Commit Graph
411 Commits
Author SHA1 Message Date
Shauren 00f5d21453 Build fix 2017-05-22 00:05:03 +02:00
Shauren c5d3dd90be Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers
* Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files
* Moved SAI function definitions to source files (massive or requiring many different dependencies)
2017-05-18 23:53:25 +02:00
Shauren a12a34b1dc Core/Game: Include cleanup - removed G3D classes from packets
* Use our own Position class instead, with the coords written to packets being part of type
2017-05-16 22:16:21 +02:00
Shauren 9299e9bde0 Core/Grids: Ported cmangos/mangos-wotlk@ea99457e50 2017-05-13 19:37:33 +02:00
joschiwald 036f67c0c1 Core/Collision: Replaced phasemask with proper phases in GameObject collision calculation 2017-05-05 21:22:58 +02:00
joschiwald 272d2a29e5 Core/Entities: Tweak WorldObject::IsNeverVisible to pass the seer 2017-05-05 13:31:25 +02:00
Krudor 5a36a2eb17 Core/Scripts: Add support for spawn specific C++ scripts
Closes #19247
2017-03-18 11:31:31 +01:00
jackpoz 9d09307e34 Scripts/ICC: Fix chest loot exploit
Fix an exploit at chest loot bosses Valithria and Deathbringer that allowed the first played to hit them to leave party at low hp % and loot the whole chest alone, without the party being able to loot anything.

(cherry picked from commit c4865fe63ee4bb9d401d09cb9543acaf9c853b56)

# Conflicts:
#	src/server/game/Entities/GameObject/GameObject.cpp
2017-03-03 22:31:28 +01:00
SnapperRy 83257dacf2 Core/Fishing: ignore required skill when fishing in pools.
(cherry picked from commit 4164e0cf88745a85b5b11587471b047fe0077fbb)
2017-02-26 19:21:19 +01:00
ariel- 8a3f053a2f Core/GameObject: save spawn GOState and reset to it instead of toggling from whatever current state we have
Prevents exploit of SMART_ACTION_ACTIVATE_GOBJECT

(cherry picked from commit be3199314ab4c8fba31dd29cbc3a79838e5b3138)
2017-02-18 17:17:18 +01:00
treeston 7b13e98327 AI/SmartScripts: Add param3 to SMART_ACTION_CAST and SMART_ACTION_INVOKER_CAST that allows specific triggered flags to be set (rather than all-or-nothing). Ignored if SMARTCAST_TRIGGERED is not set.
(cherry picked from commit 9072e0221b39c19fb6be154c623f45d6a9433db0)
2017-02-12 15:50:43 +01:00
ariel- c429e7d489 Core/Entities: debloat SummonGameObject parameter list using proper wrappers and enable GO rotation in scripts
- There's still an overload allowing for x, y, z, o to be passed directly
- Fixed default animstate for GameObject creation in many places, it should be 255, not 100 (checked in sniffs)

(cherry picked from commit 62bfee37cb21584cef631dda428feaf5eb829cda)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Entities/Object/Object.h
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/EasternKingdoms/SunkenTemple/instance_sunken_temple.cpp
#	src/server/scripts/EasternKingdoms/ZulAman/zulaman.cpp
#	src/server/scripts/Kalimdor/zone_feralas.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/boss_malygos.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 20:50:29 +01:00
ariel- 02cef6f034 Core/GameObjects: Gameobject rotation (from cmangos/mangos-wotlk@2bcbc0f) (#14146)
cmangos/mangos-wotlk@0fe88f35df: [11531] Normalize gameobject's quaternion, thanks to zergtmn for pointing
cmangos/mangos-wotlk@060dfb791b: [11667] Implement transport path rotation
cmangos/mangos-wotlk@565f52c6c1: [11806] A bit gameobject code refactoring
cmangos/mangos-wotlk@6874951: [11807] Add gameobject_addon table

Closes #14146

(cherry picked from commit 2967bf59b4a47837b85c995b732a6761c9c35f7e)

