Commit Graph
55 Commits
Author SHA1 Message Date
Spp 984493108b Core/Logging: Fix incorrect error level for some warden messages
Core/Logging: Fix incorrect filter type for many network messages
Core/Logging: Use OPCODE filter type for network messages related to wrong packets
2012-08-21 22:12:55 +02:00
Spp 13aa00d5f2 Core/Logging: Restore dumping packets in binary format 2012-08-17 10:36:48 +02:00
Spp 55ce180f28 Core/Logging: Add Asyncronous logging with Loggers ("What to log") and Appenders ("Where to log") system. Will allow to select to full log some parts of core while others are not even logged.
- Logging System is asyncronous to improve performance.
- Each msg and Logger has a Log Type and Log Level assigned. Each msg is assigned the Logger of same Log Type or "root" Logger is selected if there is no Logger configured for the given Log Type
- Loggers have a list of Appenders to send the msg to. The Msg in the Logger is not sent to Appenders if the msg LogLevel is lower than Logger LogLevel.
- There are three (at the moment) types of Appenders: Console, File or DB (this is WIP, not working ATM). Msg is not written to the resource if msg LogLevel is lower than Appender LogLevel.
- Appender and Console Log levels can be changed while server is active with command '.set loglevel (a/l) name level'

Explanation of use with Sample config:

Appender.Console.Type=1       (1 = Console)
Appender.Console.Level=2      (2 = Debug)

Appender.Server.Type=2        (2 = File)
Appender.Server.Level=3       (3 = Info)
Appender.Server.File=Server.log

Appender.SQL.Type=2           (2 = File)
Appender.SQL.Level=1          (1 = Trace)
Appender.SQL.File=sql.log

Appenders=Console Server      (NOTE: SQL has not been included here... that will make core ignore the config for "SQL" as it's not in this list)

Logger.root.Type=0            (0 = Default - if it's not created by config, server will create it with LogLevel = DISABLED)
Logger.root.Level=5           (5 = Error)
Logger.root.Appenders=Console

Logger.SQL.Type=26            (26 = SQL)
Logger.SQL.Level=3            (2 = Debug)
Logger.SQL.Appenders=Console Server SQL

Logger.SomeRandomName.Type=24 (24 = Guild)
Logger.SomeRandomName.Level=5 (5 = Error)
Loggers=root SQL SomeRandomName

* At loading Appender SQL will be ignored, as it's not present on "Appenders"

* sLog->outDebug(LOG_FILTER_GUILD, "Some log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomName is found but it's LogLevel = 5 and Msg LogLevel=2... Msg is not logged

* sLog->outError(LOG_FILTER_GUILD, "Some error log msg related to Guilds")
  - Msg is sent to Logger of Type LOG_FILTER_GUILD (24). Logger with name SomeRandomeName is found with proper LogLevel but Logger does not have any Appenders assigned to that logger... Msg is not logged

* sLog->outDebug(LOG_FILTER_SQL, "Some msg related to SQLs")
  - Msg is sent to Logger SQL (matches type), as it matches LogLevel the msg is sent to Appenders Console, Server and SQL
    - Appender Console has lower Log Level: Msg is logged to Console
    - Appender Server has higher Log Level: Msg is not logged to file
    - Appender SQL has lower Log Level: Msg is logged to file sql.log

* sLog->outDebug(LOG_FILTER_BATTLEGROUND, "Some msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). As Logger has higher LogLevel msg is not sent to any appender

