click
07c1d011d4
Reinstate ITEM_FLAGS_NO_EQUIP_COOLDOWN implementation and the serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (with prototypes this time)
...
--HG--
branch : trunk
2010-07-11 23:53:48 +02:00
click
307bf7f73e
Backed out changeset 6670e64b2d92
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--HG--
branch : trunk
2010-07-11 22:33:18 +02:00
click
66547c5fbd
Implement ITEM_FLAGS_NO_EQUIP_COOLDOWN support + add serverside checks for ITEM_FLAGS_INDESTRUCTIBLE (code by Vladimir)
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--HG--
branch : trunk
2010-07-11 22:22:49 +02:00
Shauren
aebbdcebc2
This should fix Savage Defense related crashes
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--HG--
branch : trunk
2010-07-11 20:30:53 +02:00
Brian
fe39f4f59a
* Version update
...
--HG--
branch : trunk
2010-07-08 12:46:04 -06:00
Brian
5f119652ea
* Proper quest reputation reward post 3.3.0
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* Will require a DB update for all quest_templates that are pre 3.3.0
--HG--
branch : trunk
2010-07-08 12:43:13 -06:00
Brian
f48b6d2f39
* Merge from private 335a repo
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--HG--
branch : trunk
2010-07-08 09:56:40 -06:00
Shauren
bf111e7d96
Fixed Savage Defense
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Fixed Master Shapeshifter
Fixes issue #1299 .
--HG--
branch : trunk
2010-07-08 20:35:01 +02:00
Brian
09c84f0a24
* Fix typo
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--HG--
branch : trunk
2010-07-08 07:13:35 -06:00
Brian
f182482c21
* Merge public repo
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--HG--
branch : trunk
2010-07-07 15:00:20 -06:00
click
1416c83394
Fix: make sure healing potions doesn't benefit from spellhealing-power - patch by maxdestroyer
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--HG--
branch : trunk
2010-07-04 20:17:22 +02:00
click
18dfd3a2aa
Fix another uninitialized value in Player::m_AreaID
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Thanks to ge0rg and his valgrinding (again)
--HG--
branch : trunk
2010-07-04 17:19:50 +02:00
click
962b48c6a3
Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg
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--HG--
branch : trunk
2010-07-04 16:27:33 +02:00
click
cdf3514603
Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI()
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Thanks to ge0rg for the heads up and patch
--HG--
branch : trunk
2010-07-04 16:15:29 +02:00
click
599d957a26
Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value (patch by toni.shocker)
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--HG--
branch : trunk
2010-07-04 15:43:20 +02:00
Shauren
255e7e8b83
Fixed Chain Lightning overproccing with Lightning Overload, patch by DrTenma
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Closes issue #1198 .
--HG--
branch : trunk
2010-07-02 14:24:05 +02:00
Brian
a52233f40e
* Merge public repo
...
--HG--
branch : trunk
2010-07-02 06:06:40 -06:00
Brian
4d00596e95
* Update for 3.3.5a
...
--HG--
branch : trunk
2010-06-30 13:11:44 -06:00
Brian
9b7da805f8
* Some update to chat enums
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* Thanks TOM_RUS
--HG--
branch : trunk
2010-06-30 13:02:43 -06:00
Brian
f1bcd2c5bc
* Fix expected client build
...
--HG--
branch : trunk
2010-06-30 12:46:19 -06:00
Shauren
9a648e120d
This should not be there
...
--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren
4b19773df1
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
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--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Tartalo
948f333dc3
Little fix for Vehicle inmunities hack.
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Closes issue #2590
We must found a less hacky way to handle this
--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo
de71d39abf
Apply inmunities to vehicle's on its creation, by Josh
...
--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Brian
d2f6ae6f77
* Fix creatures spawning with less than max health if curhealth field in
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* creature is != maxhealth in creature_template and the creature is supposed
* to regenerate health.
* Patch courtesy of Visagalis
* Thanks for taking the time to fix this LONG outstanding bug
--HG--
branch : trunk
2010-06-28 06:42:01 -06:00
Supabad
b9a2bd24f7
minor change to destructable buildings.
...
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click
72de3dd6c4
Remove hardcoded stacking for ammunition-types (should now stack properly)
...
--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Xanadu
0485d99e5d
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368 .
...
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Xanadu
ba2e5ec2a2
Fixed Shiv.
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* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.
--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli
0b063e189b
Better way to check for RandomProperty == -1, assign 0 to it for now.
...
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli
60349c5700
Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
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Also prevent the core throwing errors when loading items with RandomProperty -1
--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
Machiavelli
26f4fae802
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
...
Bug was caused by improper react state
--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo
73a2a21ee4
Fix possible crash
...
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Machiavelli
d2553a138a
Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
...
Updates issue #2748
--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Machiavelli
23ec7faf73
Typo
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--HG--
branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli
fac0ff3232
Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
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--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Machiavelli
4357846c3c
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
...
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
Brian
852a0c44a2
* Renamed PoolHandler to PoolMgr since the pool systems has nothing to do with
...
* the client/server protocol.
--HG--
branch : trunk
rename : src/server/game/Pools/PoolHandler.cpp => src/server/game/Pools/PoolMgr.cpp
rename : src/server/game/Pools/PoolHandler.h => src/server/game/Pools/PoolMgr.h
2010-06-25 03:50:19 -06:00
Xanadu
fec8ca58b5
Simplified and cleaned up honor calculation.
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--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli
66535c3700
Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
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--HG--
branch : trunk
2010-06-25 15:22:06 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
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--HG--
branch : trunk
2010-06-25 13:15:51 +02:00
Machiavelli
c107b39421
Store refundable items for Player class instance per lowguid instead of fullguid.
...
--HG--
branch : trunk
2010-06-25 01:11:36 +02:00
Machiavelli
275469a930
Fix a crash in BuildPlayerTalentsInfoData.
...
--HG--
branch : trunk
2010-06-25 00:33:45 +02:00
Machiavelli
0f7657b68c
Get rid of Trinity Singleton and Threading patterns and replace them with ACE_Singletons and ACE_GUARD_x macro´s with ACE_Thread_Mutex´es respectively.
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Also get rid of unused CountedReference class that used Trinity threading pattern.
--HG--
branch : trunk
2010-06-25 00:18:01 +02:00
click
e7a3785d73
Merge
...
--HG--
branch : trunk
2010-06-24 17:34:30 +02:00
click
0b2dad9c97
Remove a possible NaN-value in WorldObject::HasInArc (thanks to arrai)
...
+ do some hack'n'slash-work on the CMakeLists with my trusted axe ( I just LOVE being a viking - I get to wield an axe for free!)
--HG--
branch : trunk
2010-06-24 17:32:50 +02:00
Tartalo
38fa3c212b
Fix primal tenacity reduce damage while stunned only on cat form, by laise
...
Closes issue #1143
--HG--
branch : trunk
2010-06-24 15:32:11 +02:00
Machiavelli
b823302088
Remove a duplicate query.
...
--HG--
branch : trunk
2010-06-23 13:31:17 +02:00
Xanadu
30a59b7b69
Mobs can no longer crit with spells. Closes issue #1704 . Based on patch by PSZ.
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--HG--
branch : trunk
2010-06-23 05:04:24 +02:00
Machiavelli
31e369b281
Remove obsolete table transport_event_scripts.
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--HG--
branch : trunk
2010-06-23 03:35:12 +02:00