Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
        uint8 GetLevelForTarget(WorldObject const* /*target*/)
        void SetLevel(uint8 lvl)
        uint8 GetRace()
        uint32 GetRaceMask()
        uint8 GetClass()
        uint32 GetClassMask()
        uint8 GetGender()

(cherry picked from commit 5c09ff51f7015b775def8d5cc1f678eaef37200f)
2021-12-13 00:42:20 +01:00
Wyrserth cc141e9bad Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes (#23398)
* Core/Group: implement automatic party/raid leader change when the leader has been offline for two minutes.

* Add #23396 to make testing easier.

* Prioritize assistants in raids.

* Fix dumb mistake and apply suggested change, thanks VincentVanclef and jackpoz!

(cherry picked from commit e906a2fe7d71fc17de9f7ea4778970beb3f9265e)
2021-12-11 13:06:25 +01:00
Chaouki Dhib c19a4db1c1 Core/Movement: Add time synchronisation (#18189)
(cherry picked from commit 975f1e364a6a68be2beca261a64ea8aecc16f6f6)
2021-11-30 22:11:36 +01:00
MejiandShauren 93c668ac50 Core/BattlePets: Implemented BattlePetSpeciesFlags::NotAccountWide (#27303)
Co-authored-by: Shauren <[email protected]>
2021-11-25 20:55:12 +01:00
MejiandShauren 895367e69f Core/BattlePets: Journal lock improvements (#27178)
Co-authored-by: Shauren <[email protected]>
2021-11-19 15:37:21 +01:00
Treeston 5fe69351b0 Core/Chat: Some hyperlink follow-ups:
* Ignore messages containing invalid links again instead of trying to sanitize them. Closes #22451.
* No longer filter messages on the addon channel. Closes #22450.

(cherry picked from commit e858706270c3059acf6915e7cf655eed0f7e88bb)
2018-09-18 01:28:57 +02:00
Shauren 3917c2ad01 Core/Misc: Send saved client settings instantly after login, not only after entering world 2021-11-06 18:33:44 +01:00
ModoX 68c2fc8ff5 Core/Characters: Made homebind location a WorldLocation (this implicitly adds orientation) (#27055) 2021-10-16 01:17:47 +02:00
Treeston 3418a33a87 Misc: Pass std::chrono types by value everywhere.
(cherry picked from commit 2ef9d301f0869b443122e2ba543af054c5b0e53c)
2021-10-14 19:39:42 +02:00
Shauren d0be92ec0a Core/Achievements: Defined all modifier tree types and implemented many of them 2021-06-07 15:37:34 +02:00
Treeston 34c7810fe5 Core: Combat/threat system rewrite (PR #19930)
- PvE combat is now always mutual. UNIT_FLAG_IN_COMBAT is backed by actual references to the units we're in combat with.
- PvP combat is now also tracked, and almost always mutual; spells like Vanish and Feign Death can break this rule. That means we can easily determine a list of players we're fighting.
- By extension, IsInCombatWith now has sensible behavior when invoked on nonplayers.
- Threat and combat systems are no longer the same.
  - They still have an enforced relationship (threat implies combat - clearing combat clears threat)...
  - ...but we can have combat without threat. A creature (with threat list) isn't considered to be engaged until it has an entry on its threat list...
  - ...which means we can now faithfully replicate retail engage behavior. Combat on projectile launch - engagement start on projectile impact. Yay for progress!
- AI method refactor, as already ported in 6113b9d - `JustEngagedWith`, `JustEnteredCombat` and `JustExitedCombat`.
- Vehicle threat is now properly pooled on the main vehicle body (fixes #16542).
- Various edge case bug fixes for threat redirects (Misdirection "cancelling" Vigilance and similar).
- Target re-selection is now significantly faster.
- Fixed a ton of other smaller edge case bugs, probably.

Closes #7951 and #19998.

(cherry picked from commit 532ab1c7f8653d1a2e48aa1f1f8a9ba1041d4bb7)
2021-05-16 21:56:01 +02:00
jackpoz e17e4e6f07 Core/Misc: Replace time(NULL) with GameTime::GetGameTime()
(cherry picked from commit 12701cb0c6c45eb105ad449eb9a56e76d84d691e)