* sLog->outError(LOG_FILTER_BATTLEGROUND, "Some error msg related to Battelgrounds")
  - Msg is sent to Logger root (Type 0) as no Logger was found with Type LOG_FILTER_BATTLEGROUND (13). Msg has lower LogLevel and is sent to Appender Console
    - Appender Console has lower LogLevel: Msg is logged to Console
2012-08-03 14:20:18 +02:00
Chaplain 716e2db0e1 Core/Misc: Code-style + some const methods. 2012-06-21 21:05:45 +03:00
kaelima d86246b861 Core/Logging: Add optional binary packet logger usable with WowPacketParser, and remove the now useless WorldLog.
TODO: Port this to .pkt 3.1 format
2012-06-04 08:52:12 +02:00
kaelima 1dc6bd69aa Core/Auth: Correct a bad error log during authentication 2012-06-03 23:34:24 +02:00
Gyx 5b7493fc66 Core/Misc: Code style and remove unused define.
Signed-off-by: Gyx <[email protected]>
2012-03-29 14:43:34 +08:00
Nay 192d7d735d Core/DBLayer: Few more type corrections
Closes #5871
2012-03-24 23:05:24 +00:00
leak 12e55a04bb Core/DBLayer: Convert PQuery() queries to prepared statements 2012-03-24 01:25:08 +01:00
leak 8e3a4b956e Core/Warden: Base implementation for Warden functionality
Note: The default config file action for clients failing the checks can be changed for each check via the characters.warden_action table

Credits to TOM_RUS
2012-02-19 13:51:16 +01:00
kiper 8299627ed9 Update headers for 2012. HAPPY NEW YEAR!!! 2012-01-01 00:32:13 +01:00
leak 73cf793e56 Core/DBLayer: Refactor prepared statement defines Note:
The new format for the middle section is a 3-letter upper case abbreviation of the sql command being executed (select -> SEL, update -> UPD, etc.)
{DB}_{SEL/INS/UPD/DEL/REP}_{Summary of data changed}
2011-12-31 20:14:38 +01:00
leak b4ecd85da4 Core/DBLayer: Convert PExecute() queries to prepared statements No. 2 (fixup) 2011-12-27 16:31:10 +01:00
leak e646dbb3cd Core/DBLayer: Convert PExecute() queries to prepared statements No. 2 2011-12-27 00:29:48 +01:00
Spp e3f8588a22 Minor changes here and there:
- Cosmetic changes
- 'Engrish fix'
- Initialization of some vars
- Remove some not needed includes
2011-10-18 14:59:23 +02:00
Spp b16d2245bb Cosmetic: Multiple cosmetic changes
- Added missing space to 'if', 'for', 'while' and 'switch' when it's followed by '('
- Added missing space after a comma and remove space before comma (with some exceptions)
- Remove trailing spaces
- Convert tab to spaces

Note: Only affects files with extension "cpp" and "h" under /src/server
2011-09-29 12:43:05 +02:00
Spp af05915b9e [Cosmetic] Apply codestyle "XXX * " and "XXX *" changed to "XXX* " (with some exceptions) 2011-09-15 14:12:57 +02:00
Spp- 327fe7c247 Core: Define helper functions to know if an account is Player, Moderator, GM, Admin or Console 2011-09-08 15:11:55 +02:00
Silinoron 76fe596160 Core/Refer-a-Friend: Finish base work for Refer-a-Friend.
Any testing would be very much appreciated.
2011-08-03 09:28:12 -07:00
QAston 495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston 07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
Machiavelli e291464e06 Fix a warning 2011-07-27 21:27:43 +02:00
Machiavelli 0dcc229071 Core/Commands: Allow muting offline players - the mute will become effective on next player login. 2011-07-27 17:51:57 +02:00
Spp- e9aa72cc7b Cosmetic: rename function escape_string to EscapeString 2011-06-30 14:52:44 +02:00
leak 1003f30448 Add spaces after commas 2011-04-29 20:47:02 +02:00
click d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Azazel 4dc1eaa47c Core/Misc: improve error log messages by adding more info. Specially for Aokromes. 2011-02-17 19:47:08 +06:00
Derex 45459bed23 Core/Netcode: Fix file descriptor leak under linux platforms with ACE dev poll reactor.
close #15

Signed-off-by: Machiavelli <[email protected]>
2011-01-09 13:53:25 +01:00
Machiavelli 957c69de83 Update copyright note for 2011.
Happy new year.
2011-01-01 15:01:13 +01:00
Shauren 928443d899 Core: Removed more operator workarounds for ACE_Singleton (missed previously because of inconsistent naming)
--HG--
branch : trunk
2010-12-23 23:25:44 +01:00
Shauren 0f3b9019a8 Core: Get rid of dirty operator workaround for ACE_Singleton class implementation
--HG--
branch : trunk
2010-12-22 21:25:23 +01:00
Shocker 9fd0caf9a5 Core/WorldSocket: Fix a crash in HandleAuthSession
--HG--
branch : trunk
2010-12-21 01:48:09 +02:00
Spp 382fef1958 Core: Some warning fixes
--HG--
branch : trunk
2010-12-15 10:44:06 +01:00
Shauren 58a9b15443 Core: Fixes some warnings
Core/SmartAI: Fixed DamageTaken and DamageDealt hooks

