Commit Graph
366 Commits
Author SHA1 Message Date
QAston 6b4772207f *Cleanups, remove obsolete code and minor optimizations in spellauras.cpp and spelleffects.cpp
*Remove GetDummyAura(uint32 spellid) function - it is faster to use GetAuraEffect or GetAura if id is known than iterate threw dummy auras list
*Move Death Strike code from HandleDummyAuraProc to Spell::EffectDummy - original patch by hununza.

--HG--
branch : trunk
2009-08-08 16:18:05 +02:00
megamage 7dd131a293 *Use flags for positive spell check to reduce calculation.
--HG--
branch : trunk
2009-08-06 11:24:14 -05:00
megamage 907342d5b0 [8308] More generic code for new continent spell casting including fly form/mounts. Author: VladimirMangos
* Check new continent requirement by SPELL_ATTR_EX4_CAST_ONLY_IN_OUTLAND in
      SpellMgr::GetSpellAllowedInLocationError.
    * Also in this function let ignore any area requirement in GM-mode (except client side checks ofc if use spellbook/item)
    * For fly form/mount auras check only speciaal reqirement like special fly skill and ignore it for dead state.
    * Drop explicit fly auras drop at zone update, now this part GetSpellAllowedInLocationError functionality.
    * Allow in `spell_area` have data deepndent from ghost auras

    This all allow implement apply spells 55173/55164 to player ghost wiht DB support in `spell_area`

--HG--
branch : trunk
2009-08-05 16:33:34 -05:00
megamage e7ebddfc9a [8306] Implement single-per-caster limitation for paladin "hand of" spells. Author: VladimirMangos
--HG--
branch : trunk
2009-08-05 16:11:12 -05:00
QAston afd9eb77aa *Make cleansing totem remove poisons - by Them
--HG--
branch : trunk
2009-08-05 02:45:35 +02:00
QAston d95e9c1027 *Fix Gargoyle feeding behaviour - original patch by thenecromancer.
*Add SPELL_TARGET_TYPE_CONTROLLED for spell_script_target table for fast search of units(grid search skipped) and to prevent applying effects to not owned summons

--HG--
branch : trunk
2009-08-04 19:28:31 +02:00
megamage c1d94ad607 [8279] Fixed paladin auras for SpellSpecific. Author: nos4r2zod
--HG--
branch : trunk
2009-08-02 09:51:11 +08:00
Nevan 03604a2567 *Fix Spell 1852 (This is a GM tool for silencing players.)
--HG--
branch : trunk
2009-08-01 12:06:06 +02:00
QAston 0fdd7cd5de *Remove data from world.sql - it exists now only for structure documentation.
*Remove debug spell_check command - such things shouldn't belong to core.

--HG--
branch : trunk
2009-07-31 15:35:31 +02:00
QAston b212461f95 *Merge after backout.
--HG--
branch : trunk
2009-07-31 13:21:32 +02:00
QAston 1f53433c6c Backed out changeset "[8251] Store in some DB tables only data for first rank. Author: VladimirMangos" until support for different values for ranks and for custom ranks is added.
--HG--
branch : trunk
2009-07-31 13:21:01 +02:00
megamage e1571c0492 *Handle target area path as area cone for now.
--HG--
branch : trunk
2009-07-31 11:12:04 +08:00
megamage 519ab6af82 [8265] Add boss spells 64422 and 64688 to divided damage spells list. Author: Lutik
--HG--
branch : trunk
2009-07-31 11:06:35 +08:00
megamage 2bddcc4303 [8251] Store in some DB tables only data for first rank. Author: VladimirMangos
* Allow add to DB data only for first rank in table `mangos_spell_bonus_data` and `mangos_spell_proc_event`.
    * Copy data for other ranks for speedup use at loading for this data and data from `spell_proc_item_enchant`.

--HG--
branch : trunk
2009-07-31 10:21:57 +08:00
QAston 13758fcae1 *Fix per-caster aura state based on [8218] (Author: VladimirMangos;almost nothing left from original patch):
*Fixes all per caster aurastates instead of only conflagrate
*Adds a holder for aura state auras for speedup search
*Save some memory space by removing m_auraStateMask from aura class.

--HG--
branch : trunk
2009-07-30 17:16:56 +02:00
QAston 2a402ff6c7 *Merge required after backout.
--HG--
branch : trunk
2009-07-30 11:52:40 +02:00
QAston 9c52a12e08 Backed out changeset 6ba74f274cb9 - mangos [8249]
--HG--
branch : trunk
2009-07-30 11:44:23 +02:00
megamage af2d5e3fd4 [8250] Cleanup code and data for spell_threat Author: nos4r2zod
* Load table data to std::map instead SQLStorage and add check loaded spell existance.
    * Drop from table not existed spells.

