Core/PacketIO: Updated and enabled SMSG_FISH_NOT_HOOKED
This commit is contained in:
@@ -1520,9 +1520,9 @@ void GameObject::Use(Unit* user)
|
||||
default:
|
||||
{
|
||||
SetLootState(GO_JUST_DEACTIVATED);
|
||||
|
||||
WorldPacket data(SMSG_FISH_NOT_HOOKED, 0);
|
||||
player->SendDirectMessage(&data);
|
||||
|
||||
WorldPackets::GameObject::FishNotHooked notHooked;
|
||||
player->SendDirectMessage(notHooked.Write());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -92,6 +92,14 @@ namespace WorldPackets
|
||||
int32 Damage = 0;
|
||||
int32 SpellID = 0;
|
||||
};
|
||||
|
||||
class FishNotHooked final : public ServerPacket
|
||||
{
|
||||
public:
|
||||
FishNotHooked() : ServerPacket(SMSG_FISH_NOT_HOOKED, 0) { }
|
||||
|
||||
WorldPacket const* Write() override { return &_worldPacket; }
|
||||
};
|
||||
}
|
||||
}
|
||||
#endif // GOPackets_h__
|
||||
|
||||
@@ -1055,7 +1055,7 @@ void OpcodeTable::Initialize()
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FEIGN_DEATH_RESISTED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FINAL_CHUNK, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_ESCAPED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FISH_NOT_HOOKED, STATUS_NEVER, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FLIGHT_SPLINE_SYNC, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCED_DEATH_UPDATE, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
DEFINE_SERVER_OPCODE_HANDLER(SMSG_FORCE_ANIM, STATUS_UNHANDLED, CONNECTION_TYPE_REALM);
|
||||
|
||||
Reference in New Issue
Block a user