# Conflicts:
#	src/server/game/Battlefield/Battlefield.cpp
#	src/server/game/Battlegrounds/Battleground.cpp
#	src/server/game/Entities/GameObject/GameObject.cpp
#	src/server/game/Entities/GameObject/GameObject.h
#	src/server/game/Entities/Object/Object.cpp
#	src/server/game/Globals/ObjectMgr.cpp
#	src/server/game/Spells/SpellEffects.cpp
#	src/server/scripts/Commands/cs_gobject.cpp
#	src/server/scripts/Northrend/Nexus/EyeOfEternity/instance_eye_of_eternity.cpp
#	src/server/scripts/OutdoorPvP/OutdoorPvPSI.cpp
2017-02-11 19:10:43 +01:00
SnapperRy 9f9692427a Core/Fishing: update fishing skill regardless of success or failure (junk items fished) (#17504)
(cherry picked from commit bf30ec9c8efb40e78cc8c123780edf12e7a2a162)
2017-02-04 23:49:42 +01:00
treeston 416afdfec5 Creature/CreatureAI:
- Default range for DoZoneInCombat: 50.0f -> 250.0f.
- Add optional second arg to SummonList::DoZoneInCombat to specify range.
- Also a bunch of random NULL -> nullptr cleanup.

(cherry picked from commit b7f2c87d37ad20e9fd39c6f0523f6b5edb9d4a66)

Too many damn stars in that damn argument list.
(cherry picked from commit afbda0476700f272c734ecb5b31474dbf66477f7)
2017-01-08 03:01:51 +01:00
vincent-michael 86b98686a9 Update copyright note for 2017
Happy new year
2017-01-01 16:23:13 +01:00
joschiwald 7fbc4374f3 Core/Entities: GameObjectDespawn packet is only sent for GameObjects 2016-11-16 22:46:37 +01:00
ariel- 8c625f0f89 Core/GameObject: added possibilty for gameobjects to contain money loot.
Updates #14564

(cherry picked from commit b091415c03ffbfb5a7534d6b087101b15640fae7)

Conflicts:
	src/server/game/Globals/ObjectMgr.cpp

Core/GameObject: migrated non-WDB fields to new gameobject_template_addon table

(cherry picked from commit bd4bf0a73fa29701835176ce757e2fb498b39cdc)

Conflicts:
	src/server/game/Globals/ObjectMgr.cpp

Core/GameObject: cache pointer to GameObjectTemplateAddon

(cherry picked from commit 33102220e53731ca958b46e87abacdce07e3aa88)

Conflicts:
	src/server/game/Entities/GameObject/GameObject.cpp

Core/ObjectMgr: filter out bogus check

This restores previous behaviour
(cherry picked from commit 7028503e8f80dc5488ea9dbf33f595ef2044001d)

Typo fix
(cherry picked from commit fe3a0bf7e135cf8ba9035c4d3c271969d2915aaa)
2016-08-29 19:20:06 +01:00
Shauren fea0cb16f2 Core/Items: Implemented artifacts 2016-08-15 00:03:38 +02:00
Shauren 6321206938 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-13 17:08:40 +02:00
Shauren 9b14e8248c Core/PacketIO: SMSG_UPDATE_OBJECT optimization - removed unneccessary memory allocation by dynamic_bitset 2016-07-11 17:14:42 +02:00
Shauren 0d9136f764 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-07-10 00:37:33 +02:00
Shauren a78aa3cf4e Core/PacketIO: Refactored building SMSG_UPDATE_OBJECT to append directly to final buffer and removed UpdateMask class 2016-07-10 00:11:19 +02:00
Shauren d2733eb6f1 Merge branch '6.x' of https://github.com/TrinityCore/TrinityCore into legion 2016-06-13 21:00:25 +02:00
Shauren c529566ac4 Core/GameObejcts: Fixed disconnects happening when viewing nearby players on elevators
Closes #17335
2016-06-12 00:11:00 +02:00
Shauren 6226f04caf Core/PacketIO: Updated query opcodes 2016-06-07 19:56:40 +02:00
Shocker b539ac6afa Core/GameObjects: Add isUse parameter to GossipHello for distinction between CMSG_GAMEOBJECT_USE and CMSG_GAMEOBJECT_REPORT_USE 2016-05-26 13:09:56 +03:00
Shauren 5c2c9a684f Core/DataStores: Updated dbc/db2 to 7.0.1.20810 2016-05-20 23:46:17 +02:00
Shauren c75fcbe20b Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
2016-05-07 01:16:29 +02:00
Naios 9cc97f226d Core/Game: Rewrote the ScriptMgr to support script reloading.
* Finally this commit enables dynamic script hotswapping
  and finished the PR #15671.
* Split the storage layout to use optimized storages
  for database bound and unbound scripts.
* Add several unload workers to reload scripts correctly
  -> Requires further investigation.
* Fixes memory leaks in ScriptMgr when dropping invalid scripts.
* Fixes VehicleScripts
* Makes OutdoorPvP scripts reloadable
* Makes InstanceMapScripts reloadable
* Makes CommandScripts reloadable
2016-04-11 21:14:00 +02:00
treeston 76d15c906e Player/Quest: Credit group for gameobject activation if they are in proximity.
(cherry picked from commit cd625a12e21fdb8c5c9d172f901540c8744eedcd)
2016-04-02 15:31:00 +02:00
Shauren 4900d50939 Core/PacketIO: Updated and enabled SMSG_GAME_OBJECT_CUSTOM_ANIM 2016-02-28 23:14:27 +01:00
Carbenium 541c125c2c Codestyle 2016-02-11 00:56:39 +01:00
Carbenium bf186ec26d Core/PacketIO: Updated and enabled SMSG_FISH_ESCAPED 2016-02-11 00:24:33 +01:00
Carbenium 0113b0f625 Core/PacketIO: Updated and enabled SMSG_FISH_NOT_HOOKED 2016-02-10 15:34:38 +01:00
Nyeriah 9ddd596899 Core/GameObject: Also send EventInform() calls for GAMEOBJECT_TYPE_CAMERA
- This allows object and zone AI to process events called by camera objects as well (previously only possible through event_scripts)

