Commit Graph
163 Commits
Author SHA1 Message Date
John Holiver ca350b4758 Core/Spells/Scripts: Needed spell fixes for some Trial of the Crusader bosses (Leeching Swarm, Slime Pool and Burning Bile)
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branch : trunk
2010-08-20 14:11:26 -03:00
QAston 30bcf8c659 Scripts/Spell: extend SpellScript class: add target aura accessors and functions which prevent various effects of the spell from being executed. Check out SpellScript.h for details
--HG--
branch : trunk
2010-08-19 14:31:31 +02:00
azazel d4605c5f7f Fix (in theory) bug (already tapped error) for spells with banish mechanics (Banish, Cyclone).
Closes issue #1945.
Closes issue #2402.

--HG--
branch : trunk
2010-08-19 16:20:06 +06:00
John Holiver 8bf208c0fd Core/Spells: SPELL_ATTR_CU_IGNORE_ARMOR to Impale(65919) several difficulties
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branch : trunk
2010-08-18 15:21:24 -03:00
QAston 2ffe785765 Core/Spells: add SPELL_ATTR_CU_IGNORE_ARMOR to the avalible custom attribute list, make some spells use the attribute. Research made with JohnHoliver and Shauren
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branch : trunk
2010-08-18 19:26:07 +02:00
Shauren 71a5320eda Scripts: Added script for Lord Marrowgar
Added base script for Icecrown Citadel instance

--HG--
branch : trunk
2010-08-18 17:19:47 +02:00
QAston 5e78e222c1 Core/Spells: Implement TARGET_DEST_CHANNEL_CASTER(106) and TARGET_GAMEOBJECT_AREA_PATH(108). Rename TARGET_UNIT_CHANNEL to TARGET_UNIT_CHANNEL_TARGET, TARGET_DEST_CHANNEL to TARGET_DEST_CHANNEL_TARGET
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branch : trunk
2010-08-18 15:04:00 +02:00
azazel 66fcd52106 Add more methods to SpellScript.
Spells cleanup: move spells from the core to scripts.

* Shaman spells: 39610 Mana Tide Totem, 1535 Fire Nova (and ranks)
* Death Knight spells: 55090 Scourge Strike (and ranks), 49158 Corpse Explosion (and ranks), 50524 Runic Power Feed
* Druid spells: 54846 Glyph of Starfire
* Warlock spells: 6201 Create Healthstone (and ranks), 47422 Everlasting Affliction, 47193 Demonic Empowerment, 63521 Guarded by The Light
* Hunter spells: 37506 Scatter Shot, 53412 Invigoration, 53209 Chimera Shot
* Quest spells: 45449 Arcane Prisoner Rescue (quest 11587), 46023 The Ultrasonic Screwdriver (quest 11730). Closes issue #3068

Clean old code for hunter's Heart of the Phoenix, move script effect of hunter's Master's Call to corresponding script.
Move DK's Hungering Cold to spell_scripts table (needs DB support)

--HG--
branch : trunk
2010-08-18 00:20:23 +06:00
QAston 0284ed4cfe *Core/Spells: Implement TARGET_UNIT_SUMMONER
*Rename TARGET_UNIT_MINIPET to TARGET_UNIT_TARGET_PUPPET.

--HG--
branch : trunk
2010-08-17 20:19:06 +02:00
azazel c6b4309f1e * Unsummon pet if direct control spell expire out of visibility range from owner (base on VladimirMangos changes)
* Move repeating code to separate method

--HG--
branch : trunk
2010-08-12 12:14:32 +06:00
click 3d48c480ce Fix: append a .c_str() on a variable in Spell.cpp (no more grumpy compilers) - Thanks to StormByte for the heads up
Fixes issue 3343

--HG--
branch : trunk
2010-08-09 20:20:55 +02:00
Brian 1f52153410 Backed out changeset f751065ec933
Spell rep rate was already implemented by QAston

--HG--
branch : trunk
2010-08-09 11:33:31 -06:00
azazel f5399618d9 Implement reputation rates and aura effects for Spell::EffectReputation() (thanks Lynx3d)
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branch : trunk
2010-08-09 23:22:31 +06:00
QAston fa8a826656 *(More) correct implementation of SPELL_EFFECT_PULL_TOWARDS_DEST(145)
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branch : trunk
2010-08-09 02:31:42 +02:00
QAston 617a56ba29 *Implement spell casting on transports (no more out of range error, etc)
*Add MO transports to ObjectAccessor storage
*Add functions Position::RelocateOffset and Position::GetPositionOffsetTo to help offset manipulations - BIG thanks to azazelkon for creating formulas!
*Add function to output debug info for MovementInfo and SpellCastTargets
*Throw ByteBufferException on incorrect packGUID read
*Add rfinish function to finish bytebuffer read.

