click
c834a45ba5
Initialize m_flags after m_isNeedManyNegativeEffects, as m_isNeedManyNegativeEffects is used in _CheckPositive()
...
Thanks to ge0rg and his valgrind-running
--HG--
branch : trunk
2010-07-04 16:57:26 +02:00
click
962b48c6a3
Properly initialize CharmInfo states (fixes warning about noninitialized pointers) - Fix/patch by ge0rg
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--HG--
branch : trunk
2010-07-04 16:27:33 +02:00
click
cdf3514603
Use MAX_SPELL_CHARM as spellcount on GetPetAutoSpellSize(), fixes OOB array-access in Pet::UpdateAI()
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Thanks to ge0rg for the heads up and patch
--HG--
branch : trunk
2010-07-04 16:15:29 +02:00
click
079b945a7d
Use RemoveAurasByType() and not RemoveAuraDueToSpell() to remove iterated spellauras of a type - DueTospell() expects singular spellID
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Thanks to Azazel for the heads up
--HG--
branch : trunk
2010-07-04 15:55:05 +02:00
click
599d957a26
Fix SPELL_AURA_MOD_HEALING_DONE healing bonus with 0 misc value (patch by toni.shocker)
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--HG--
branch : trunk
2010-07-04 15:43:20 +02:00
teacher
d936ecda7c
Added serverside spell place holder for future development.
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Added missing data to world_database.sql.
Corrected a couple of typos in world_script_texts.sql.
--HG--
branch : trunk
2010-07-04 13:59:57 +02:00
click
e0e36b5db5
Include GPL-2.0 licensing information in sourcetree
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--HG--
branch : trunk
2010-07-02 16:46:23 +02:00
click
c4634a3161
Adjust some more script copyrights (grrrrr)
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--HG--
branch : trunk
2010-07-02 16:28:59 +02:00
click
8bdd082aa1
Adjust to use correct timeframe for script-copyrights
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--HG--
branch : trunk
2010-07-02 16:13:40 +02:00
click
7091c37ac0
Add Trinity copyright holders for scripts
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--HG--
branch : trunk
2010-07-02 16:02:40 +02:00
Shauren
255e7e8b83
Fixed Chain Lightning overproccing with Lightning Overload, patch by DrTenma
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Closes issue #1198 .
--HG--
branch : trunk
2010-07-02 14:24:05 +02:00
click
f3187e9501
Adjust includes for some Ulduar-scripts (fixes non-PCH build on *nix and should also do the same for Visual Studio/Windows)
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--HG--
branch : trunk
2010-07-01 16:36:48 +02:00
click
6d5da7a505
Cut down the number of compile-configurationss on CMake (Release and Debug)
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--HG--
branch : trunk
2010-07-01 00:59:48 +02:00
click
cc51206403
Use proper paths for searching
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--HG--
branch : trunk
2010-06-30 23:35:45 +02:00
Shauren
c0dfc791de
OpenSSL windows detection
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You have to have x64 version of the library to build in x64 mode (and x86 for win32 build) - affects only windows
--HG--
branch : trunk
2010-06-30 23:14:50 +02:00
Shauren
4cd95932da
Forgot to change included files after PCH rename (win projects)
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--HG--
branch : trunk
2010-06-30 19:45:36 +02:00
Tartalo
728c3b476d
Remove sql content managed by TDB
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--HG--
branch : trunk
2010-06-30 19:42:25 +02:00
Tartalo
83c037a338
Fix sql from rev 8806 for the new conditions system
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--HG--
branch : trunk
2010-06-30 19:39:14 +02:00
Shauren
9a91e70f05
This should fix building game with windows projects
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--HG--
branch : trunk
2010-06-30 19:29:48 +02:00
Tartalo
fe1caeefc0
Obsidian Sanctum: Many improvements & fixes, by moriquendu
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Closes issue #1278
Closes issue #2505
Finally I make some time to review & push this change. Thanks for the patience
--HG--