Closes #16506
(cherry-picked from commit 6904073c9cf2d6d1291bf976b8efff55edae74bc)
2016-02-10 02:47:55 -02:00
jackpoz 06fdcb9e18 Merge pull request #16193 from Goatform/3.3.5
Core/GameObjects: Fixed an issue where traps were not redirected to Grounding Totem
(cherry picked from commit 2a50ea5cf14e16ee0dda09f3c9090d5541b39b2d)
2016-01-20 21:55:50 +01:00
Golrag dec59b72cc Core/PacketIO: SMSG_DESTRUCTIBLE_BUILDING_DAMAGE 2016-01-01 15:34:15 +01:00
Vincent-Michael 478cc756eb Update copyright note for 2016
Happy new year (Again new year with idiots ...)
2016-01-01 00:34:25 +01:00
jackpoz 175b0bcfb5 Core/Gameobjects: Move a log from FATAL to DEBUG
The log is triggered when a mage creates a portal to another map, uses it and then the portal despawns.

(cherry picked from commit a8ceb18cdfe850fbb84ddd3d917565f2a100ebb7)

Conflicts:
	src/server/game/Entities/GameObject/GameObject.cpp
2015-09-24 19:57:31 +02:00
Shauren 225bbe7f72 Core/PacketIO: Implemented correct opcode for GameObject animkit changes and enabled all animkit related opcodes 2015-09-16 17:06:24 +02:00
Vincent-Michael 2e586bc520 Core: Header cleanup in game/*/*.cpp 2015-07-25 20:18:42 +02:00
Shauren a029f97c82 Core/Collision: Removed direct GameObject references from collision project 2015-07-25 15:37:35 +02:00
Shauren a22e4e121a Core/Misc: Fixing warnings detected by Visual Studio 2015 compiler 2015-07-21 00:33:36 +02:00
Vincent-Michael dc87018345 Core/PacketIO: Updated and enabled barber shop opcodes 2015-07-12 22:34:45 +02:00
Rushor f535d59f0f Game/GameObject: Fix Spellcast for 'Silithyst'
by @Whoami
updates #14637

(cherry picked from commit 8f3a9b7fe338456dff08e1fccdb2b672d9d19299)
2015-06-26 03:31:23 +01:00
Shauren 6e9ab38fcc Core/GameObject: Removed unneeded argument from GameObjectModel::Relocate and renamed it to UpdatePosition 2015-06-03 19:53:28 +02:00
Shauren b0c4268a6b Core/Scripts: Corrected argument types in GetCreatureEntry/GetGameObjectEntry ZoneScript hooks 2015-05-30 22:33:29 +02:00
Shauren bf37446b3c Core/GameObjects: Fixed GameObjectAddon loading 2015-05-30 22:32:28 +02:00
joschiwald 266c09f8a9 Core/GameObject: fixed typo in 46acf64d0f 2015-05-21 14:02:50 +02:00