Commit Graph
19 Commits
Author SHA1 Message Date
QAston d01a761f53 Core/Spells: Drop EFFECT_IMPLICIT_TARGET_PET and use EFFECT_IMPLICIT_TARGET_EXPLICIT instead. 2011-09-24 02:02:39 +02:00
QAston 13a1d90130 Core/Spells: Improvements in selecting default targets based on effect type. 2011-09-23 11:58:40 +02:00
click 872c2d4d63 Core/Build: Fix non-PCH builds 2011-09-18 16:30:18 +02:00
QAston ddacd0de94 Core/Spells: Fix pick lock - thanks to cyberbrest for pointing the reason of this issue. 2011-09-03 20:16:15 +02:00
sarjuuk b40bf69319 [Core/Threat] SpellThreat-Calculation revamped
short:
  - Threat is now distributed blizzlike (almost)

long:
  - Percent- and AP-Modifieres got add
  - Threat is now propperly distributed through multiple enemies
  - Most spells will cause initial threat in an amount equal to their SpellLevel
  - Energize-Effects will now be treated like healing (threat-wise)
  - Tanks got their missing +43% passive threat tacked on
  - Paladins are still missing 'Salvation' and will not only cause half threat with healing (essentially 25% of the amount healed)
2011-09-03 17:42:44 +02:00
QAston 8e392440cf Core/Spells: Fix a regression of 7f30ac5a95 - spells with TARGET_SELECT_CATEGORY_CHANNEL target type (like mind sear) should be triggered by triggering spell caster 2011-08-26 12:39:50 +02:00
QAston 5c48d9ec8a Core/Spells: Store explicit unit, corpse and GO targets in one variable, because both client and server can't handle more than one explicit object target; Add spell explicit target validation. 2011-08-26 12:06:13 +02:00
QAston 7f30ac5a95 Core/Spells: Add a generic way of selecting spell explicit targets. Make explicit targets independant of calling convention in core - this makes targets sent to client to be much more blizzlike than before (for example CastSpell(Unit*) won't set TARGET_FLAG_UNIT for spells which are not using explicit unit target) for SMSG_SPELL_START packets. Also remove hacks, which became obsolete with this commit. 2011-08-24 08:08:33 +02:00
QAston e7468b2e2c Core/Spells: Do not apply spellmods to spells with SPELL_ATTR3_NO_DONE_BONUS attribute. 2011-08-23 14:30:26 +02:00
click d5fbd223c6 Core: Fix non-PCH build 2011-08-21 17:07:32 +02:00
QAston fc5e924138 Core/Spells: Implement recently discovered target check attributes and move most of target checks to SpellInfo::CheckTarget function. 2011-08-19 14:54:15 +02:00
QAston 1de095f7cf Core/Spells: Add required and implicit target object type data for spell effects - will be used in future patches. 2011-08-18 11:50:31 +02:00
QAston a44e1c505e Core/Spells: Add new spell implicit target categories data - will be used in future patches. 2011-08-17 11:30:47 +02:00
QAston a3fc4e897c Core: Add missing forward declarations in SpellInfo.h 2011-08-16 20:08:13 +02:00
Spp 0c30139527 Cosmetic: Some cosmetic changes here and there 2011-08-15 11:46:48 +02:00
QAston 495ead5f7f Revert "Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura)"
This reverts commit 07badd7385.
2011-07-28 23:44:39 +02:00
QAston 07badd7385 Core/Spells: Fix a crash on checking school immunity added to unit manually (not by aura) 2011-07-28 23:41:29 +02:00
Shauren b9a6e2333c Core/Spells: Removed implicit casts from SpellImplicitTargetInfo, fixed copypaste mistakes and one crash 2011-07-27 12:35:59 +02:00
QAston 29c228a801 Core/Spells: Add SpellInfo class to store static data and methods for spells. This class is going to replace SpellEntry use in core. SpellInfo class includes all spell-related functions which resided in SpellMgr, and makes them much easier to access, reuse or add new stuff. Another advantage is that you no longer have to lookup db/dbc data by entry or index, because such data can now be included in the new class. Thanks to that, TC will have no problems on drastic spell dbc format change in 4.x. 2011-07-26 23:00:23 +02:00