 Conflicts:
	src/server/game/Achievements/AchievementMgr.cpp
	src/server/game/AuctionHouse/AuctionHouseMgr.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotBuyer.cpp
	src/server/game/AuctionHouseBot/AuctionHouseBotSeller.cpp
	src/server/game/Battlefield/Battlefield.cpp
	src/server/game/Battlefield/Zones/BattlefieldWG.cpp
	src/server/game/Battlegrounds/BattlegroundMgr.cpp
	src/server/game/Calendar/CalendarMgr.h
	src/server/game/DungeonFinding/LFGQueue.cpp
	src/server/game/Entities/Corpse/Corpse.cpp
	src/server/game/Entities/Creature/Creature.cpp
	src/server/game/Entities/Item/Item.cpp
	src/server/game/Entities/Pet/Pet.cpp
	src/server/game/Entities/Player/Player.cpp
	src/server/game/Entities/Unit/Unit.cpp
	src/server/game/Globals/ObjectMgr.cpp
	src/server/game/Grids/ObjectGridLoader.cpp
	src/server/game/Guilds/Guild.cpp
	src/server/game/Handlers/AuctionHouseHandler.cpp
	src/server/game/Handlers/BattlefieldHandler.cpp
	src/server/game/Handlers/CalendarHandler.cpp
	src/server/game/Handlers/CharacterHandler.cpp
	src/server/game/Handlers/ChatHandler.cpp
	src/server/game/Handlers/LFGHandler.cpp
	src/server/game/Handlers/MailHandler.cpp
	src/server/game/Handlers/MiscHandler.cpp
	src/server/game/Handlers/MovementHandler.cpp
	src/server/game/Handlers/PetHandler.cpp
	src/server/game/Handlers/QueryHandler.cpp
	src/server/game/Handlers/TicketHandler.cpp
	src/server/game/Instances/InstanceSaveMgr.cpp
	src/server/game/Server/WorldSession.cpp
	src/server/game/Server/WorldSocket.cpp
	src/server/game/Spells/Auras/SpellAuras.cpp
	src/server/game/Tickets/TicketMgr.cpp
	src/server/game/Tickets/TicketMgr.h
	src/server/game/World/World.cpp
	src/server/scripts/Commands/cs_gobject.cpp
	src/server/scripts/Commands/cs_instance.cpp
	src/server/scripts/Commands/cs_list.cpp
	src/server/scripts/Northrend/zone_wintergrasp.cpp
	src/server/scripts/Spells/spell_item.cpp
2021-04-15 05:53:27 +02:00
Shauren d29dd1eeb5 Core/Misc: Change all unix time columns in character database to bigint (signed) 2021-04-05 23:47:05 +02:00
jackpoz f1388f37b6 Core/WorldSession: Fix idle WorldSessions getting kicked twice as fast as supposed
Fix SocketTimeOutTime and SocketTimeOutTimeActive settings being effectively halved by reducing the timeout time twice every update instead of just once, causing much faster kicks (i.e. after 30 seconds with 60 seconds set in the configs).

(cherry picked from commit 032194099e84bf0d47b121d82170c39fe73e0c87)
2021-02-25 18:50:55 +01:00
Matan Shukry 6dbaba7669 Core/Player: remaining XP logging overflow correction (#25934) 2021-01-26 16:48:28 +01:00
Matan Shukry bb24c6a11b Core/logs: added xp info on login & logout (#25867)
* Core/logs: added xp info on login & logout

* - Moved getters to header
- Changed %s to %u
2021-01-17 17:08:22 +01:00
Mikhail Redko 7625bd960e Core/WorldSession: Add RBAC permission for skipping idle connection check (#20595)
(cherry picked from commit 558382ed6d87942603fa309b16a30e64d07bb305)
2020-12-31 23:23:50 +01:00
Shauren b82a3a557a Core/DataStores: Updated db2 structures to 9.0.2
* Includes support for new character customization
2020-12-08 18:16:47 +01:00
Shauren cab4c87d2d Core/PacketIO: Updated most packet structures to 9.0.1 2020-12-08 18:16:41 +01:00
Shauren f922c6e7a4 Core/PacketIO: Renamed a bunch of opcodes based on more research (only those added after 6.0) 2020-09-19 12:44:42 +02:00
Shauren b231903932 Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port 2020-09-04 13:38:24 +02:00
Shauren 1c52d5fff7 Core/Misc: Replace NULL with nullptr 2020-08-14 17:06:03 +02:00
Shauren 2c99678118 Core/PacketIO: Send the expected value in available hotfixes packet - realm address, not arbitrary number (it no longer has any effect for clearing client cache) 2020-08-13 14:15:26 +02:00
Treeston 77380f032b Core/Authserver: Split SRP6 into its own file (PR #25131)
(cherry picked from commit 7f7fa8b23d71297f75ff4ca3c1d6e38333a5cc76)
2020-08-03 21:16:30 +02:00
Treeston e9392ad287 Core/Authserver: Authserver cleanup (PR#25093)
- Fix a handful of 1/256 bugs with most significant byte zero in BigNumber
- Get rid of (most of) the C-style arrays in authserver
- CryptoRandom as a unified source for cryptographic randomness
- Bring our other crypto APIs into 2020
- BigNumber usability improvements
- Authserver is now actually readable as a result of all of the above

(cherry picked from commit 210176fd915cf4ba16f428d3c1a249a71f4aa7a7)
2020-08-03 19:39:00 +02:00
Treeston 2c3fc47a96 Proper client timeout detection (#19906)
- Properly detect client timeout when logged into a character after a configurable time (default 60s) has passed without the client sending any packets.
- Fixes issues with crashed clients leaving characters in the world for a very long time (default 15 minutes), as well as edge case exploits involving intentionally pausing client execution for some amount of time.

