Machiavelli
c074be2944
Core/Spells: Small update to TriggeredFlags and fix Glyph of Totem of Wrath with it.
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Closes #2458
2011-07-31 23:47:11 +02:00
Machiavelli
f26edf09d3
Fix gcc build and remove redundant check from 0afc3c
2011-07-31 22:27:57 +02:00
Machiavelli
0711746b57
Core/Visibility: Send object destroy packets to dead players. Fixes persistent visuals of no longer existing entities while dead.
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Closes #2458
2011-07-31 21:58:28 +02:00
Machiavelli
58f10c74f7
Core/Spells: Change low level bool triggered with bitmask TriggerCastFlags to better manipulate the behaviour of certain triggered spells.
2011-07-31 21:58:25 +02:00
QAston
db28ae55c9
Core/Spells: Add missing braces to possession spell check - fixes problems with being unable to cast target's spells while possesing.
2011-07-31 11:13:41 +02:00
Machiavelli
b2d37062a0
Core/Vehicles: Allow damaging NPC passengers.
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+ Forgotten change from 2effb7
2011-07-30 21:55:06 +02:00
Machiavelli
0ecb47bc8a
Core/Spells & Vehicles: Define and implement SPELL_ATTR6_CASTABLE_WHILE_ON_VEHICLE and VEHICLE_SEAT_FLAG_CAN_CAST_MOUNT_SPELL.
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Research done by QAston
2011-07-30 20:36:19 +02:00
Spp-
e47b96af3e
Core: Append single character to stream as character, not as a string
2011-07-29 14:18:28 +02:00
QAston
fe913bf66c
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) - this time without additional changes (argh!)
2011-07-28 23:45:57 +02:00
QAston
495ead5f7f
Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
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This reverts commit 07badd7385 .
2011-07-28 23:44:39 +02:00
QAston
07badd7385
Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)
2011-07-28 23:41:29 +02:00
QAston
045dec19fa
CoreSpells: Typofixes: fix area auras autocast and usage of items in combat.
2011-07-28 13:21:31 +02:00
Shauren
3e5aa2d1ff
Core/Movement: Implemented methods to animate creatures landing and takeoff and use them in Sindragosa script
2011-07-27 12:40:14 +02:00
Shauren
b9a6e2333c
Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash
2011-07-27 12:35:59 +02:00
Spp-
b2a84d9f1e
Core/ObjectMgr: Remove GetPlayer function (Remove double use of singletons)
2011-07-27 12:14:27 +02:00
Spp-
fa50c0a464
Fix some warnings here and there
2011-07-27 11:00:39 +02:00
QAston
b0fe236265
Core: Use new SpellInfo class in core. Sadly, this commit is not compatibile with some of the custom code. To make your code work again you may need to change:
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*SpellEntry is now SpellInfo
*GetSpellProto is now GetSpellInfo
*SpellEntry::Effect*[effIndex] is now avalible under SpellInfo.Effects[effIndex].*
*sSpellStore.LookupEntry is no longer valid, use sSpellMgr->GetSpellInfo()
*SpellFunctions from SpellMgr.h like DoSpellStuff(spellId) are now: spellInfo->DoStuff()
*SpellMgr::CalculateEffectValue and similar functions are now avalible in SpellEffectInfo class.
*GET_SPELL macro is removed, code which used it is moved to SpellMgr::LoadDbcDataCorrections
*code which affected dbc data in SpellMgr::LoadSpellCustomAttr is now moved to LoadDbcDataCorrections
2011-07-26 23:09:28 +02:00
Shauren
16a1435a0b
Core/GameObjects: Prevent repeating damage/destruction events when the gameobject is already in that state
2011-07-24 23:55:14 +02:00
insider42
17c2c122da
Core/Spells: Fix Glyph of Shadow Word: Death
2011-07-25 01:50:46 +07:00
tobmaps
55b0e550b9
Core/Spells: Properly fix Ignite
2011-07-24 19:37:57 +07:00
Sarjuuk
3e70742e81
Core/Units: Prevent dodge/parry/block while under the effects of fear or desorientation
2011-07-24 06:22:53 +07:00
tobmaps
5a370392d4
Core/Chat: Prevent turning whispers on, receive spam about AFK or DND in case of whispering with addon message
2011-07-24 03:14:28 +07:00
Sarjuuk
f526b61e1a
Core/Spells: Grounding Totem should respect line of sight
2011-07-24 00:44:29 +07:00
Sarjuuk
bfb5032937
Core/Spells: Bonuses from SPELL_AURA_MOD_CRIT_DAMAGE_BONUS should be multiplicative
