Commit Graph
732 Commits
Author SHA1 Message Date
QAston 1760e42e2c Core/ScriptSystem: Add compile time type check of function assigned to hooks - prevents incorrect function calls. Since this rev you have to put PrepareSpellScript(<yourscriptclassnamehere>) at the beginning of every spell script. Yes, i know it's unhandy, but unfortunately C++ preprocessor is very limited, so you have to do that extra work each time you write a script:(.
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branch : trunk
2010-10-08 21:33:44 +02:00
QAston e5e53498ce Core/Spells:
- Add more descriptive enumerator of procflags - now clearly pointing out that proc flags are dependant to the spell dmg class of the spells causing procs.
 - Define and implement PROC_FLAG_DONE_MAINHAND_ATTACK.

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branch : trunk
2010-10-08 19:17:49 +02:00
click 613b81f36f REALLY fix the CRLF-crap...
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branch : trunk
2010-10-07 15:54:07 +02:00
click f0c4241ea4 Remove the accidental additions of CRLF-crap from the header updates
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branch : trunk
2010-10-07 15:35:36 +02:00
click a67d7c9afd Copyright header updates - part 3... (and some whitespace cleanups)
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branch : trunk
2010-10-07 14:00:52 +02:00
click df66aee929 Yet more copyright header updates
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branch : trunk
2010-10-07 13:38:35 +02:00
click 8ea4b32fab Update copyright headers (following the same standard in all files = good)
--HG--
branch : trunk
2010-10-07 12:41:56 +02:00
QAston cac4cfda42 Core/ScriptSystem: Add missing script call preparation for SpellScripts - fixes issues with core false alarms after recent changes
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branch : trunk
2010-10-05 08:17:10 +02:00
QAston abe769a310 Core/ScriptSystem: Extend SpellScript API by spell focus targets accessors.
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branch : trunk
2010-10-04 20:32:10 +02:00
QAston 69057dcaeb Core/ScriptSystem/SpellScripts: Runtime checks for functions working only during spell hit phase
--HG--
branch : trunk
2010-10-04 19:12:20 +02:00
QAston caaa77deb2 Core/ScriptSystem:
Add basic code for runtime checks of function calls in AuraScripts
 Make AuraScript::PreventDefaultAction() do not take parameters and add description for the function
 Remove PreventDefaultEffect() from aura script, use PreventDefaultAction() instead
 Unload aura scripts memory on aura delete

--HG--
branch : trunk
2010-10-04 17:44:49 +02:00
Shauren 442b312cbf Core/Spells: Implemented SPELL_ATTR_EX2_ALWAYS_APPLY_MODIFIERS, fixes Aura Mastery and some paladin aura related talent behavior when learning
Closes issue #2457.

--HG--
branch : trunk
2010-09-29 19:56:10 +02:00
Xanadu eb1b037611 Core/Spell: * Removed proc overrides for some AoE spells that really shouldn't be there on WotLK. Fixes all Improved Blizzard procs and breaking stealth by Blizzard, Volley, Hurricane, RoF.
* Closes issue #3100. Closes issue #3711. Makes dr.tenma smile.

--HG--
branch : trunk
2010-09-29 01:50:07 +02:00
Shauren fe84720720 Core/Spells: Fixed compile warnings added in previous revision
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branch : trunk
2010-09-28 18:57:19 +02:00
Shauren 956f9115dc Core/Spells: Moved checking if item has USE: effect to Spell::CheckItems (from effect handler), also generates blizzlike error message now
--HG--
branch : trunk
2010-09-28 18:50:38 +02:00
Shauren d2117fd4ee Core/Spells: Fixed Shadowmourne proc
Scripts/Quests: Fixed quest 24547 (A Feast of Souls)

Closes issue #2331.

--HG--
branch : trunk
2010-09-28 17:35:59 +02:00
Shocker 1037c723a1 Core/Spells: Bladestorm shouldn't drop the flag, closes issue 4222
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branch : trunk
2010-09-28 08:43:42 +03:00
Shocker f106db551b Forgotten file from previous commit regarding magic numbers cleanup
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branch : trunk
2010-09-28 08:41:24 +03:00
Shocker 78803c9f09 Magic numbers cleanup:
- Replace many magic numbers with constants
- Use enum for vehicle flags/seat flags
- Correct structure for ItemRandomSuffixEntry

--HG--
branch : trunk
2010-09-28 08:21:51 +03:00
Shocker 192e972a59 Core/Spells: Remove outdated code for Vampiric Embrace
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branch : trunk
2010-09-28 04:13:48 +03:00
Xanadu 781592d63a Core/Spells: * Removed special handling of SPELL_AURA_ABILITY_IGNORE_AURASTATE, now handled by the proc system (again).
* Fixed Fingers of Frost buff display. Closes issue #3324.

--HG--
branch : trunk
2010-09-27 20:30:47 +02:00
click 88420cdcd1 Core/Spells: Do not allow adding USE-enhancements on items that already has a Use: spell. Fixes a possible exploit (original fix by Leak)
(Cleaned up to adhere to codingstandards)
Closes issue 4185.

--HG--
branch : trunk
2010-09-27 05:41:13 +02:00
Machiavelli 562e3955a9 Core/Logging: Change some spell log output to debug level instead of error level. Author svetilo12
Fixes issue #3793

--HG--
branch : trunk
2010-09-25 17:53:20 +02:00
Shauren 57df06c7f5 Core/Spells: Fixed power burn effects showing mana restored to caster
Closes issue #4078.

--HG--
branch : trunk
2010-09-25 15:03:48 +02:00
Shauren 4a4d5fefae Core/Spells: Fixed damage boost part of Elemental Oath
Closes issue #4086.