branch : trunk
2010-06-30 19:02:20 +02:00
click
0a5a30a592
Minor cleanups to accomodate CMake-usage on Windows
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--HG--
branch : trunk
2010-06-30 18:46:55 +02:00
click
d12b6fa6dd
Fix vmap3_assembler CmakeLists.txt - thanks m.ax for noticing the typo
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--HG--
branch : trunk
2010-06-30 17:14:13 +02:00
click
a9cae00503
Remove double-created genrev-target and move the CMAKE_BUILD_TYPE-declaration out of that section (not needed there)
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--HG--
branch : trunk
2010-06-30 17:02:19 +02:00
click
f8bb7afa98
And even more CMake-specific cleanups (mutes most of the "non-harmful" warnings - VS is just trying to be too friendly/noisy at times)
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--HG--
branch : trunk
2010-06-30 16:51:37 +02:00
click
fc1ed4b109
Make CMake-based building on Windows a little bit more silent + allow it to use more than 2GB memory on 32-bit platforms (shady solution)
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--HG--
branch : trunk
2010-06-30 15:08:32 +02:00
Shauren
1740bace3a
Initialize a pointer with NULL value to prevent possible crashes.
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--HG--
branch : trunk
2010-06-30 14:48:38 +02:00
click
d405f3fca5
Add CMake platform-check (32/64-bit) (includes new test-variable ${PLATFORM} that defines X86/X64 basesystem)
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--HG--
branch : trunk
2010-06-30 14:39:21 +02:00
Tartalo
d8bdc9d22f
Violet Hold: Don't make sinclari unselectable when event starts
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Thanks to dex for pointing it
--HG--
branch : trunk
2010-06-30 13:41:04 +02:00
Shauren
2ea043484d
It is now possible to use CMake on windows for proper build (PCH support included)
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Merged PCH header into gamePCH since they became the same after these changes
--HG--
branch : trunk
rename : src/server/game/PrecompiledHeaders/NixCorePCH.cpp => src/server/game/PrecompiledHeaders/gamePCH.cpp
rename : src/server/game/PrecompiledHeaders/NixCorePCH.h => src/server/game/PrecompiledHeaders/gamePCH.h
2010-06-30 13:10:13 +02:00
Shauren
b0d5071598
Added rename forgotten in revision 1744c10a1b
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--HG--
branch : trunk
2010-06-30 10:55:12 +02:00
Tartalo
e2f47ef672
Violet Hold: Implement sinclari's option to teleport player's inside during
...
main event, based on DennisRassmann
Closes issue #2810
--HG--
branch : trunk
2010-06-29 21:15:19 +02:00
Tartalo
aa9b52c67a
bypass Map::CanEnter() checks on login (fixes a crash)
...
Need info about this bypass is exploitable or not
--HG--
branch : trunk
2010-06-29 15:41:39 +02:00
Tartalo
745c2fb599
Violet Hold: Restructuration: Add an EventPhase var instead of using door's
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status to handle main event. Needed for next commits and cleansing
--HG--
branch : trunk
2010-06-29 15:40:20 +02:00
Shauren
9a648e120d
This should not be there
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--HG--
branch : trunk
2010-06-29 14:33:07 +02:00
Shauren
4b19773df1
Added support for SPELL_AURA_SCHOOL_HEAL_ABSORB (301)
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--HG--
branch : trunk
2010-06-29 14:20:49 +02:00
Shauren
20225b4eab
Make table names more consistent (item_set_names and locale)
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--HG--
branch : trunk
2010-06-29 13:32:07 +02:00
teacher
bb9ad49666
Added missing data to fulls and better format for sql update files.
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--HG--
branch : trunk
2010-06-29 13:22:56 +02:00
Supabad
b61674fbf2
Hellfire Ramparts - Code cleanup & Re-write Nazan a little bit
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--HG--
branch : trunk
2010-06-29 12:49:37 +02:00
Machiavelli
87cc652a82
Replace some misplaced DirectExecute´s with delayed Execute calls. DirectExecute at this moment should only be used for transaction control and not for dynamic content.