(cherry picked from commit 7dfd472f8dff6ce067572e2887c2beb56d9ba9de)
2020-07-16 22:00:30 +02:00
Shauren 661470c658 Core/PacketIO: Convert all leftover packets to use packet classes 2020-07-02 00:07:38 +02:00
Peter Keresztes Schmidt bab5fd87a3 Core/Misc: Replace Trinity::make_unique with std (#24869) 2020-06-23 08:54:12 +02:00
Shauren 5fce3604fc Core/PacketIO: Fixed receiving and sending db2 hotfix packets 2020-06-08 00:08:37 +02:00
Shauren bf8714b870 Core/Battlegrounds: Queue updates
* Fixed battleground queues for battlegrounds with id higher than 255
* Fixed queue display ingame after entering bg
* Fixed ingame display after leaving bg queue
* Fixed bg scoreboard
2020-05-31 16:49:18 +02:00
Shauren 0f0ca3a919 Core/DBLayer: Implement async transaction completion callbacks 2020-04-14 16:23:44 +02:00
Shauren 93aa30f447 Core/Misc: Moved CanSpeak() method to WorldSession class 2020-02-07 20:11:27 +01:00
Aokromes b0bf1275ee New Year 2020-01-02 06:44:10 +01:00
Shauren 13440434c3 Core/DBLayer: Prevent mixing databases with query holders 2019-07-27 11:45:56 +02:00
Shauren f6e2b8cdc1 Core/DBLayer: Prevent committing transactions started on a different database 2019-07-27 10:52:33 +02:00
Shauren e8e89f58fb Core/DBLayer: Prevent using prepared statements on wrong database 2019-07-27 01:00:37 +02:00
ariel- 26fe949619 Core/Server: fix duplicated inserts into tutorials table for newly created characters
(cherrypicked from 60dd803bbe01283b15e2b2c5b02d8f857b96745a)
2019-07-21 21:06:54 +02:00
xinef1 b485f3e673 Few small optimizations here and there (#18684)
Changes list:
- Added CharacterGuidByNameContainer which contains name -> guid unordered map (updated along CharacterInfo)
- Extended CharacterInfo structure with GuildId
- Extended CharacterInfo structure with ArenaTeamId[3], for all possible teams (2v2, 3v3, 5v5)
- Removed CHAR_SEL_GUID_BY_NAME and CHAR_SEL_CHAR_GUID_BY_NAME synchronous queries, name -> guid can be now retrieved in World::GetCharacterGuidByName
- Removed CHAR_SEL_GUID_RACE_ACC_BY_NAME synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_CHAR_LEVEL synchronous query, level can be retrieved by guid
- Changed CHAR_SEL_CHARACTER_ACTIONS_SPEC to asynchronous query, action bars are now loaded asynchronously
- Removed CHAR_SEL_CHARACTER_NAME_CLASS synchronous query, guid can be retrieved by name and rest of the data can be retrieved by guid
- Removed CHAR_SEL_PLAYER_ARENA_TEAMS and CHAR_SEL_ARENA_TEAM_ID_BY_PLAYER_GUID synchronous queries, arena teams are now stored in CharacterInfo
- Replaced synchronous db calls with CharacterInfo lookups
- Removed ObjectMgr::GetPlayerGUIDByName, as it used db query
- Replaced some unnecessary UpdateObjectVisibility() calls because they were either duplicated (called few lines above in other function) or it is enough to call DestroyForNearbyPlayers because object is being removed or should be invisible and DestroyForNearbyPlayers is faster
- Corrected typo in Player::DestroyForPlayer, only items in slots 0 to EQUIPMENT_SLOT_END are sent to other players
- Renamed Player::GetGuildIdFromDB to Player::GetGuildIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetArenaTeamIdFromDB to Player::GetArenaTeamIdFromCharacterInfo and changed the function to use CharacterInfo structure
- Renamed Player::GetLevelFromDB to Player::GetLevelFromCharacterInfo and changed the function to use CharacterInfo structure
- Removed GameEventMgr::_questToEventLinks and associated functions, eventId is now stored in Quest class under _eventIdForQuest variable
- Changed some functions checking quest status to use other functions for quest status check instead of duplicating code
- Removed callback from add friend, because we can get the guid from appropriate storage, no need to make db query
- Removed callback from add ignore, because we can get the guid from appropriate storage, no need to make db query
- Added callback to unwrap wrapped items asynchronously
- Removed synchronous select in tutorials to check if we have any entries in db, if any entry exists in db, m_TutorialsChanged variable will have TUTORIALS_FLAG_LOADED_FROM_DB flag added and it is no longer necessary to query database

(cherrypicked from b955456008191e60b6bda1f22e3486a3792b08db)
2019-07-21 21:06:54 +02:00
Shauren 74a801182a Core/PacketIO: Updated packet encryption to 8.2 2019-07-14 19:20:45 +02:00
Shauren 455959c606 Core/PacketIO: Rewrite updatefield handling 2019-06-08 17:06:57 +02:00
vincent-michael 5620eb9463 Update copyright note for 2019
auto happy = new year(2019);
2019-01-01 10:14:33 +01:00
Shauren 7512ffb058 Core/Entities: Update updatefields to 8.0.1.27980 2018-10-10 22:11:41 +02:00
Shauren ee682544d0 Core/PacketIO: Updated opcode enum to 8.0 2018-10-01 21:01:10 +02:00