Core: Clean up some rogue whitespace and tabs
This commit is contained in:
@@ -204,7 +204,7 @@ class UnitAI
|
||||
{
|
||||
// Already sorted
|
||||
if (!maxTargets || maxTargets >= targetList.size()) // Do not filter
|
||||
return;
|
||||
return;
|
||||
|
||||
std::list<Unit*>::iterator itr = targetList.begin();
|
||||
advance(itr, maxTargets);
|
||||
|
||||
@@ -452,7 +452,7 @@ void npc_escortAI::Start(bool bIsActiveAttacker, bool bRun, uint64 uiPlayerGUID,
|
||||
|
||||
if (WaypointList.empty())
|
||||
{
|
||||
sLog->outErrorDb("TSCR: EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
|
||||
sLog->outErrorDb("TSCR: EscortAI (script: %s, creature entry: %u) starts with 0 waypoints (possible missing entry in script_waypoint. Quest: %u).",
|
||||
me->GetScriptName().c_str(), me->GetEntry(), pQuest ? pQuest->GetQuestId() : 0);
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -146,7 +146,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
mUseTextTimer = true;
|
||||
sCreatureTextMgr->SendChat(talker, uint8(e.action.talk.textGroupID), mTextGUID);
|
||||
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_TALK: talker: %s (GuidLow: %u), textGuid: %u",
|
||||
talker->GetName(), talker->GetGUIDLow(), mTextGUID);
|
||||
|
||||
break;
|
||||
@@ -179,7 +179,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
if (IsUnit((*itr)))
|
||||
{
|
||||
(*itr)->ToUnit()->HandleEmoteCommand(e.action.emote.emote);
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_PLAY_EMOTE: target: %s (GuidLow: %u), emote: %u",
|
||||
(*itr)->GetName(), (*itr)->GetGUIDLow(), e.action.emote.emote);
|
||||
}
|
||||
break;
|
||||
@@ -192,8 +192,8 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
if (IsCreature((*itr)))
|
||||
{
|
||||
sCreatureTextMgr->SendSound((*itr)->ToCreature(), e.action.sound.sound, CHAT_TYPE_SAY, 0, TextRange(e.action.sound.range), Team(NULL), false);
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: source: %s (GuidLow: %u), sound: %u, range: %u",
|
||||
(*itr)->GetName(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range);
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_SOUND: source: %s (GuidLow: %u), sound: %u, range: %u",
|
||||
(*itr)->GetName(), (*itr)->GetGUIDLow(), e.action.sound.sound, e.action.sound.range);
|
||||
}
|
||||
break;
|
||||
}
|
||||
@@ -539,7 +539,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
|
||||
bool move = e.action.combatMove.move ? true : false;
|
||||
CAST_AI(SmartAI, me->AI())->SetCombatMove(move);
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction:: SMART_ACTION_ALLOW_COMBAT_MOVEMENT: Creature %u bool on = %u",
|
||||
me->GetGUIDLow(), e.action.combatMove.move);
|
||||
break;
|
||||
}
|
||||
@@ -668,7 +668,7 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
uint32 phase = temp[urand(0, count)];
|
||||
SetPhase(phase);
|
||||
sLog->outDebug(LOG_FILTER_DATABASE_AI, "SmartScript::ProcessAction: SMART_ACTION_RANDOM_PHASE: Creature %u sets event phase to %u",
|
||||
me->GetGUIDLow(), phase);
|
||||