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--HG--
branch : trunk
2010-06-28 23:19:54 +02:00
Tartalo
95aadc4037
Violet Hold: More work on crystal activation thing.
...
Process the event that's throw by the activation spell
--HG--
branch : trunk
2010-06-28 22:45:23 +02:00
Tartalo
9bedc08b71
Violet Hold: Fix crystal activation mechanic
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--HG--
branch : trunk
2010-06-28 22:39:54 +02:00
Tartalo
948f333dc3
Little fix for Vehicle inmunities hack.
...
Closes issue #2590
We must found a less hacky way to handle this
--HG--
branch : trunk
2010-06-28 22:23:57 +02:00
Tartalo
de71d39abf
Apply inmunities to vehicle's on its creation, by Josh
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--HG--
branch : trunk
2010-06-28 20:56:29 +02:00
Xanadu
ebadd7ef79
Merge
...
--HG--
branch : trunk
2010-06-28 20:35:58 +02:00
Xanadu
bde8e96cc5
Aspect of the Viper now correctly displayed as a buff. Closes issue #107 .
...
--HG--
branch : trunk
2010-06-28 20:34:11 +02:00
Tartalo
5d3a529e84
Merge
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--HG--
branch : trunk
2010-06-28 20:32:56 +02:00
Tartalo
bb6d8a7e67
MapManager uses proper Map::CanEnter() function instead of rewriting the same
...
checks (we could move more code to there)
--HG--
branch : trunk
2010-06-28 20:31:20 +02:00
Tartalo
6531cbcb21
Violet Hold: Link Defenseless achiev code to crystal activation code
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--HG--
branch : trunk
2010-06-28 19:42:59 +02:00
Supabad
b9a2bd24f7
minor change to destructable buildings.
...
--HG--
branch : trunk
2010-06-28 18:45:54 +02:00
click
72de3dd6c4
Remove hardcoded stacking for ammunition-types (should now stack properly)
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--HG--
branch : trunk
2010-06-28 17:12:36 +02:00
Machiavelli
fb4d4514e5
Add prepared statement example for auth server ping
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--HG--
branch : trunk
2010-06-28 16:09:16 +02:00
Machiavelli
b6e180c17c
Add PreparedStatementHolder class that will be used for registering and calling prepared statements on the MySQL server.
...
Information about prepared statements can be found here: http://dev.mysql.com/tech-resources/articles/4.1/prepared-statements.html
In short: better performance shall ensue.
--HG--
branch : trunk
2010-06-28 16:09:06 +02:00
click
988467467c
Properly initialize variable in WorldObject::PlayDirectSound()
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Fixes issue 2838
--HG--
branch : trunk
2010-06-28 14:40:57 +02:00
Supabad
37529a1e9f
add forgotten header for leviathan
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--HG--
branch : trunk
2010-06-28 14:24:35 +02:00
Supabad
418360d8f9
Add Hard Mode support to Flame Leviathan. more code cleanup.
...
Big Thanks to all who participated.
--HG--
branch : trunk
2010-06-28 14:05:32 +02:00
Xanadu
0485d99e5d
Fixed periodic damage for stackable auras (Deadly Poison...). Patch by Lyall. Closes issue #1368 .
...
--HG--
branch : trunk
2010-06-28 05:26:00 +02:00
Tartalo
f4531c5a58
Violet Hold: Add crystal mechanic support to Portal's and Ichoron's adds
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--HG--
branch : trunk
2010-06-28 01:04:13 +02:00
Tartalo
cba6515acb
Violet Hold: Add crystal activation support backend to instance script.
...
Support is not used yet by the instance mechanic so is not usable as is
--HG--
branch : trunk
2010-06-28 00:49:21 +02:00
Tartalo
068810d045
Violet Hold: Implement Defenseless Achievement
...