--HG--
branch : trunk
2010-08-08 20:32:14 +02:00
click 1f80c7b3c0 Sourcefile sleanups -> tabs to spaces, remove whitespace - also update the cleanupscripts very slightly
--HG--
branch : trunk
2010-08-08 19:45:53 +02:00
XTZGZoReX 9083271a2f * Some singleton renames for consistency:
accmgr -> AccountMgr
objmgr -> ObjectMgr
auctionmgr -> sAuctionMgr
spellmgr -> sSpellMgr
CreatureEAI_Mgr -> sEventAIMgr
achievementmgr -> sAchievementMgr
gameeventmgr -> sGameEventMgr
sInstanceSaveManager -> sInstanceSaveMgr
poolhandler -> sPoolMgr

--HG--
branch : trunk
2010-08-08 05:25:45 +02:00
XTZGZoReX 909e332579 * Rename: BattleGround -> Battleground.
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branch : trunk
2010-08-08 04:37:24 +02:00
silinoron 443226c562 Unholy Blight should prevent the dispelling of diseases.
Fixes issue #2609
Fixes issue #2982

--HG--
branch : trunk
2010-08-06 21:32:42 -07:00
azazel f413d60908 * Move all movable spell effects from core to DB. Needs DB support.
* Fix some compile errors made in previous commits.

--HG--
branch : trunk
2010-08-07 01:02:09 +06:00
Shauren 5a345eeade Implemented Dalaran no-fly zone
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branch : trunk
2010-08-06 20:09:23 +02:00
XTZGZoReX 946adf469c *** New core <-> script library interface - complete rewrite of the old one.
* Removed the misdesigned on_events script/hooks.
* Lots of related cleanups and assertions.
* The interface is now fully object-oriented.
** Scripts no longer use function pointers.
** Scripts no longer use the general-purpose Script struct for everything.
** Script types are split into separate classes which must be inherited depending on what functionality is desired.
* Several script types have been added to allow extending functionality in a code-only manner (some script types require
  assignment in the recently added ScriptName columns in the database, though).
** SpellHandlerScript: Wrapper around spell scripts (returns new SpellScript objects (`spell_script_names`.`ScriptName`)).
** ServerScript: Allows scripting events that occur in the network layer.
** WorldScript: Allows scripting certain world-global events.
** FormulaScript: Allows hooking and interfering with core formulas.
** *MapScript: Allows hooking different map types (including world, instance, and battleground maps (`instance_template`.`ScriptName`)).
** ItemScript: Allows scripting of items (like the old interface (`item_template`.`ScriptName`)).
** CreatureScript: Allows scripting of creatures/AI (like the old interface (`creature_template`.`ScriptName`)).
** GameObjectScript: Allows scripting of gameobjects (like the old interface (`gameobject_template`.`ScriptName`)).
** AreaTriggerScript: Allows scripting triggered area triggers (like the old interface (`areatrigger_scripts`.`ScriptName`)).
** OutdoorPvPScript: Script which should return OutdoorPvP objects for use by OutdoorPvPMgr (`outdoorpvp_template`.`ScriptName`).
** CommandScript: Allows extending the in-core command table.
** WeatherScript: Allows scripting of weather changes (`game_weather`.`ScriptName`).
** AuctionHouseScript: Allows scripting of auction events.
** ConditionScript: Allows scripting of conditions (`conditions`.`ScriptName`).
** DynamicObjectScript: Allows scripting of dynamicobjects.
** TransportScript: Allows scripting of transport events (`transports`.`ScriptName`).
* OutdoorPvP objects are now created through scripts. This effectively means that they'll need to be moved to scripts
  before the they're functional again.
* The whole idea with this new interface is to allow expanding core functionality without touching core code. If further
  hooks are needed to expand functionality of the core, let us know; we'll add them, if we agree that it is appropriate
  to do so.
*** NOTE: The scripts project will _not_ build before it has been adapted to the new interface.
*** Thanks to everyone who helped out with related preparations and suggestions!

--HG--
branch : trunk
2010-08-06 19:23:43 +02:00
azazel 2562a4651f Moved Pain and Suffering (47948) script effect to spell script.
--HG--
branch : trunk
2010-08-06 23:03:43 +06:00
click 1565fe4ff4 Adjust maximum sizes of some healthcalculations over to utilize 64-bit uint
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branch : trunk
2010-08-06 05:11:28 +02:00
azazel 885fc368fd * Implement item limit category (based on changes by VladimirMangos)
* Additional check for HandleAutoBankItemOpcode (thanks to VladimitMangos)
* Properly show empty vendor list for empty item list (author: a1ien)
* More stricted checks for store operations (thanks to VladimirMangos)
* Prevent autostoring of not empty bags (thanks to L1ghtGu4rd)

Changes need testing. Please post bugs on our tracker.