--HG--
branch : trunk
2009-07-30 11:37:08 +08:00
megamage 7121d98480 [8249] Implement support spell_proc_item_enchant table for ppm item enchantments triggering at hit.
* Added a new SQL table, spell_proc_item_enchant, for "custom" ppmRates on Item Enchants that do not use auras.
      With table data this must fix ppm for effect from 8033 and ranks enchanting, and item 6947/10918 and ranks enchanting.

    * Implemented SPELLMOD_FREQUENCY_OF_SUCCESS (26).
      That must fix work talent 14113, spell 32645 with ranks, glyph 41094 and item set effect 64917 in frequency part.

    Thanks to MaS0n as author alternative patch that partly used in this patch.
    Thanks to Thenecromancer as author alternative patch that ideas inspire MaS0n's patch writing and then this patch also.

Author: nos4r2zod

*Note: has been implemented before. Only use part of the patch.

--HG--
branch : trunk
2009-07-30 11:33:28 +08:00
megamage e864cbed8c [8243] Fixed problems with unexpected set diminishion return level at arena for fear/turn spells. Author: VladimirMangos
--HG--
branch : trunk
2009-07-30 11:06:31 +08:00
megamage c5fa7219c5 [8201] Apply PvP duration limit to spell 15286 Author: Alez
--HG--
branch : trunk
2009-07-24 09:14:22 +08:00
QAston 4a17224a65 *Creature eventAI cancast power check - by smellbee.
--HG--
branch : trunk
2009-07-23 18:32:32 +02:00
megamage 2126ec3395 *Let MECHANIC_SHACKLE has DIMINISHING_CONTROL_STUN. By VladimirMangos
--HG--
branch : trunk
2009-07-23 09:34:10 +08:00
megamage f481e7b14d [8191] Drop code related to use long time empty spell_affect table. Author: XTZGZoReX
After switch to 3.x.x all data get explcitly from ClassMask fields in spell.dbc
    and no need in custom values.

--HG--
branch : trunk
2009-07-23 09:30:05 +08:00
QAston b16ffa91b1 *Correct diminishing returns for charge and linked spell for Stoneform.
--HG--
branch : trunk
2009-07-19 14:56:18 +02:00
QAston 94992adb64 *Fix DK presences and their improved versions - original patch by thenecromancer
*Port player to homebind if instance cannot be created in WorldSession::HandleMoveWorldportAckOpcode.

--HG--
branch : trunk
2009-07-19 14:02:52 +02:00
QAston 51ed0f00cf *Set one charge for Elune's Wrath - by Drethek.
--HG--
branch : trunk
2009-07-19 00:27:03 +02:00
QAston bc4d862263 *Add new column to spell_bonus_data table to store ap bonus for periodic auras.
*Use -1 to mark entries, for which default spell bonus calculation should be used.
*Move periodic auras ap bonuses from core to db.
*Add coefficient for Black Arrow.

--HG--
branch : trunk
2009-07-18 22:18:47 +02:00
QAston 6c8f54c4a6 *Fix Master Shapeshifter - original patch by Drethek
--HG--
branch : trunk
2009-07-17 19:09:08 +02:00
megamage e1762e3e6d [8169] Implement new optional table spell_check and console command .debug spellcheck Author: VladimirMangos
* Table expected to be store data mirror same data in code:
      - explicit spell ids with related expected spell properties like effects, spell family or auras
      - implicit requirements for select some spell sets like spell family masks, icons or visual values
    * For check can be used .debug spellcheck _console_ only command.
    * Main purpose table and related command check code parts for outdated data at client switch.
      It also can be used for check data in patch writing time to be sure code correctness.

--HG--
branch : trunk
2009-07-16 10:13:12 +08:00
QAston 2120bc0d30 *Fix a bug that creatures with owner chase their enemies after death.
*fix a typo breaking procflags on aura remove - shattered barrier and master of subtlety work again

--HG--
branch : trunk
2009-07-13 18:05:53 +02:00
QAston 84644b7644 *Some improvements in procflags:
-handle proc_flag_death
 -allow trap selection in spell proc event entry for proc_flag_on_trap
*Add spell_proc_event entry for Lock and Load - by Bengan
*Add spell_proc_event entry for Improved Spell Reflection.

