Commit Graph
280 Commits
Author SHA1 Message Date
Shauren d73ffc9e81 Core/Vehicles:
* Added generic solution for vehicle accessories not relying on AI calls
* Only accessories marked as minion will be respawned when the vehicle enters evade mode
* Notify the summoner's AI when vehicle accessory fails to install and despawns
2011-04-22 21:59:37 +02:00
Machiavelli 6d0c97b06b Core/SAI: Fix a possible crash in SMART_ACTION_SET_ORIENTATION with SMART_TARGET_SELF for TempSummons 2011-04-22 12:19:34 +02:00
Machiavelli d42ab6c8bd Core/ScriptedAI: Reset VehicleKit in BossAI::_Reset()
Core/Vehicles: Minor log fix and comment a redundant assertion
2011-04-22 11:07:58 +02:00
Sawiner 1be1b1559c Core/Scripts: Extended escort AI 2011-04-16 17:15:21 +02:00
Shauren 82991448f7 Core/Scripts: Removed some hungarian notation 2011-04-16 14:00:47 +02:00
Manuel Carrasco 4796848b83 Core/SAI: Implemented SMART_EVENT_IS_BEHIND_TARGET, it is triggered when the creature is behind its current target.
Signed-off-by: Manuel Carrasco <[email protected]>
2011-04-14 00:30:32 -03:00
pek2011 535b663280 Core/Cleanup: Drop various unused code 2011-04-03 16:05:27 +03:00
Shauren e1bacef346 Core: Removed unused functions (leftovers from sd2, was needed when scripts were built as separate dll) 2011-04-01 20:31:15 +02:00
Shauren 0fbde67824 Core/AI: Some code style cleanup 2011-03-27 12:54:42 +02:00
Shauren 9fea7d9a85 Core/SAI: Fixed another memory leak 2011-03-27 12:54:11 +02:00
Shauren cbb552ead7 Core/SAI: Fixed memory leaks in targeting (lists were not being deleted) 2011-03-26 23:45:23 +01:00
Supabad e494a154c7 Scripts/Ulduar:
Some cleanup in Flame Leviathan script
Add support for Shutout - Three Car Garage - Unbroken - Quick Shave
Add reset to Razorscale controller on fight end
2011-03-26 10:00:41 +01:00
Shauren 99104ab576 Scripts/Icecrown Citadel: Replace instance check with a safer one, this way if failed the creature is not idle 2011-03-21 19:00:56 +01:00
Shauren 2f79b0f266 Core: Removed all double (and more) empty lines 2011-03-21 10:52:14 +01:00
Shauren 3b343ac497 Core/Scripts: Code style cleanup in AI base classes, removed duplicate DoAction method 2011-03-19 19:41:42 +01:00
Shauren 1a4a618d81 Core/Scripts: Code style cleanup in ScriptedAI and BossAI 2011-03-19 10:54:16 +01:00
Machiavelli 7b62bfc1c5 Core/ScriptedAI: Add ResetLootMode() to BossAI::_Reset() and remove some redundant calls in General Vezax script 2011-03-13 22:28:37 +01:00
Shauren c2c40a4750 Scripts: Removed duplicate target selection function (SelectUnit), there is only SelectTarget now 2011-03-09 21:32:04 +01:00
Shauren 9710c41a40 More warning fixes 2011-03-08 19:11:02 +01:00
Shauren e25a5ca4f8 Core/Scripts: Changed SummonList::DoAction to take signed int as action identifier to be consistent with AI()->DoAction parameter type 2011-03-08 17:17:41 +01:00
Shauren e5347a3bda Core: Fixed warnings:
C4100: 'variable' : unreferenced formal parameter
C4701: potentially uninitialized local variable
C4389: '!=' : signed/unsigned mismatch
C4245: 'argument' : conversion from 'X' to 'Y', signed/unsigned mismatch
2011-03-08 16:42:00 +01:00
Shauren 36f848a4c2 Scripts/Icecrown Citadel: Only one Mutated Abomination can exist during Professor Putricide encounter
Scripts/Spells: Added blizzlike error messages for certain spells
Scripts/Items: Removed obsolete scripts
2011-03-04 23:53:11 +01:00
Machiavelli a9582964d3 Core/Vehicles: Make the vehicle system more aura driven. Get rid of redundant checks and update relevant data.
Closes #805
2011-03-04 21:17:06 +01:00
Manuel 7a0df5876b Core/SmartAI: Moved log to debug level.