--HG--
branch : trunk
2010-08-05 22:08:07 +06:00
QAston e659c3faf3 *Update CMSG_USE_ITEM opcode to fit new clientCastFlag handling.
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branch : trunk
2010-08-04 22:52:35 +02:00
QAston 96fa91034f Missing part of r7dd45a0182 :(
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branch : trunk
2010-08-04 20:34:08 +02:00
QAston bc8c74475e *Fix a crash in Aura::UnregisterSingleTarget.
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branch : trunk
2010-08-04 20:03:33 +02:00
QAston 2789b30d19 *Typofix - Relocate != SetPosition - fixes problems with visibility after changing zones.
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branch : trunk
2010-08-04 19:44:34 +02:00
QAston 96eb7c513f *Some more research about spell target flags - thanks to Zor for info.
--HG--
branch : trunk
2010-08-04 19:16:44 +02:00
Shauren 705de07e7e Fixed Carrion Feeder pet talent
Removed useless code for Wolverine Bite

--HG--
branch : trunk
2010-08-04 12:12:58 +02:00
Shauren b7d34dcb53 Cleaned up item flags: separated item proto flags and item field flags
Implemented use of:
ITEM_PROTO_FLAG_PROSPECTABLE and ITEM_PROTO_FLAG_MILLABLE now checked instead of bag family mask
ITEM_PROTO_FLAG_SMART_LOOT for profession recipes, player has to have skillline and not know the recipe
ITEM_PROTO_FLAG_OPENABLE item has to have it set to use item_loot_template
ITEM_PROTO_FLAG_NOT_USEABLE_IN_ARENA if this is set item can never be used in arena
ITEM_FLAG_UNLOCKED marks unlocked items

Simplified BoA check for mail sending
Stackable items are no longer refundable
Removed useless code that always set ITEM_FIELD_FLAGS equal to proto flags
Unlocking items (lockpicking) is now blizzlike

--HG--
branch : trunk
2010-08-04 10:34:30 +02:00
click 049865129a Fix build
--HG--
branch : trunk
2010-08-03 13:18:13 +02:00
Shauren 4e624a1a8d Fixed Wolverine Bite damage (pet talent)
--HG--
branch : trunk
2010-08-03 12:31:51 +02:00
QAston 12c339f421 *Add missing Bestial wrath and The Beast Withing immunities after client change. Original patch by Visagalis.
*Little typo from prev rev.

--HG--
branch : trunk
2010-08-03 06:16:59 +02:00
QAston c5a9d3b463 *Add m_duringRemoveFromWorld lock to prevent adding single target auras during or after remove from world process.
--HG--
branch : trunk
2010-08-03 06:11:03 +02:00
silinoron e798097ae3 Move a couple of warrior spell dummy effect handlers to spell scripts.
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branch : trunk
2010-08-02 13:18:45 -07:00
QAston 891df4eccb *Drop m_intTargetFlags, correctly send TARGET_FLAG_SOURCE_LOCATION and TARGET_FLAG_DEST_LOCATION - fixes many spell visuals.
--HG--
branch : trunk
2010-08-02 20:05:22 +02:00
QAston 18dd177308 *Search for aura caster in our out of world in Aura::UnregisterSingleTarget().
--HG--
branch : trunk
2010-08-02 18:05:07 +02:00
QAston ff575b7002 *Fixes in spell targets packet reading and writing.
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branch : trunk
2010-08-02 17:55:15 +02:00
QAston d5e33bf4ba *Use spell_ranks table in spell scripts to not duplicate data.
--HG--
branch : trunk
2010-08-01 03:23:14 +02:00
QAston 2212eb604d *Add helpers for checking auras present on unit by type and spell affect mask
*Add linked SPELL_AURA_PERIODIC_HASTE to shadowform spell - by dr.tenma

--HG--
branch : trunk
2010-08-01 01:22:13 +02:00
QAston 9cc4a9a6da *Fix Sniper Training refresh - by liszt.mbox.
--HG--
branch : trunk
2010-07-31 23:50:52 +02:00
QAston 73b481073d *Fix talent Will of the NEcropolis
*Backout unintentional change from ra299f0b248.

--HG--
branch : trunk
2010-07-31 23:39:03 +02:00
QAston e0af5f9220 *Fix Glyph of Salvation - by DrTenma.
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branch : trunk
2010-07-31 20:51:53 +02:00
QAston fdc36b9d89 *Fix periodic damage of Unholy Blight - Fixes issue 1152.
--HG--
branch : trunk
2010-07-31 20:31:40 +02:00
silinoron 9d93ebc8b7 Move SPELLFAMILY_PALADIN dummy spell effects for Holy Shock, Blessing of Faith, and Judgement of Command to spell scripts.
--HG--
branch : trunk
2010-07-31 10:46:33 -07:00
Xanadu cf4d89990e Don't save Call Stabled Pet aura on player save, since it is impossible to open the stable dialog when player is loaded.
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branch : trunk
2010-07-31 03:23:14 +02:00
QAston 48b360097c *use ASSERT macro instead of regular assert for better output.
--HG--
branch : trunk
2010-07-30 20:04:28 +02:00
QAston d666ba26c1 *Thread safe player searcher in scripts.
--HG--
branch : trunk
2010-07-30 15:51:07 +02:00