Commit Graph
4087 Commits
Author SHA1 Message Date
kaelima 199bcf1a88 Core/SmartAI: Allow SMART_ACTION_FOLLOW to take 0 values for dist and angle - will set them to their "default" following values. 2011-10-25 19:08:21 +01:00
kaelima f2000f3fb5 Core/Misc: Some minor cleanups
Fixed SQL added in prev commit.
2011-10-24 23:33:17 +01:00
kaelima 3a3af64f68 Core/SmartAI:
- Fixed some issues with SMART_ACTION_SET_FLY (#1073)
- Fixed allowing 0 as input for  SMART_EVENT_ACCEPTED_QUEST and SMART_EVENT_REWARD_QUEST (#2680)
- Some cleanup
2011-10-24 23:21:34 +01:00
megamage 0ac431f52d Fix a crash caused by spell 49065. Close #3646. 2011-10-24 16:54:52 -04:00
Shocker 10bca6c268 Merge pull request #3596 from ille/master
use effectMask to calculate mechanicMask in ModSpellDuration

Closes #1599
2011-10-24 10:43:47 -07:00
Shocker ce034bd544 Core/SmartAI: Delay spell cast events (SMART_ACTION_CAST) when another spell is already being casted.
Idea by ET
2011-10-23 21:34:50 +03:00
Nay fec3db6e5d Core/SAI: Fix event phases when phase > 2
Again, phase ids != phase masks
2011-10-23 17:50:31 +01:00
Nay 5f58965fad Tiny typo on previous commit. 2011-10-23 13:01:04 +01:00
Geekotron c2125ece3b Core/SAI: Add SMART_ACTION_SEND_GOSSIP_MENU.
It allows the scripter to change the gossip (and gossip menu option) of a creature with SAI
Param1 = `gossip_menu`.`entry`
Param2 = `gossip_menu_option`.`id`
2011-10-23 12:59:08 +01:00
Machiavelli 70c2f9e796 Merge pull request #3575 from bytewarrior/master
Core/Mechanic: Fixed wrong target level at resist chance calculation.
2011-10-23 04:22:18 -07:00
Machiavelli 3a713eef7e Merge pull request #3587 from Fredi/check
Core/Commands: Added security check in .damage
2011-10-23 04:16:53 -07:00
Elron103 84a6417a4e Core/Quests: Fix pooling system causing wrong questrelations
Closes #3101 (probably few others)
2011-10-23 12:11:38 +01:00
megamage 91f56c181c More cleanup of grid system. 2011-10-22 10:01:29 -04:00
megamage 80a18b9e56 Some cleanup of grid system. 2011-10-22 09:36:05 -04:00
megamage c9c5c2a355 Use read/write thread mx guard instead of general guard for HashMapHolder. 2011-10-21 17:29:09 -04:00
Nay 361b447f62 Core/Quests: Update Quest::IsAutoComplete
(Fixes an issue with "Candy Bucket" quests)
Closes #3554
Closes #3569
2011-10-20 17:53:46 +01:00
ille 5514523a7c use effectMask to calculate mechanicMask in ModSpellDuration 2011-10-20 18:28:37 +02:00
Liberate ddec56b3e0 Core/Spells: Fix shadowfiend.
Fixes #3285
2011-10-19 23:30:25 +02:00
Liberate a658d0b592 Core/Spells: Define and implement SPELL_ATTR4_PROC_ONLY_ON_DUMMY.
Fixes #2685
Fixes #2573
2011-10-19 22:08:54 +02:00
Fredi a34a90ad87 Core/Commands: Added security check in .damage 2011-10-19 15:44:26 -02:00
Liberate 1431a5d15c Core/Spells: Revert d7e0190726 and solve it differently.
All totems have TARGET_UNIT_CASTER as implicit target except from Wrath of Air and Flametongue.
To make Glyph of Totem of Wrath work again modified these 2 totems to be the same as the other totems.
This still makes the 2 totems not stackable.
Fixes #3293
2011-10-19 18:35:21 +02:00
kaelima be0b2fcf97 Core/Grid:
- Simplified CellArea calculation (Original author: SilverIce)

- Removed unused code in Cell class (Original author: SilverIce)