--HG--
branch : trunk
2010-06-27 22:53:35 +02:00
Tartalo
4c59bf69dc
Violet Hold: Add copyright note
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--HG--
branch : trunk
2010-06-27 22:52:37 +02:00
Xanadu
ba2e5ec2a2
Fixed Shiv.
...
* Now it does weapon dmg and adds a combo point even without poison (yes, that's blizzlike).
* Poisons from Shiv cannot crit.
* No more double poison procs.
--HG--
branch : trunk
2010-06-27 20:40:41 +02:00
Machiavelli
0b063e189b
Better way to check for RandomProperty == -1, assign 0 to it for now.
...
--HG--
branch : trunk
2010-06-27 19:46:25 +02:00
Machiavelli
cd47c87a7c
Added tag UP31 for changeset 01713607e30d
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--HG--
branch : trunk
2010-06-27 12:15:29 +02:00
teacher
2e70b0b5d4
Moved sql update files to 3.3.3a_old directory. You know what that means!
...
--HG--
branch : trunk
2010-06-27 11:57:07 +02:00
Machiavelli
60349c5700
Remove some faulty code for picking a random item enchant if RandomProperty is -1. This will have to be implemented correctly later.
...
Also prevent the core throwing errors when loading items with RandomProperty -1
--HG--
branch : trunk
2010-06-27 11:48:33 +02:00
teacher
499fa9b7cb
Added missing script to full (thank you azazel_kon for spotting them).
...
Small sql editing (cosmetic, NO sql need to be re-applied).
--HG--
branch : trunk
2010-06-27 11:30:38 +02:00
Machiavelli
85114979f8
Update ConfusedMovementGenerator with some coordinate sanity checks.
...
Please leave feedback on how this affects:
- Confused movement (polymorph, blind, etc)
- Stability with vmaps enabled
--HG--
branch : trunk
2010-06-27 04:54:51 +02:00
Xanadu
5870b57532
Get rid of a compile warning.
...
--HG--
branch : trunk
2010-06-27 04:30:11 +02:00
Xanadu
39429b0548
Dispell code cleanup - GetDispelChance now really returns dispel chance and not resist chance.
...
--HG--
branch : trunk
2010-06-27 04:03:30 +02:00
Machiavelli
26f4fae802
Fix bug that creatures which use FleeingMovementGenerator would not attack after respawning.
...
Bug was caused by improper react state
--HG--
branch : trunk
2010-06-27 03:47:18 +02:00
Tartalo
0fd3e47edc
Fix crash when applying mind control to vehicles
...
Closes issue #2816
What should happen when mind control is applied to vehicles?
--HG--
branch : trunk
2010-06-27 00:58:04 +02:00
Tartalo
59ca58a49f
Violet Hold, Cyanigosa: Clear transformation on EnterCombat, now is handled by
...
instance script
--HG--
branch : trunk
2010-06-26 23:43:15 +02:00
Tartalo
1361b8b86c
Violet Hold: Azure Saboteour animation on boss encounters, by DenissRassman
...
From issue #2180
--HG--
branch : trunk
2010-06-26 23:40:24 +02:00
Tartalo
3da0d1d5b2
Violet Hold: Cyanigosa's pre-fight animation, by DenissRassmann
...
From issue #2810
--HG--
branch : trunk
2010-06-26 22:35:23 +02:00
Tartalo
1b95df4194
Violet Hold: bosses go out of the cell when door is open, by DennisRassmann
...
From issue #2810
--HG--
branch : trunk
2010-06-26 22:09:11 +02:00
Tartalo
73a2a21ee4
Fix possible crash
...
--HG--
branch : trunk
2010-06-26 21:15:48 +02:00
Tartalo
037857c2ce
Another fix for naxx GO handling
...
--HG--
branch : trunk
2010-06-26 21:12:22 +02:00
Tartalo
20585e0fc5
Fix naxxramas saving
...
