DB/SAI: Add missing charmed flags to blight geists which is required for when they are charmed as part of it roll's downhill.
(cherry picked from commit f2c351158b527b3dc8493cf1edd841ddad2de579)
- Creatures should no longer get stuck in evade mode following a target if a spell hits the creature just as it's entering evade mode.
- Fixes and closes#4943. Finally.
(cherry picked from commit 1945874f965a2aef951bc3dfae1144bd42365dcb)
- Update clients whenever target has more than one application of an aura that applies such aurastate
- Update again when one application gets removed
- Fixed Fire and Brimstone computing damage if any warlock applied the Immolate (should only count for own)
Closes#19790
(cherry picked from commit e27c385b48fce359a168d602dabae8c55fa85563)
Fix script so that if player does not sucessfully kill the hardknuckle matriach it does not remain hostile as an invisible mob to players doing damage to players who get in agro range.
(cherry picked from commit a261056f58b76ff58b64e278105aa9069ac13210)
Improvements done to initial work by joschiwald:
- Fixed stormhammer casting and visuals
- Fixed spell credits
- Implemented removal of Impale when HP is higher than 90%
- Corrected faction templates for the pre combat creatures
- Implemeted Leap on the arena adds (thanks to joschiwald for implementing conditions)
- Scripted lighting charge using AuraScript periodic
- Fixed timings
- Corrections on the hallway encounters (added knockback immunity to minibosses too)
- Fixed multiple blizzards issue
- Lever will now reset properly, should players fail to get inside. This allows the door to be opened more than once during the combat
- Corrections in the outro event
- Implemented paralytic field traps on the hallway.
- Implemented Ancient Gate of the Keepers opening.
- Changed blizzard bunny targetting to conditions entirely.
- Removed obsolete scripts
- Standards: delete spell script names by ScriptName instead of spell_id
- Swapped factions for pre-adds (alliance should get horde trash and vs)
- Fixed Leap setting home position for adds
- Removed a bunch of magic numbers
- Runic Colossus should finish current Runic Explosion before beginning to attack
- Fixed UpdateAI logic to put it in line with other scripts (ie don't stop casts)
Special thanks to:
- chaodhib for the blizzard trigger waypoints and investigation on spell radius
- Malcrom for creating the Conditions Creator :P
Closes#15008Closes#17072
(cherry picked from commit 4a69f5bda58fe3af5ec6000e0ec10a3b0732969a)
Closes#7651
Fix logic fail in achievement:
SPELL_LIGHTNING_CHARGE aka 62279 is casted on Thorim itself to buff him, not the damage spell tracked by the achievement.
(cherry picked from commit 5e90c76fd44e81e01e7bd5274867864d082059d2)
Fix bad target for script for move to position which was using target 1 instead of 8 which was causing npc to walk through wall and dissapear on quest accept
(cherry picked from commit e263654c77fbbe94f3af2d462aaf203c9c4f6ec8)
- Confirmed with sniffs, healthless states aren't cleared
- Prevents some procs from happening
Closes#19754
(cherry picked from commit 05b42eef7efbd545ca33e478eb1cc2c807ebe71e)
- Game client should show an on-screen message for explored quest objectives
(AreaExploredOrEventHappens) when the objective has been completed.
Closes#19543
(cherry picked from commit 538f60a880c4ace6a08bbc74fc175e878060adfe)
justStopped was always set true, but when transports spawn and remain stationary timer, _currentFrame->ArriveTime and _currentFrame->DepartureTime are set to 0, making justStopped always remain true and triggering incorrect calls.
(cherry picked from commit dd2151cc7a6a92c4103560609517e32220e51950)
Handle correctly move allowed channels: IsChannelActive checks if channel phase has started (after cast if any)
Must skip the other checks since all channels focus target.
ref #19532
(cherry picked from commit b74264aef418a3c44e98a3cf9da692fd662e008d)
* Fixed output file name case normalization - exclude names built from file ids (starting with FILE)
* Skip antiportal WMO groups
Closes#23972Closes#24798