me->GetGUIDLow(), phase);
|
||||
break;
|
||||
}
|
||||
case SMART_ACTION_RANDOM_PHASE_RANGE:
|
||||
@@ -1444,9 +1444,9 @@ void SmartScript::ProcessAction(SmartScriptHolder &e, Unit* unit, uint32 var0, u
|
||||
case SMART_ACTION_INTERRUPT_SPELL:
|
||||
{
|
||||
ObjectList* targets = GetTargets(e, unit);
|
||||
if (!targets)
|
||||
if (!targets)
|
||||
return;
|
||||
|
||||
|
||||
for (ObjectList::const_iterator itr = targets->begin(); itr != targets->end(); itr++)
|
||||
{
|
||||
if (IsUnit((*itr)))
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
#include "CreatureAI.h"
|
||||
#include "ZoneScript.h"
|
||||
|
||||
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
|
||||
Vehicle::Vehicle(Unit *unit, VehicleEntry const *vehInfo, uint32 creatureEntry)
|
||||
: me(unit), m_vehicleInfo(vehInfo), m_usableSeatNum(0), m_bonusHP(0), m_creatureEntry(creatureEntry)
|
||||
{
|
||||
for (uint32 i = 0; i < MAX_VEHICLE_SEATS; ++i)
|
||||
@@ -285,11 +285,11 @@ void Vehicle::InstallAccessory(uint32 entry, int8 seatId, bool minion, uint8 typ
|
||||
if (minion)
|
||||
accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
|
||||
|
||||
|
||||
|
||||
if (!me->HandleSpellClick(accessory, seatId))
|
||||
{
|
||||
sLog->outErrorDb("Vehicle entry %u in vehicle_accessory does not have a valid record in npc_spellclick_spells! Calling default EnterVehicle()",
|
||||
m_creatureEntry);
|
||||
m_creatureEntry);
|
||||
accessory->EnterVehicle(this, seatId);
|
||||
}
|
||||
|
||||
|
||||
@@ -86,7 +86,7 @@ struct VehicleSeat
|
||||
|
||||
struct VehicleAccessory
|
||||
{
|
||||
explicit VehicleAccessory(uint32 _uiAccessory, int8 _uiSeat, bool _bMinion, uint8 _uiSummonType, uint32 _uiSummonTime) :
|
||||
explicit VehicleAccessory(uint32 _uiAccessory, int8 _uiSeat, bool _bMinion, uint8 _uiSummonType, uint32 _uiSummonTime) :
|
||||
uiAccessory(_uiAccessory), uiSeat(_uiSeat), bMinion(_bMinion), uiSummonType(_uiSummonType), uiSummonTime(_uiSummonTime) {}
|
||||
uint32 uiAccessory;
|
||||
int8 uiSeat;
|
||||
|
||||
@@ -2531,8 +2531,8 @@ void InstanceMap::SetResetSchedule(bool on, Player* player)
|
||||
if (InstanceSave *save = sInstanceSaveMgr->GetInstanceSave(GetInstanceId()))
|
||||
sInstanceSaveMgr->ScheduleReset(on, save->GetResetTime(), InstanceSaveManager::InstResetEvent(0, GetId(), Difficulty(GetSpawnMode()), GetInstanceId()));
|
||||
else
|
||||
sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u) due to player (GUID: %u, name: %s) %s",
|
||||
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(),
|
||||
sLog->outError("InstanceMap::SetResetSchedule: cannot turn schedule %s, there is no save information for instance (map [id: %u, name: %s], instance id: %u) due to player (GUID: %u, name: %s) %s",
|
||||
on ? "on" : "off", GetId(), GetMapName(), GetInstanceId(),
|
||||
player->GetGUIDLow(), player->GetName(), on ? "leave" : "entrance");
|
||||
}
|
||||
}
|
||||
|
||||
@@ -141,7 +141,7 @@ void WorldSession::HandlePetActionHelper(Unit *pet, uint64 guid1, uint16 spellid
|
||||