- Improve some Visit functions.
2011-10-19 17:40:44 +01:00
Liberate d7e0190726 Core/Spells: Check to see if a totem has a passive aura. If so: Add the aura directly, if not: Cast the spell.
Fixes #3264
Fixes #3294
2011-10-19 14:00:59 +02:00
Liberate b268b51d0e Core/Spells: Add Block Value cap to Shield Slam and Shield of Righteousness.
Fixes #599
Fixes #2119
2011-10-19 13:00:22 +02:00
Liberate 8f8949fcf0 Core/Spells: Spells with the self-cast range should not have a range check. This range used for many triggered spells.
Fixes #3358
2011-10-19 00:24:43 +02:00
Liberate 6d12deb5b5 And a forgotten change. Sorry for this, I guess it's a welcome back present for me... Thanks tobmaps for pointing this out. 2011-10-18 23:49:46 +02:00
Liberate 8cc13ff838 And I forgot to turn on tabs to spaces. Also fixed... 2011-10-18 23:38:55 +02:00
Liberate 89bae3b51c Core/Spells: Add a new stack rule for spellgroups: SPELL_GROUP_STACK_RULE_EXCLUSIVE_SAME_EFFECT
This stack rule makes the effects of the spells in the spellgroup non-stackable, but the spells/auras itself are stackable.
a spell should be in only 1 group with this stack rule.
Fixes #2243
2011-10-18 23:27:39 +02:00
Liberate fd45c111b0 Core/Grid: Fix a typo in e0d933fed8. Grids should work correctly again. Thanks Kaelima. 2011-10-18 23:16:33 +02:00
megamage 7231ab959f Clean up grid system. Get rid of GridLoader. This patch should not change any logic, except the incorrect calculation of the number of loaded corpse (which only affects log). 2011-10-18 14:31:34 -04:00
megamage ffdfd9252b More clean up of grid system. 2011-10-18 11:51:30 -04:00
megamage e27ef59548 Clean up grid system: allow directly creating Cell from x, y. 2011-10-18 11:18:49 -04:00
megamage e0d933fed8 Use method IsCoordValid() to replace explicit checks. 2011-10-18 11:05:32 -04:00
megamage c29ff41001 Rename some classes in grid system.
Note: The naming of classes is still confusing. "cell" usually refers to class "Grid", and "grid" usually refers to class "NGrid". But it requires a lot of changes to clean this up.
2011-10-18 10:53:34 -04:00
Spp e3f8588a22 Minor changes here and there:
- Cosmetic changes
- 'Engrish fix'
- Initialization of some vars
- Remove some not needed includes
2011-10-18 14:59:23 +02:00
Spp b5e8a192b1 Core/Calendar: Send map raid reset only once
Also some minor changes here and there
2011-10-18 14:23:08 +02:00
Spp bc023c6dfb Core: Fix some warnings 2011-10-18 12:39:01 +02:00
Spp 805e14a463 Core/Grid: Replaced ambiguous operator overloads with functions (Makes it clear to read) 2011-10-18 11:42:40 +02:00
Spp e5fb7f093f Minor cleanups here and there 2011-10-18 11:13:56 +02:00
Spp ee69fc940e Core/Items: Split SetSoulboundTradeable in two functions (Set and Clear)
Note: this is mostly for clarify action being done: ClearSoulboundTradeable better than SetSoulboundTradeable(..., ..., false)
2011-10-18 10:44:45 +02:00
bytewarrior 496c2da6f3 Core/Mechanic: Fixed wrong caster level at resist chance calculation. 2011-10-18 10:52:33 +03:00
Spp be34ae68bb Core/GameObject: Fixed memory leak in GameObject AI handling 2011-10-18 09:51:55 +02:00
Spp 8a448c5d91 Core/GameObject: Fix compile warning (Note: bg->GetTypeID(true) will always return the Bg type being played, never Random) 2011-10-18 09:48:11 +02:00
kaelima 27e1a5d7b6 Core/Mechanic: Fix spell penetration from items. 2011-10-17 15:54:19 +01:00
Fredi Machado 97142102e0 Core/Misc: Added 'f' after float values 2011-10-17 07:38:27 -03:00
Liberate 04bb2f4a17 Core/Movement: Fix Point Movement after a stun/root. The NPC should now correctly start moving again. 2011-10-17 03:06:35 +02:00
Shauren 2ccf6ae297 Core/Auras: Fixed another proc crash
Closes #3537
2011-10-16 14:33:48 +02:00
kaelima 97e5140a1d Core/WaypointMgr: Allow to set orientation to waypoints.
- Instead of the need to use a waypoint_script to change orientation on waypoint arrival.
2011-10-15 18:38:27 +02:00
megamage 71407fde1a Make npc on transport world object. Try to fix the bug that npc are unloaded with grid and disappear. 2011-10-14 18:09:21 -04:00
megamage c8251bc619 Remove some "_" from private methods as required by TC standards. Thanks to Shauren for pointing out. 2011-10-13 17:01:55 -04:00