Commit Graph
61 Commits
Author SHA1 Message Date
n0n4m3 99f66a6bc9 Updated copyright for new year.
--HG--
branch : trunk
2010-01-16 20:19:18 +03:00
n0n4m3 9be16cf605 Some replacements .count to .find for better performance - original patch by zhenya.
--HG--
branch : trunk
2010-01-16 19:18:53 +03:00
XTZGZoReX 306f9013c3 * Correction for 6706.
- If a GO template (type 3 and 25) has at least one spawn and a data1 set to a lootid, then error. If no spawns, silently ignore.

--HG--
branch : trunk
2009-12-22 03:30:18 +01:00
XTZGZoReX 9d342e2ab6 * More DB tweaks:
- Load GO even if it has no displayid - while it's wrong, it's not something that'll kill the client anyway.
- Don't warn about non-existing loot templates for GOs - this is to allow some WDB data to be filled in (GOs that have no spawns and thus no gameobject_loot_template entries).

--HG--
branch : trunk
2009-12-22 02:39:39 +01:00
Brian 36d30faabf * Add support for RewSpellCast=-1. If -1 remove all auras applied to player at
* quest start.
* Patch by Kudlaty -- THANK YOU!

--HG--
branch : trunk
2009-12-21 14:48:30 -07:00
n0n4m3 9f45beb67e Update Map for 322a and new instance system
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branch : trunk
2009-12-17 11:30:18 +01:00
win32 bf2c3fd8cf MaNGOS merge: Mail System.
* Store loot in mail_loot_template indexed by mail template ids.
* Implement proper creating mail text copy item from mail template based mail.
* Move send functions to new MailDraft class from WorldSession.
* Implement mails sending at player levelup.
* Autor VladimirMangos, converted by me.

--HG--
branch : trunk
2009-12-16 18:58:36 +02:00
Machiavelli 1b41af6ea8 Better way to fix 6416, with help from Maximius.
--HG--
branch : trunk
2009-12-06 01:01:40 +01:00
Machiavelli 76c57e111a Fix iterator related crash for some windows debug builds in LootTemplate::LooutGroup::Process.
--HG--
branch : trunk
2009-12-05 01:28:15 +01:00
maximius 11f574b12e *Fix a crash due to an invalidated iterator. Closes #420
--HG--
branch : trunk
2009-11-23 13:57:42 -08:00
maximius 54d341b0c9 *Items are now only ever rolled for once in a loot group, as it should be. Closes #398
--HG--
branch : trunk
2009-11-23 04:10:27 -08:00
maximius c767576d92 *Cleanup, more consistant HandleDummyAuraProc code (added basepoints1 and basepoints2 and edited some spell cases to use these instead of more hacky custom methods..)
--HG--
branch : trunk
2009-11-21 17:59:24 -08:00
maximius 131b66c8b4 *Heart of the Crusader now works, thanks lobuz
*Little bit of cleanup

--HG--
branch : trunk
2009-11-17 19:24:31 -08:00
maximius 06ea80ee4b *Fix the issue where two items are supposed to drop from a group, but only one item drops, as a second roll is never performed. Based on code by elegos.
--HG--
branch : trunk
2009-11-17 18:55:47 -08:00
maximius 389a377dd3 *Destroy quest items on quest failure, and some cleanup.
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branch : trunk
2009-11-11 15:11:51 -08:00
maximius bbe7de48b8 *Limit non-equippable items to 3 drops, instead of only 1.
--HG--
branch : trunk
2009-11-10 13:31:29 -08:00
maximius aa7ae0ebb0 *Typo
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branch : trunk
2009-11-04 19:18:24 -08:00
maximius 93f3d27440 *Also include grouped items in the check added in 3e8840284b77.
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branch : trunk
2009-11-04 19:17:15 -08:00
maximius c15a8e201b *Never add the same loot item twice.
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branch : trunk
2009-11-04 19:14:10 -08:00
maximius d2b869d4e2 *Should fix the reversed groupid-lootmode issue.
*Cleanup, and convert npc_innkeeper.cpp back to ANSI from UTF-8 (was causing *nix compile issues apparently)

--HG--
branch : trunk
2009-10-28 18:25:36 -07:00
maximius 98e546a804 *Minor cleanup.
--HG--
branch : trunk
2009-10-28 17:50:33 -07:00
maximius f4d76b8216 *Implement new LootMode system, and add some basic support in boss_sartharion.cpp. Requires database support.
--HG--
branch : trunk
2009-10-28 16:31:19 -07:00
maximius 3f338cc1c3 *Massive cleanup redux.
--HG--
branch : trunk
2009-10-17 16:20:24 -07:00
maximius e585187b24 *Backed out changeset 3be01fb200a5
--HG--
branch : trunk
2009-10-17 15:51:44 -07:00
maximius 26b5e033ff *Massive cleanup (\n\n -> \n, *\n -> \n, cleanup for(...) to for (...), and some other cleanups by hand)
*Fix a possible crash in Spell::DoAllEffectOnTarget

--HG--
branch : trunk
2009-10-17 15:35:07 -07:00
megamage 90b55ff7b1 [8424] Added support for strict chatmessage validation Author: arrai
--HG--
branch : trunk
2009-08-27 19:57:35 -05:00
megamage e152ff8ec5 [8183] Some gameobject despanw related fixes Author: VladimirMangos
* Implement use `consumable` field in gameobject template for gameobject required explcit despawn at use.
    * Move gameobject template fields cech function from Gameobject to gameobject template class, and update callers.
    * Cast spells at gameobject use with gameobject guid as original caster guid, as already used in some other cases. (skipped)

--HG--
branch : trunk
2009-07-16 12:06:07 +08:00
megamage d9ec2d2196 [8072] First step to get rid of data blob.
Adds new fields gender, level, xp, money, playerBytes, playerBytes2 and playerFlags to characters table.

