* drop off c++ script of Clintan Dreamwalker ID: 22834
* convert quest_end_script of 10964 to SAI
* rewrite and add bigger event support
* add a checker to his summon so the spirit script can trigger event alone (I didn't try to rewrite next quest...)
Closes: #8689
* it needs to trigger reindeer transformation used by Fresh Holly, while has a side core check already handled. This needs to happen in the same time and not after.
* traced the auras are same from sniffs and the mechanic
* now Fa-la-la-la Ogri'La should be completeble for all (tested all normal cases)
Closes: #4333
* cleanned a bit and edited old @Treak fix, credits go to him, the quest will* work 100% blizzlike when target_unit_master #8643 gets a fix for vehicle. What concerns the quest is done. I've already fixed the core kill_credit issue, but needs to be discussed.
* leaving the vehicle_AI until they get integrated correctly to SAI, this can be easily converted after. Currently need to make some hacks to make it work close to good if using SAI. (specificly terrain acts weird at that place)
Closes: #5424
* update template didn't change spell bar for players if on vehicle that updates it's template, initialize spells was needed
* combined with faction changing, since when update is called player faction is ignored and it should be changed to his (based on sniffs)
* the idea of this automated check inside fix SAI problems mainly, because there you have nothing to use to reinitialize the bar - closes#5254
* Implement phasing (sniffed)
* Add drakes proper support (events, texts, conditions for spells), remove npc_spellclick_spells
* Add proper support for Gossip npcs
* Removed the arcane shield Urom use first time we are about to meet him, because he only get it after he spawns a wave, added Evocation casts from sniff/retail that also break the teleportation visual bug
* Some db updates based on Aokromes sniffs
I intended to do it all, but there are core issues I have no knowledge to fix and I don't want to jump to other things before fixing them. :) So, I will submit boss updates, if I ever fix them. There are still stuff do do for drakes spells left from before.
* Majour thanks to Shauren for helping me with summoning spells and w/e I ask him and all who answered my questions.
* This is used in spells with effect summon where the summoned creature doesn't get a *summonedby* flag and so relation to owner is not working. This way the unit get relation to the master who created it.
* World case where I'm going to use this is summoning Oculus drakes
* Blizzard seems to handle such cases with special spells in dbc that are missing and sniff gives nothing for them. The number of spells is unknown, but existence of atleast 10 is seen. They are used usually as bonus effects to make the check however mechanic is unknown. Guessing it is good as adding this.
* Remake SAI in a way it will work with a broken attribute for cast while dead
* Null some fields in spell.dbc, add proper attributes in case it get fixed and fix spell radius type
* Add conditions to prevent lag
Renew commit: 61d7252
* The GO spawn is uneeded and so all connected with it, sorry I failed, the spell is enough
* Conditions thanks to Vincent-Michael and Shauren /noticing my retardness/
* Add instance achievement criteria scripts and remove from disables. Based on retail data.
* A lot more compact style and specify only for heroic, thanks to Vincent-Michael. Tested.
This involves everything needed by the achievement, however the dungeon still needs majour fixes/rewrite.
* Include SAI/Spawn and spell support, also achievement support for "Bombs Away"
Credits: Based on Warpten script and Nelegalno/shlomi1515 updates
Signed-off-by: Nay <[email protected]>
* Sniffed spell support for Knockdown Fel Cannon: Choose Loc, Knockdown Fel Cannon: The Aggro Check, Knockdown Fel Cannon: The Aggro Burst, Knockdown Fel Cannon: The Aggro Check Aura, Trhow Bomb and Fel Flak Fire
* Sniffed spawns support, but only for quest related creatures and gos, no area patrols/spawns involved
* Achievement support for Blade's Edge Bomberman and Fa-la-la-la-Ogri'la
* Full DB support based on sniffs, all that can be done in SAI and not in *cpp is converted
Credits: The SAI script is based on Warpen work, thanks to Subv for proposing fix for Fel Flak Fire /and helping/ and DDuarte for helping with conditions
Closes:
Signed-off-by: Nay <[email protected]>
* Added conditions to only show default gossip, if not on quest 12372
* Else show other gossip text
* Add second gossip text on gossip select
* Remove close gossip - after a lot of videos turns out character close it by moving or clicking "goodbye"
Ref #1861Closes#7594