--HG--
branch : trunk
extra : rebase_source : 062f1c68cd1d318d192b294a493db17a1943bee2
2010-12-14 22:45:23 +01:00
azazel d2d62eab50 Cleanup: implemented helper methods for manipulating percentage calculation and used it where appropriate (plus fixed some other warnings).
NOTE: Initially I just wanted to fix some warnings, but noticed that there is no common method for percentage calculation and various formulas are used many time in the code making it difficult to read and understand what the code actually does. So, I introduced several template methods for calculating percent values and adding those values to the original base. I replaced all the raw calculations throughout the code where found, but I could have missed something or could have made a mistake. So, please report any strange behaviour after this commit.
If you ask me why I did it: for the sake of consistency and exact understanding what code means. If you see CalculatePct method, you clearly understand, that it find the value of x percent of y. And you can easily express, for example, spell behviour "reduces smth by x%" by the means of a method instead of recalling school maths.

--HG--
branch : trunk
2010-12-11 20:37:38 +06:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
--HG--
branch : trunk
2010-10-07 15:35:36 +02:00
click dd29d9e422 More copyright header updates (will this ever end?)
--HG--
branch : trunk
2010-10-07 14:50:05 +02:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
Machiavelli 3c6dc32030 Core/DBLayer:
- Rewrite Field class to be able to store both binary prepared statement data and data from adhoc query resultsets
- Buffer the data of prepared statements using ResultSet and Field classes and let go of mysql c api structures after PreparedResultSet constructor. Fixes a race condition and thus a possible crash/data corruption (issue pointed out to Derex, basic suggestion by raczman)
- Conform PreparedResultSet and ResultSet to the same design standards, and using Field class as data buffer class for both
* NOTE: This means the fetching methods are uniform again, using ¨Field* fields = result->Fetch();¨ and access to elements trough fields[x].
* NOTE: for access to the correct row in prepared statements, ¨Field* fields = result->Fetch();¨ must ALWAYS be called inside the do { }while(result->NextRow()) loop.
* NOTE: This means that Field::GetString() returns std::string object and Field::GetCString() returns const char* pointer.

Still experimental and all that jazz, not recommended for production servers until feedback is given.

--HG--
branch : trunk
2010-09-24 22:16:21 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Spp 405f312918 Core: Fix more warnings
--HG--
branch : trunk
2010-08-30 15:25:15 +02:00
Spp 89d87339d5 Core: Update Player Limit and Player Security Level variables
- Allowed Security Level will be set at server load or with 'server plimit reset' command (before it was read each time someone tried to join)
- If Security Level is updated to a more restrictive value all people under that level will be autokicked

--HG--
branch : trunk
2010-08-24 19:09:41 +02:00
silinoron 8649bee17f Replace World::getConfig with World::getFloatConfig, World::getIntConfig, and World::getBoolConfig.
Also fix a warning from a previous commit.

--HG--
branch : trunk
2010-08-23 19:56:47 -07:00
click 670964803f Core: Fix more warnings, add new function sLog.outStaticDebug() that replaces DEBUG_LOG
--HG--
branch : trunk
2010-08-22 01:57:04 +02:00
Spp c3343638cb Core: Remove lots warnings:
- All "'xxx' will be initialized after 'yyy' when initialized here"
- Some "unused variable"
- Some "enumeration value 'xxx' not handled in switch"

--HG--
branch : trunk
2010-08-21 20:08:47 +02:00
silinoron d6fe4b23e9 Add support for recruit-a-friend XP and reputation multipliers.
More research needs to be done to implement summoning and granting levels.

--HG--
branch : trunk
2010-08-17 19:18:09 -07:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 18dce8897f * Rename: Sha1Hash -> SHA1Hash.
--HG--
branch : trunk
2010-08-08 04:49:04 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00