    The update will not work if your database contains characters with an old data field (not fitting to the actual client version).

    It's recommended to backup your character database before applying this patch.

--HG--
branch : trunk
2009-06-27 17:39:51 -05:00
QAston f558a785fc [8069] Fixed copy/paste mistake in achievement error output. Author: Saeba
[8070] Restore spell casting loot items and recipes.

* SPELL_EFFECT_OPEN_LOCK_ITEM (59) effect removed in 3.1.3
* It replaced by SPELL_EFFECT_CREATE_RANDOM_ITEM (59), random item without
template replace spells like clam loot spells)
  Used by spells that use before SPELL_EFFECT_CREATE_ITEM_2 (157) with
  itemtype==0

Note: required DB support in `spell_loot_termplate` Author: VladimirMangos

--HG--
branch : trunk
2009-06-23 14:44:16 +02:00
megamage a7794b6a52 [7939] Fixed check in LoadLootTemplates_Spell. Author: XTZGZoReX
--HG--
branch : trunk
2009-06-02 17:42:59 -05:00
megamage 0652c95126 [7892] Update spell_loot_template entry description in error output for better fit to current table use. Author: VladimirMangos
--HG--
branch : trunk
2009-05-26 16:10:42 -05:00
megamage 6d6a4a7856 [7864] Use x.0f float constant format. Author: NoFantasy
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branch : trunk
2009-05-21 10:52:35 -05:00
megamage a2b12f3ae8 [7732] Fixed compile warnings. Author: AlexDereka
--HG--
branch : trunk
2009-04-29 00:31:33 -05:00
megamage de11b9e901 [7730] Some optimizantion and code style. Author: zhenya
--HG--
branch : trunk
2009-04-29 00:26:07 -05:00
megamage cb8b3fe5db [7607] Improvements in support some generic achievement classes Author: VladimirMangos
* Implement support achievements with refAchievement field != 0, that have criterias stored in achievement refAchievement.
    * Implement support achievement complete req. with specific count of completed critirias.
    * Avoid full achievement list scan at search achievement associated with criteria.

--HG--
branch : trunk
2009-04-03 16:36:20 -06:00
megamage 941e5b9dbd [7532] Avoid warnings at use size_t with printf fromat strings. Author: VladimirMangos
--HG--
branch : trunk
2009-03-24 17:38:14 -06:00
XTZGZoReX 9fe43fa9c0 * Implementing database logging:
** LogTime and LogColors config options removed due to incompatibility.
** Old file logging still available.
** Totally redone the Log class.
** Config options added: EnableLogDB, DBLogLevel, LogDB.Char, LogDB.RA, LogDB.GM -- remember to update config file.
** SQL updates attached.

--HG--
branch : trunk
2009-03-19 21:13:52 +01:00
megamage f63c07e669 [7398] Now really really fix error message Author: VladimirMangos
--HG--
branch : trunk
2009-03-07 10:43:27 -06:00
megamage 4f6c96b98c [7394] Check loot_template.maxcount for max allowed value (255) and make better report for this case. Author: VladimirMangos
Also optimize strcture LootStoreItem that let use 4 byte for loot template element in memory instead 5 bytes.
    But limit group id to 127 max value. Check this at loading.

--HG--
branch : trunk
2009-03-06 19:39:42 -06:00
megamage 6f595b3038 [7387] Check maxcount >= min count for item (not reference) record in loot templates DB tables.. Author: VladimirMangos
--HG--
branch : trunk
2009-03-06 15:23:25 -06:00
megamage 14a3f5f923 [7344] Ignore drop rate multipliers in loot groups. Author: Velorien
For grouped loot use rates create problems with impossibility loot some items including quest items.

--HG--
branch : trunk
2009-02-27 12:24:09 -06:00
megamage 31637d4aac *Merge.
--HG--
branch : trunk
2009-02-18 11:36:19 -06:00
KingPin 14234c86fa Newline added to bottom of all files.
--HG--
branch : trunk
2009-02-17 20:07:49 -06:00
megamage 2bd90deeed [7239] Support multiply items loot and not normal loot items in Player::AutoStoreLoot. Author: VladimirMangos
Use this function in more cases and simplify and fix some related code.

--HG--
branch : trunk
2009-02-08 21:54:13 -06:00
megamage 11b9bd42f7 Fixes and cleanups in loot code. Author: VladimirMangos
* Move not-normal loot tables generation in single place (Loot::FillLoot function) for group and non group case.
    * Simplify LootView code.

--HG--
branch : trunk
2009-02-08 21:45:31 -06:00
Muhaha 358d1bb14e Now correct patch version: Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG--
branch : trunk
2009-02-06 11:25:04 +01:00
megamage 036c6eb742 Use spell_loot_table for item creating in case SPELL_EFFECT_CREATE_ITEM_2 (157) and itemType==0. Author: VladimirMangos
--HG--
branch : trunk
2009-02-05 23:02:07 -06:00
Drahy 5dab980495 * Updated copyright notice for new year (2009) part 2
* Changed mangos website

--HG--
branch : trunk
2009-02-04 12:42:26 +01:00
Drahy 7c19c420c6 * Updated copyright notice for new year (2009) part 1 - Mercurial cant convert all files at once
--HG--
branch : trunk
2009-02-04 12:04:12 +01:00
megamage d79d9f044e [7212] Fixed check possibility quest drop present in loot template for player in case groupped loot. By VladimirMangos.
--HG--
branch : trunk
2009-02-01 16:30:14 -06:00