--HG--
branch : trunk
2010-06-26 20:19:37 +02:00
Tartalo
d0be4e2cad
Remove duplicated job
...
--HG--
branch : trunk
2010-06-26 20:18:41 +02:00
Tartalo
3614f7b089
Load&save gothik's door state on instancedata load&save
...
Partial fix for issue #1244
--HG--
branch : trunk
2010-06-26 20:11:34 +02:00
Tartalo
ce94851015
Add forgotten return
...
--HG--
branch : trunk
2010-06-26 17:57:49 +02:00
Tartalo
e2f0b19f99
Branch merge
...
--HG--
branch : trunk
2010-06-26 14:07:36 +02:00
Tartalo
57687c5c40
Allow GMs to bypass instance entry requirements
...
--HG--
branch : trunk
2010-06-26 14:06:29 +02:00
Machiavelli
d2553a138a
Use valid coördinates for Unit::UpdateUnderWaterState instead of raw coördinates. Fixes another potential crash related to vmaps.
...
Updates issue #2748
--HG--
branch : trunk
2010-06-26 13:41:36 +02:00
Tartalo
26da69a544
Fix some deprecated checks on MapManager::CanPlayerEnter()
...
--HG--
branch : trunk
2010-06-26 13:32:24 +02:00
Machiavelli
23ec7faf73
Typo
...
--HG--
branch : trunk
2010-06-26 13:06:36 +02:00
Machiavelli
fac0ff3232
Also check for valid Y and O coordinates in Unit::SetPosition. Fixes another loophole related to vmaps.
...
--HG--
branch : trunk
2010-06-26 12:32:29 +02:00
Rat
6693bf5092
removed unneeded debug lines from conditions loading
...
--HG--
branch : trunk
2010-06-26 10:57:19 +02:00
Machiavelli
4357846c3c
Remove a hack (added by someone that will NOt be NAMEd) that caused too high experience bonus for heirlooms. Heirloom experience bonus was already handled perfectly.
...
--HG--
branch : trunk
2010-06-26 02:02:59 +02:00
click
2b29d4e65d
Don't return mails to non-existing characters (thanks to laviniu for finding the bug)
...
--HG--
branch : trunk
2010-06-25 21:49:27 +02:00
click
3d40804a33
Opcode updates (thanks to LordJZ)
...
--HG--
branch : trunk
2010-06-25 21:41:43 +02:00
click
07ede97b93
Initialize battleground difficulty before initializing it (thanks to kapate for the heads up)
...
--HG--
branch : trunk
2010-06-25 21:28:39 +02:00
click
06cd5563b6
Use the correct CMake-variable for where to place the generated revision.h file (whops)
...
--HG--
branch : trunk
2010-06-25 19:13:14 +02:00
click
09cde73072
Set revision.h to be a prerequisite of worldserver and authserver building on *nix
...
--HG--
branch : trunk
2010-06-25 18:00:51 +02:00
Rat
be2d40d189
added externals/lib/ to .hgignore
...
--HG--
branch : trunk
2010-06-25 16:41:44 +02:00
Rat
f01ef873fb
fixed some loot condition reload bugs
...
--HG--
branch : trunk
2010-06-25 16:38:02 +02:00
Xanadu
711c12a68e
Fixed win tool build.
...
--HG--
branch : trunk
2010-06-25 16:23:14 +02:00
Xanadu
fec8ca58b5
Simplified and cleaned up honor calculation.
...
--HG--
branch : trunk
2010-06-25 15:58:27 +02:00
Machiavelli
66535c3700
Remove redundant accountid check in Item::IsBindedNotWith. Fixes the issue that BOA items would get stuck in the mail when original sender had deleted their character before the recipient could pick it up.
...
--HG--
branch : trunk
2010-06-25 15:22:06 +02:00
Shauren
456c6291ab
Move trade data to dynamic structure and added support for applying enchant after trade ends, based on Vladimir's commits
...
--HG--
branch : trunk
2010-06-25 13:15:51 +02:00