2011-07-23 23:19:16 +07:00
tobmaps
bb0634c7c2
Core/Spells: Bonuses from SPELL_AURA_MOD_DAMAGE_PERCENT_TAKEN should be multiplicative
2011-07-23 22:17:16 +07:00
Sarjuuk
57c042e280
Core/Spells
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* refactored the calculations of critical strike amount for damaging spells
* renamed and reimplemented SPELL_AURA_MOD_CRIT_DAMAGE_BONUS_MELEE
Closes #2354
2011-07-23 06:11:26 +07:00
tobmaps
a0f1a5c789
Core/Spells: Removed remaining part of old global cooldown handler
2011-07-23 03:30:43 +07:00
Shauren
ba4c4d8943
Core/GameObject: Added missed change to destructible health setting
2011-07-22 21:42:17 +02:00
Shauren
74e2d981ac
Core/GameObject: Refactored destructible building handling, properly implemented spell effect repair
2011-07-22 21:22:05 +02:00
tobmaps
4c9269cd54
Core/Spells: Fix talent Deep Wounds. Original idea by DrTenma
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Closes #395
Closes #954
Closes #1188
2011-07-23 00:10:44 +07:00
tobmaps
a3feb40eb6
Core/Spells: Define and implement SPELL_ATTR6_NO_DONE_PCT_DAMAGE_MODS; revert SPELL_ATTR4_FIXED_DAMAGE
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Closes #1307
Closes #2270
2011-07-22 23:30:23 +07:00
tobmaps
ecc76277f1
Core/Spells: Update damage formulas for talent Ignite
2011-07-22 20:16:31 +07:00
tobmaps
dd2990e2a7
Core/Spells: Fix Glyph of Scourge Strike
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Closes #391
2011-07-21 20:38:13 +07:00
Machiavelli
dae2a088fd
Core/Entities: After some research redefine MOVEMENTFLAG_MASK_MOVING and make it entirely mutually exclusive with MOVEMENTFLAG_ROOT - fixes the last of the related client freezes.
2011-07-19 20:37:17 +02:00
DrTenma
cf9ce100ed
Core/Spells: Fix talent Dirty Deeds
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Closes #542
2011-07-16 22:21:15 +07:00
tobmaps
3c780bb0b4
Core/Spells: Fix exploit with Fiery Payback talent
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Closes #182
2011-07-16 05:56:57 +07:00
tobmaps
66b217991c
Core/Spells: Fix Unstable Affliction
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Closes #94
Closes #1244
Closes #1528
2011-07-16 01:24:15 +07:00
tobmaps
99530dcde2
Core/Vehicles: Move most of hardcoded vehicle immunities to DB
2011-07-15 21:37:09 +07:00
tobmaps
0b40d39dcf
Core/Vehicles: Add more immunes to mechanical vehicles
2011-07-15 20:17:55 +07:00
tobmaps
e1c7d95699
Core/Spells: Fix Divine Hymn crits
2011-07-15 19:57:22 +07:00
Shauren
1e3c23a4e8
Core/Spells: Set UNIT_FIELD_TARGET to current spell cast target for proper facing the target
2011-07-15 12:33:03 +02:00
DrTenma
ebc1baf684
Core/Spells: Fix talent Improved Unholy Presence
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Closes #411
2011-07-15 04:58:14 +07:00
QAston
b9413f08b3
Core/Spells: Define and implement attributes SPELL_ATTR1_CANT_BE_REDIRECTED and SPELL_ATTR1_CANT_BE_REFLECTED, fixes some problems with Grounding Totem and Spell Reflection.
2011-07-13 20:14:55 +02:00
QAston
5b1d170272
Merge branch 'master' of https://github.com/TrinityCore/TrinityCore
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Conflicts:
src/server/game/Entities/Unit/Unit.cpp
2011-07-13 17:22:04 +02:00
QAston
20e8c25b48
Core/Spells: Define and implement attribute SPELL_ATTR3_CANT_TRIGGER_PROC, change names of some attributes to better describe their functionality.
2011-07-13 17:18:04 +02:00
tobmaps
2400a8a1dd
Core/Spells: Fix Beacon of Light in more correct way
2011-07-13 05:48:14 +07:00
Sarjuuk
1d5fbc3830
Core/Spells: Fix combat log bugs with Beacon of Light
2011-07-13 05:23:40 +07:00
Spp-
f441a159b1
Cosmetic: Some cosmetic changes in Unit.cpp and conversion of pVictim to victim
2011-07-12 13:18:18 +02:00
Machiavelli
145ff66382
Core/Entities: MOVEMENTFLAG_ROOT in conjunction with MOVEMENTFLAG_FALLING will cause client freezes, so make them mutually exclusive.
2011-07-12 00:22:38 +02:00
QAston
53cc218983
Core/Spells: Allow periodic trigger auras to work on dead creatures. Patch by Josh (major stuff) and me (minor changes).
2011-07-12 00:19:50 +02:00