--HG--
branch : trunk
2010-09-23 22:35:05 +02:00
Shauren d8ddf38453 Core/Items: Implemented trading soulbound loot items
Core/DBLayer: Converted more more player-related queries into prepared statements
Core/Items: Fixed loading of enchantments

Closes issue #4130.

--HG--
branch : trunk
2010-09-21 21:55:16 +02:00
azazel 5eb0fd80ac Scripts/Spells: move implementation of some spells into scripts.
* 41337 Aura of Anger
* 46394 Burn (Brutallus)
* 53302 Sniper Training
* 45472 Parachute
* 66118 Leeching Swarm
* 51685 Prey on the Weak
* 20911 Blessing of Sanctuary
* 25899 Greater Blessing of Sanctuary
Scripts/Spells: remove several spells implementations from core to table (requires DB data)
* 31231 Cheat Death
* 51662 Hunger for Blood

--HG--
branch : trunk
2010-09-21 23:59:45 +06:00
Shocker 40cbb494fa Core/Spells: Ebon Plaguebringer can now stack for different casters as of patch 3.1
--HG--
branch : trunk
2010-09-19 04:10:35 +03:00
Liberate 5fa7722b94 Core/Spells: Fixes certain spells that could pierce immunity auras while they shouldn't.
Fixes issue #3264
Fixes issue #3471
Fixes issue #3992

--HG--
branch : trunk
2010-09-18 12:42:17 +02:00
linencloth a582ab9d9d Core/Spells: Allow AoE spells to target dead units.
Also removes some unneeded checks from ally targeting.

--HG--
branch : trunk
2010-09-15 06:33:38 +02:00
Shocker cdd8f446fa Core/Spells: combo points requirement should be changed before CheckCast
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branch : trunk
2010-09-14 13:28:25 +03:00
Shocker 5e7bec0268 Core/Spells: Triggered spells should ignore combo points check, fixes issue 4006
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branch : trunk
2010-09-14 12:56:32 +03:00
Shocker e5e980b686 Core/Spells: Fix Health Funnel health cost, fixes issue 1985
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branch : trunk
2010-09-14 10:54:16 +03:00
Shocker df9d62d2b1 Core/Spells: Set maximum affected targets value for Unholy Frenzy (50312), will be used in DB AI scripting
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branch : trunk
2010-09-14 01:27:05 +03:00
Shocker 4908187578 Core/ScriptMgr: Add hooks for duel phases: OnDuelRequest, OnDuelStart, OnDuelEnd
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branch : trunk
2010-09-13 01:42:14 +03:00
Shocker cbe95da41a Core/Spells: Correct meaning & usage of SPELL_ATTR_EX2_NOT_RESET_AUTOSHOOT (now SPELL_ATTR_EX2_NOT_RESET_AUTO_ACTIONS) to ignore timer reset for both melee swings and ranged autoshoots, fixes issue 2639
--HG--
branch : trunk
2010-09-12 23:52:37 +03:00
click 855ec1cd01 Core/Unit: Make sure pets respect unit damage resilience and the other way around (patch by Dr. Tenma)
Fixes issue #3918

--HG--
branch : trunk
2010-09-12 14:29:09 +02:00
click bf664b7a44 Cleanup/Core: Remove whitespace and tabs
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branch : trunk
2010-09-12 01:40:27 +02:00
Machiavelli a41e99223e Core/DBLayer:
* Rename QueryResult class to ResultSet
* Rename QueryResult_AutoPtr to QueryResult
* Declare ACE refcounted auto pointer for PreparedResultSet class

--HG--
branch : trunk
2010-09-11 21:10:54 +02:00
Shocker 61075d5101 Core/Spells: Correct check for starting cast while moving, thanks havenard for pointing out, fixes issue 3913
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branch : trunk
2010-09-10 15:51:31 +03:00
Shocker a0ffc6ab86 Core/Spells: Triggered spells should be ignored when checking death state at spell cast, fixes issue 3914
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branch : trunk
2010-09-09 15:44:24 +03:00
Shauren 5c13a08d87 Core/Spells: Fixed The Art of War procing only on melee attacks, by tassader1000
Core/Spells: Added missing change in previous revision

Closes issue #2386.

--HG--
branch : trunk
2010-09-08 11:22:51 +02:00
Shauren e5d612d339 Core/Spells: Fixed Taste for Blood and Glyph of Overpower after recent combo point changes
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branch : trunk
2010-09-08 10:59:10 +02:00
Shocker 01c2a6d87c Core/Spells: Don't allow most spells to be casted while dead
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branch : trunk
2010-09-08 07:01:55 +03:00
Shocker fd52f7b202 Core/Spells: Add level requirement check for glyph sockets
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branch : trunk
2010-09-08 06:11:32 +03:00
Shocker 96812cfa27 Core/Spells: Fix ammo depletion handling
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branch : trunk
2010-09-08 05:39:24 +03:00
Shocker 948c1f0fd6 Core/Spells: Add server-side check for not allowing non-instant spells with movement interrupt flag to be casted while moving
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branch : trunk
2010-09-08 04:15:41 +03:00
Shocker 5f3ec4366d Core/Spells: Add server-side check for spells that require combo points to prevent exploits
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branch : trunk
2010-09-08 01:35:36 +03:00
silinoron 320c354440 Fix spell damage bonus for improved devouring plague.
Patch by dr.tenma.
Fixes issue #2785

--HG--
branch : trunk
2010-09-06 10:53:02 -07:00
Shauren 1b10bd5d05 Core/Spells: Implemented handler for spell Create Lance, patch by 0xFuture
Closes issue #2890.

--HG--
branch : trunk
2010-09-06 12:22:19 +02:00