Signed-off-by: Manuel <[email protected]>
2011-03-04 00:13:25 -03:00
Nay eea7efa463 Core/SAI: Correct debug log for SMART_ACTION_CAST 2011-03-02 18:20:33 +00:00
Shauren 3cb0c4d969 Core/SAI: Fixed SMART_ACTION_EQUIP used with creature_equip_template ids 2011-03-02 18:23:50 +01:00
Shauren 6c020c72cc Core/SAI: Implemented Gameobject action allowing to send SMSG_GAMEOBJECT_CUSTOM_ANIM with parameter set in param1 2011-03-02 16:50:09 +01:00
click d92fb9ad65 Core: Clean up some rogue whitespace and tabs 2011-02-27 18:34:24 +01:00
leak 3e046f9bc4 Core/AI: Put log messages on filter 2011-02-24 18:37:27 +01:00
Machiavelli 4e9cd1e490 Core/UnitAI: Add template<class PREDICATE> void SelectTargetList, to select target list based on unary predicate function, with parameters maxTargets and targetType. 2011-02-23 13:35:15 +01:00
darkstalker 1646f9d91c Core/Spell Mechanics: introduce global cooldown manager for server-side checks for GCD (ported from mangos) 2011-02-22 17:02:47 +06:00
Rat 8b37ac4688 Core/SAI: Fix invoker logic and possible crashes
Signed-off-by: Rat <[email protected]>
2011-02-21 22:23:43 +01:00
Machiavelli f8eae7427d Core/SAI: Fix a possible crash and clean up some copypaste errors in ProcessAction 2011-02-21 04:23:53 +01:00
Machiavelli 4c04da6195 Core/SmartAI: Add some useful debug output to make development and debugging of SAI scripts easier. (Part 1/x)
Core/SmartAI: Fix param usage for SMART_ACTION_RANDOM_PHASE
2011-02-21 01:15:14 +01:00
Machiavelli e07e20ffca Core/Log: Implement log masks for debug log level, to allow selective debug output. Update your worldserver.conf. 2011-02-20 20:16:34 +01:00
Nay 45db1591a4 DB/Schema: Properly use field types in smart_script table
Thanks Shauren
2011-02-20 19:11:42 +00:00
Azazel 4dc1eaa47c Core/Misc: improve error log messages by adding more info. Specially for Aokromes. 2011-02-17 19:47:08 +06:00
Manuel Carrasco ad11baffe6 Core/SAI: Implemented SMART_ACTION_INTERRUPT_SPELL action.
Signed-off-by: Manuel Carrasco <[email protected]>
2011-02-15 00:29:33 -03:00
Malcrom 5241fefe7f Core/SAI: Execute SMART_EVENT_WAYPOINT_REACHED events only once 2011-02-15 02:54:13 +01:00
runningnak3d 30e45b9356 Core/SAI: Change SMART_ACTION_PLAY_EMOTE and SMART_ACTION_RANDOM_EMOTE
to use the new IsEmoteValid which checks Emote.dbc.
Thanks Nay for noticing the problem
2011-02-13 20:42:57 -07:00
runningnak3d 2d9ecceae3 Core/SAI: Add IsEmoteValid back for looking up non-text emotes 2011-02-13 20:39:53 -07:00
runningnak3d 27f5d396a2 Core/SAI: Rename IsEmoteValid to a more fitting name of IsTextEmoteValid 2011-02-13 20:33:48 -07:00
Manuel Carrasco 6b2ffc9039 Core/GuardAI: Guards don't evade if the target casts Vanish and also can detect players with Feign Death.
Core/Scripts: Moved scripts from ScriptedGuardAI to guards.cpp
Core/Creature: Removed custom npcflags UNIT_NPC_FLAG_GUARD (now moved to flag_extras) and UNIT_NPC_FLAG_OUTDOORPVP (not used)

Thanks to Kaelima, Xanadu, Shauren and linencloth.

Signed-off-by: Manuel Carrasco <[email protected]>
2011-02-10 22:36:35 -03:00
runningnak3d 8d8e63a866 Core/SAI: Set proper index for UNIT_FIELD_BYTES_1. Thanks Malcrom 2011-02-07 19:29:16 -07:00
runningnak3d 97882544e1 Core/SAI: Add the ability to remove UNIT_FIELD_BYTES_1 in SAI (action
91)
2011-02-07 10:15:54 -07:00
runningnak3d f7eba9c940 Core/SAI: Add the ability to set UNIT_FIELD_BYTES_1 in SAI (action 90) 2011-02-07 09:35:14 -07:00
Shauren e8477a1cd5 Scripts/Pit of Saron: Fixed Rimefang getting stuck in combat with players after Scourgelord Tyrannus dies
Scripts/Forge of Souls: Added faction-specific spawn scripts for creatures near instance entrance
2011-01-31 11:03:48 +01:00
Machiavelli deed0d0781 Core/General: Fix some comment style. //* to // *. Fixes certain code display errors on nano. Thanks to Aokromes for pointing out. 2011-01-16 12:23:17 +01:00
Shauren 9c0cd63e93 Core/Scripts: Added wrapper method for despawning creatures DespawnOrUnsummon 2011-01-02 21:33:37 +01:00
Shauren 039d87bbc9 Scripts: Implemented virtual function DoCastSpellOnPlayers (self-explanatory) and CheckRequiredBosses checking states of other bosses before allowing combat with selected one
Scripts/Icecrown Citadel: Added checks to prevent skipping bosses
2011-01-01 23:37:35 +01:00