Commit Graph
25 Commits
Author SHA1 Message Date
Subv2112 229d4119e8 Core/SAI: Fixed SMART_ACTION_SET_INVINCIBILITY_HP_LEVEL
Signed-off-by: Subv <[email protected]>
2012-02-02 14:35:45 -05:00
Subv2112 3d4f55723c Core/SAI: Linked events should be executed after the event that linked them is executed.
Core/SAI: Allow SMART_EVENT_GO_STATE_CHANGED to use ActionInvoker target

Signed-off-by: Subv2112 <[email protected]>
2012-01-22 20:36:01 -05:00
Subv2112 aaa255b83d Core/SAI: Implemented SMART_EVENT_GO_STATE_CHANGED and SMART_ACTION_GO_SET_LOOT_STATE
Signed-off-by: Subv2112 <[email protected]>
2012-01-06 11:09:01 -05:00
Subv2112 d889edb436 Core/SAI: Self-casted auras should not be removed when the NPC resets
Signed-off-by: Subv2112 <[email protected]>
2012-01-05 15:09:55 -05:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
Machiavelli 1b2c413933 Core/SAI: Preliminary implementation of SMART_EVENT_GAME_EVENT_START and SMART_EVENT_GAME_EVENT_END {param1: game_event.entry} 2011-12-11 16:23:43 +01:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- aa85553bfd Core: Crash fix (TemporarySummon), remove some warnings and some other minor changes
- "const uint64" and "uint64 const" --> uint64
 - Add some info in LFGDungeonEntry
 - Move some definitions from ".h" files and move to ".cpp"
2011-08-30 13:46:36 +02:00
Fredi Machado 73b1448f29 Core/AI: English correction thanks u2blah for pointing 2011-08-21 00:07:38 -03:00
Fredi Machado 78e10e9cd0 Core/AI: Cleaning up hungarian notation 2011-08-20 20:31:31 -03:00
Fredi Machado 0b64d726c2 Core/AI: Code style and cleanups 2011-08-18 14:55:59 -03:00
Spp- 8572d5d0e9 Partial revert of fcdd4d7 2011-08-03 08:27:11 +02:00
Spp- fcdd4d784f Core/Transport: Minor optimization in LoadTransports (And some cosmetic changes here and there in other files) 2011-08-03 08:18:24 +02:00
Spp- acd0fc79f6 Core: Pass by const reference for simple objects replaced with pass by value 2011-08-01 14:23:27 +02:00
QAston b0fe236265 Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren 1df876c3ec Core/SAI: Fixed crashes in AttackStart related to movement
Closes #1670
2011-06-15 17:32:31 +02:00
click 158966dc79 Core: Codestyle cleanup 2011-06-11 22:35:29 +02:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 24193966dd Core/Auras: Fixed crash in AuraEffect::TriggerSpell (dummy effect) and removed some useless code
Scripts/AI: Changed sOnDummyEffect to return bool value

Closes issue #5190.

--HG--
branch : trunk
2010-12-18 22:04:19 +01:00
Shauren 58a9b15443 Core: Fixes some warnings
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks

--HG--
branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
Rat cebf8590e3 Core/SmartAI: some error checks for actionlists, and enabled lists for GOs
--HG--
branch : trunk
2010-12-07 20:25:45 +01:00
Rat bb09a4a50f Core/SmartAI: all actions regarding to TIMED_ACTIONLIST will now use targeting:
you can now 'send' a list of timed actions to any targeted creature if it has SmartAI

NOTE: already made script with timed actions should be remade to use self as target

--HG--
branch : trunk
2010-12-07 18:31:34 +01:00
Rat 3de2f6af01 Core/AI: added sOnDummyEffect() for all AIs
Core/SmartAI: added EVENT_DUMMY_EFFECT (66)

--HG--
branch : trunk
2010-11-17 23:24:21 +01:00
Spp addd762c4d Core: Fix warnings
--HG--
branch : trunk
2010-11-16 14:08:12 +01:00
Rat 5cb119e617 Core/AI: implemented SmartScripts System (still beta) not 100% complete
WARNING: Use scripts at own risk. You were warned.
NOTE0: creature, gameobject, areatrigger type scripts should be fully functional
NOTE1: has no effect on any core related stuff if not using any SmartScript
NOTE2: all event/action/etc descriptions can be found in SmartScriptMgr.h

SmartScripts is a reloadable DB-Sript system, with full control for special scripting,
like escorting, following, complex combat handling, pre-stored AI templates(caster, turret, etc) and much more
with a total of 66 events, 78 actions, 22 target types, and can be easily extended

--HG--
branch : trunk
2010-10-27 21:01:47 +02:00