CharmInfo *charmInfo = pet->GetCharmInfo();
|
||||
if (!charmInfo)
|
||||
{
|
||||
sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
|
||||
sLog->outError("WorldSession::HandlePetAction(petGuid: " UI64FMTD ", tagGuid: " UI64FMTD ", spellId: %u, flag: %u): object (entry: %u TypeId: %u) is considered pet-like but doesn't have a charminfo!",
|
||||
guid1, guid2, spellid, flag, pet->GetGUIDLow(), pet->GetTypeId());
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -192,7 +192,7 @@ void WorldSession::QueuePacket(WorldPacket *new_packet)
|
||||
void WorldSession::LogUnexpectedOpcode(WorldPacket *packet, const char* status, const char *reason)
|
||||
{
|
||||
sLog->outError("SESSION (account: %u, guidlow: %u, char: %s): received unexpected opcode %s (0x%.4X, status: %s) %s",
|
||||
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
|
||||
GetAccountId(), m_GUIDLow, _player ? _player->GetName() : "<none>",
|
||||
LookupOpcodeName(packet->GetOpcode()), packet->GetOpcode(), status, reason);
|
||||
}
|
||||
|
||||
|
||||
@@ -498,7 +498,7 @@ int WorldSocket::handle_input_header (void)
|
||||
sLog->outError ("WorldSocket::handle_input_header(): client (account: %u, char [GUID: %u, name: %s]) sent malformed packet (size: %d , cmd: %d)",
|
||||
m_Session ? m_Session->GetAccountId() : 0,
|
||||
_player ? _player->GetGUIDLow() : 0,
|
||||
_player ? _player->GetName() : "<none>",
|
||||
_player ? _player->GetName() : "<none>",
|
||||
header.size, header.cmd);
|
||||
|
||||
errno = EINVAL;
|
||||
|
||||
@@ -120,7 +120,7 @@ class boss_kologarn : public CreatureScript
|
||||
void EnterCombat(Unit * who)
|
||||
{
|
||||
DoScriptText(SAY_AGGRO, me);
|
||||
|
||||
|
||||
events.ScheduleEvent(EVENT_MELEE_CHECK, 6000);
|
||||
events.ScheduleEvent(EVENT_SMASH, 5000);
|
||||
events.ScheduleEvent(EVENT_SWEEP, 19000);
|
||||
@@ -138,7 +138,7 @@ class boss_kologarn : public CreatureScript
|
||||
void Reset()
|
||||
{
|
||||
_Reset();
|
||||
eyebeamTarget = 0;
|
||||
eyebeamTarget = 0;
|
||||
}
|
||||
|
||||
void JustDied(Unit * /*victim*/)
|
||||
@@ -188,7 +188,7 @@ class boss_kologarn : public CreatureScript
|
||||
return;
|
||||
|
||||
who->CastSpell(me, SPELL_ARM_DEAD_DAMAGE, true);
|
||||
|
||||
|
||||
if (Creature* rubbleStalker = who->FindNearestCreature(NPC_RUBBLE_STALKER, 70.0f))
|
||||
{
|
||||
if (rubbleStalker)
|
||||
@@ -233,7 +233,7 @@ class boss_kologarn : public CreatureScript
|
||||
summon->SetReactState(REACT_PASSIVE);
|
||||
summon->SetFlag(UNIT_FIELD_ATTACK_POWER, UNIT_FLAG_NON_ATTACKABLE | UNIT_FLAG_NOT_SELECTABLE | UNIT_FLAG_PACIFIED);
|
||||
// One of the above spells is a channeled spell, we need to clear this unit state for MoveChase to work
|
||||
summon->ClearUnitState(UNIT_STAT_CASTING);
|
||||
summon->ClearUnitState(UNIT_STAT_CASTING);
|
||||
|
||||
// Victim gets 67351
|
||||
if (eyebeamTarget)
|
||||
@@ -294,7 +294,7 @@ class boss_kologarn : public CreatureScript
|
||||
case EVENT_RESPAWN_RIGHT_ARM:
|
||||
{
|
||||
if (Creature* arm = Unit::GetCreature(*me, instance ? instance->GetData64(DATA_RIGHT_ARM) : 0))
