* Setting all compiler flags in the cache led to circular bloating of
msvc cxx parameters (was visible in console) which caused MSVC to
rebuild the whole solution even on a small CMake change.
It's not neccessary anyway to set the cxx parameters to the cache
to take effect.
* I'm not sure if the workarround is still needed for MSVC 12+.
* Cleaning the CMake cache is recommended!
* ref #15671
Improve some vehicles behavior
Improve some SAI
Thanks to @Pitcrawler for the scripts
(cherry picked from commit 64959cd9d0ba9c1f8f62cedd09eb4fdcb81e2d8a)
* add visual for The Light's Mercy
* On Agro text for Mistcaller Yngcar
* Correct Defend spell for Boneguard Lieutenant
Thanks to @killyana for updates to script for the Light's Mercy
(cherry picked from commit def132d5ab4dd5db6dad86f74f56d0223297cecb)
* implemented all things related to that collection
* you can create heirloom by click on item in collection
* also you can upgrade heirlooms by using specific kits
* old heirlooms are converted to new ones
Add visual Web Beam on aggro
Fix creature addon for 25 mode
Fix InhabitType issue after landing
(cherry picked from commit 126b57acc665a918d3c72749cab4535878594591)
Change AURA_EFFECT_HANDLE_REAL to AURA_EFFECT_HANDLE_REAL_OR_REAPPLY_MASK, the hook needs to be called on every apply/reapply to keep tracking the stack amount.
(cherry picked from commit f877b6af0a48a216aad9078900763dadb2221d24)
Scripts/BossAI: Set the BossAI parent class to make use of this in its _EnterCombat and _Reset methods. Combat pulses happen every 5 seconds.
(cherry picked from commit d57193df444b719757ae1da4a5f19e204074f6ae)
# Conflicts:
# src/server/game/AI/ScriptedAI/ScriptedCreature.cpp
# src/server/game/Entities/Creature/Creature.cpp
Move the removal of the 'distracted' state from SmartAI to UnitAI.cpp.
Fixes and closes#7197 and #15482.
(cherry picked from commit f446538cb16dad3dcd04e79aebc944feefc16275)
Move npc_berthold script to the DB
Add missing gossips
Closes#15564
Thanks to @Riztazz and @xjose93
(cherry picked from commit 4c46e2048b317da4ada75140794b5b40c0db1305)
Move the script to the DB
Fix conditions for the teleportation
Add the missing teleportation to the Chamber of Command
Fix gossip text
(cherry picked from commit 774ea0b4bd1e0d469cfce8013f2e557f030c7c97)
Fixes world config value of less than 1 being ignored by deposit formula.
Had problems with the last commits and pr, sorry
Update AuctionHouseMgr.cpp
Adds another check to config to handle values over 1 and properly adjust the minimum higher. Thanks jackpoz!
(cherry picked from commit 817a2ce4f744d75e8526e351b35ed1c787cc5b01)
Fix a factual error in the /contrib/check_updates.sh error message text,
Best shown in an example from the latest travis build error:
```
$ ./contrib/check_updates.sh auth auth
Database Updater check script:
Checking database 'auth' for missing filenames in tables...
- "sql/updates/2015_10_09_00_auth.sql" is missing in table 'auth'.'updates'
Fatal error:
The Database Updater is broken for database 'auth
due to applied update which are missing in the 'auth'.'updates' table.
How to fix:
Insert the missing names of sql updates which were applied already to
the 'updates' table of the 'auth' base dump ('sql/base/auth_database.sql').
The command "./contrib/check_updates.sh auth auth" exited with 1.
```
Main fix: `\"sql/updates/${file}\"` -> `\"sql/updates/${name}/${file}\"`
Before this change, the error message claims that the updated SQL file was placed
directly in the `/sql/updates/` directory and not in the subdirectory based on its DB name.
All the other changes are improvements in English grammar and more precise description.
(cherry picked from commit 01e0475ab898632bb9fd7c3ab0b11ddc6d5cee81)