- Aura will be applied at last moment possible (after damage) to prevent regressions on #18395
- Partial revert of 9b38a6352c0fe2499de54fd769aa1c721a410bda as it wasnt handling correctly checks without spells
Closes#21578Closes#21579Closes#21581
(cherry picked from commit d6b9f148a772d07b9353a0db95a6f05c9c848a63)
Reduce the probabilty of going under the map
(cherry picked from commit 9e0faace9a5114fc2324c2c601ba943272e0d6ff)
Revert "Core/Entities: Reduce the probability of units dropping under the map (#21322)"
(cherry picked from commit 2dadbda24ac1c2e6ff3dad650c7e25f4b3322342)
0 - For despawn when creature dies or time runs out
1 - For despawn after time
Closes#11601
(cherry picked from commit ca4f1e334a98cbd810168b24714c46201079fc5a)
* Core/Entities: Fix some weird movement due to los issues
- Made LoS check use collisionHeight instead of midsection. Value was too low.
- Gnomes will now have a breath bar more quickly than for example a tauren.
- Changes have been made to checking for ground z as well, some tweeking might be needed but removed most of the scattered +2.0f/+0.5f/we
* Add 0.05f to isInAir check in Creature::UpdateMovementFlags
(cherry picked from commit e42903ec16f4849b71bc8736e3151a1e11d3cd25)
- Use Midsection height for LoS checking.
- Changed MotionMaster::MoveJumpTo to use correct z. This change also makes sure the _owner will jump towards the given angle. Instead of jumping to a unintended angle if the first one is not in LoS.
(cherry picked from commit 95456ab5d8bd623481d315ae55dfbb44b45ba9f5)
- std::chrono overloads for SummonCreature
- Removed misleading const qualifier from SummonCreature (it wasn't being honored)
- Rename parameters of SummonCreature to follow convention
- EventProcessor has a new method (AddEventAtOffset) that adds an event...at an offset. Genius.
PS: Hi there Keader.
(cherry picked from commit 76a4c7d9748fdbfa925e81a3257acdee53d4f86e)
- True blizzlike creature spawn/respawn behavior - new creature = new object
- Toggleable spawn groups (with C++/SAI/command options to use them)
- Custom feature: dynamic spawn rate scaling. Accelerates respawn rate based on players in the zone.
- Backward compatibility mode (set via group and for summons)
to support creatures/gos that currently don't work well with this
(this should be removed once the exceptions are fixed)
Fixes and closes#2858
Tags #8661 as fixable.
Fixes and closes#13787Fixes#15222.
(cherry picked from commit 59db2eeea0a35028779fd76372ae06cc98c8086f)
* Combat/Threat rewrite (PR #19930) prep work. Mostly refactors, and a compatibility layer on ThreatManager/HostileReference that allows scripts to be changed already.
(cherry picked from commit e2a1ccd118d129b96e09ff1a15ed0adb1d4a3897)