|
||||
RespawnArm(arm->ToCreature());
|
||||
RespawnArm(arm->ToCreature());
|
||||
events.CancelEvent(EVENT_RESPAWN_RIGHT_ARM);
|
||||
break;
|
||||
}
|
||||
|
||||
@@ -166,14 +166,14 @@ public:
|
||||
// The below hacks are courtesy of the grid/visibilitysystem
|
||||
if (GetBossState(TYPE_KOLOGARN) == DONE)
|
||||
{
|
||||
creature->SetDeadByDefault(true);
|
||||
creature->setDeathState(CORPSE);
|
||||
creature->SetDeadByDefault(true);
|
||||
creature->setDeathState(CORPSE);
|
||||
creature->DestroyForNearbyPlayers();
|
||||
creature->UpdateObjectVisibility(true);
|
||||
}
|
||||
else
|
||||
{
|
||||
creature->SetDeadByDefault(false);
|
||||
creature->SetDeadByDefault(false);
|
||||
creature->setDeathState(CORPSE);
|
||||
creature->RemoveCorpse(true);
|
||||
}
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
/* ScriptData
|
||||
SDName: Guards
|
||||
SD%Complete: 100
|
||||
SDComment:
|
||||
SDComment:
|
||||
SDCategory: Guards
|
||||
EndScriptData */
|
||||
|
||||
@@ -35,7 +35,7 @@ EndContentData */
|
||||
enum GuardGeneric
|
||||
{
|
||||
GENERIC_CREATURE_COOLDOWN = 5000,
|
||||
|
||||
|
||||
SAY_GUARD_SIL_AGGRO1 = -1070001,
|
||||
SAY_GUARD_SIL_AGGRO2 = -1070002,
|
||||
SAY_GUARD_SIL_AGGRO3 = -1070003,
|
||||
@@ -118,9 +118,9 @@ public:
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, select a hostile spell
|
||||
if (info)
|
||||
if (info)
|
||||
healing = true;
|
||||
else
|
||||
else
|
||||
info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, 0, 0, SELECT_EFFECT_DONTCARE);
|
||||
|
||||
//20% chance to replace our white hit with a spell
|
||||
@@ -129,13 +129,13 @@ public:
|
||||
//Cast the spell
|
||||
if (healing)
|
||||
DoCast(me, info->Id);
|
||||
else
|
||||
else
|
||||
DoCast(me->getVictim(), info->Id);
|
||||
|
||||
//Set our global cooldown
|
||||
globalCooldown = GENERIC_CREATURE_COOLDOWN;
|
||||
}
|
||||
else
|
||||
else
|
||||
me->AttackerStateUpdate(me->getVictim());
|
||||
|
||||
me->resetAttackTimer();
|
||||
@@ -154,7 +154,7 @@ public:
|
||||
info = SelectSpell(me, 0, 0, SELECT_TARGET_ANY_FRIEND, 0, 0, 0, 0, SELECT_EFFECT_HEALING);
|
||||
|
||||
//No healing spell available, See if we can cast a ranged spell (Range must be greater than ATTACK_DISTANCE)
|
||||
if (info)
|
||||
if (info)
|
||||
healing = true;
|
||||
else
|
||||
info = SelectSpell(me->getVictim(), 0, 0, SELECT_TARGET_ANY_ENEMY, 0, 0, NOMINAL_MELEE_RANGE, 0, SELECT_EFFECT_DONTCARE);
|
||||
@@ -170,9 +170,9 @@ public:
|
||||
}
|
||||
|
||||
//Cast spell
|
||||
if (healing)
|
||||
if (healing)
|
||||
DoCast(me,info->Id);
|
||||
else
|
||||
else
|
||||
DoCast(me->getVictim(),info->Id);
|
||||
|
||||
//Set our global cooldown
|
||||
@@ -204,7 +204,7 @@ public:
|
||||
case TEXTEMOTE_CHICKEN: me->HandleEmoteCommand(EMOTE_ONESHOT_POINT); break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
void ReceiveEmote(Player* player, uint32 textEmote)
|
||||
{
|
||||
switch(me->GetEntry())
|
||||
|
||||
Reference in New Issue
Block a user