--HG--
branch : trunk
2009-07-11 20:06:02 +02:00
QAston 4dc5242a69 *Fix Desecration.
*Correct a typo which made some of charged auras to be not dropped.

--HG--
branch : trunk
2009-07-11 13:03:06 +02:00
QAston 107e7eafbd *Add new procExFlag: PROC_EX_ONLY_ACTIVE_SPELL - which allows only damaging/healing spells to proc - this fixes double proc of judgement auras in some cases.
--HG--
branch : trunk
2009-07-09 23:49:46 +02:00
QAston f28810576d *Fix the bug that freezing trap has not diminished duration.
--HG--
branch : trunk
2009-07-08 00:16:51 +02:00
QAston 8090b33025 *Implement attribute flag SPELL_ATTR_EX3_STACKS_FOR_DIFFERENT_CASTERS.
--HG--
branch : trunk
2009-07-07 21:48:25 +02:00
QAston 6e3b4b5a4f *Do not apply fear diminishings for creatures.
*Remove obsolete code for blood fury - by maxdestroyer.

--HG--
branch : trunk
2009-07-07 16:40:44 +02:00
megamage d8da7f99d9 [8118] More diminishing returns for mage case. Author: Lightguard
--HG--
branch : trunk
2009-07-07 07:04:01 +08:00
megamage da2f27cb42 [8109] Implement some more PvP aura duration limits. Author: Lightguard
Thanks for reseach to Alez.

--HG--
branch : trunk
2009-07-07 06:08:15 +08:00
QAston 67f8ec608c *Allow dest target spells to proc spellcast.
*Allow source target spells to be triggered during spellproc if no unit target avalible.

--HG--
branch : trunk
2009-07-05 16:58:42 +02:00
QAston 3225eb9648 *Redefine procflags:
PROC_FLAG_SUCCESSFUL_POSITIVE_MAGIC_SPELL = 0x00004000
PROC_FLAG_TAKEN_POSITIVE_MAGIC_SPELL      = 0x00008000
PROC_FLAG_SUCCESSFUL_NEGATIVE_MAGIC_SPELL = 0x00010000
PROC_FLAG_TAKEN_NEGATIVE_MAGIC_SPELL      = 0x00020000
*Add procEx flag:
PROC_EX_NOT_ACTIVE_SPELL    = 0x0008000 for spells which proc on spells not doing damage and not specified by familyflags.

--HG--
branch : trunk
2009-07-02 21:32:19 +02:00
QAston 7a4d99cc90 *Fix 'crazy procs' issue and shadowstep remove on stealth.
--HG--
branch : trunk
2009-07-02 14:13:30 +02:00
megamage de4faabbcb [8101] Prevent use talents as quest rewards or spell_learn_spell learned spells. Author: VladimirMangos
--HG--
branch : trunk
2009-07-01 18:07:57 -05:00
megamage e1d93bd00f *Backup your DB!
[8098] Support uint32 spell ids in code. Author: VladimirMangos

    * Propertly work with uint32 spell ids in player action bar
    * Fix in same time bug with not save equipment set button with id==0
    * Merge misc field in character_action and playercreateinfo_action to action field as 3 byte
    * Propertly load uint32 spell ids from character_spell
    * Fixed types for some pet/creature related structure for spell id storing.

--HG--
branch : trunk
2009-07-01 18:07:20 -05:00
megamage b71d479e2a [8086] Restore work spell 11196. Author: Maxxie
--HG--
branch : trunk
2009-07-01 17:31:20 -05:00
QAston 788a699ae8 *Prevent some possible crashes with charm auras.
*Allow non-dmg spells to proc dmg requiring effects if spellfamily specified in spell_proc_event table.

--HG--
branch : trunk
2009-06-30 12:59:21 +02:00
thenecromancer ac29891279 Apply movement impairing debuffs to backwards movement
--HG--
branch : trunk
2009-06-29 21:16:28 +02:00
Muhaha ccc197b56b * Fix Spell [Focused Assault - Brutal Assault] Have to be Debuff. Original Author: Nevan
--HG--
branch : trunk
2009-06-29 21:02:45 +02:00
QAston 81ac49f00a *Fix rend and tear talent.
*Allow hots to proc only if spellfamilyflags are specified in spell_proc_event.

--HG--
branch : trunk
2009-06-28 19:39:15 +02:00
QAston d529ab76c5 *Do not allow periodic aoe auras to stack.
--HG--
branch : trunk
2009-06-28 15:13:56 +02:00